Don't make a fenced off area with high-level resources. Instead, spread out the resources across the high-level Wilderness. For example, put runite rocks at the Pirate's Hideout mining site and Magic trees along the outside of the Deserted Keep. Put high level fishing spots on the shores of the deep Wilderness as well.
I like the idea of adding golems that turn into rocks on death. How about these rocks giving 2-3 ores instead of one, because of the effort players would need to put in killing them?
Some other ideas: Adding NPC's who will note your ores near the Hobgoblin mining area and the skeletal mining area. I think that would offset the annoyance of monsters attacking players and attract skillers (and subsequently pkers) to those areas.
10-Jan-2014 22:06:38
- Last edited on
10-Jan-2014 22:07:15
by
Zynk