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Dev Blog: Rejuvenate the wildy Thread is locked

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Capt McGee

Capt McGee

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exclusive slayer monsters only found in some wilderness/wilderness dungeon?


Yeah I agree, although I've seen a lot of players say that'd be a monster they'd always cancel and probably put on permanent block.
The slayer monsters would have to offer some really good xp and above average loot.
Everything stated here is forwarded from a major corporation. Nothing here is my opinion. Enjoy your salad.

10-Jan-2014 18:59:22

whyruhiding

whyruhiding

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Removing worlds would directly, negatively effect skillers, pvmers and slayers in one big swoop.

So don't.


it wouldnt directly effect them if they actually made all worlds respawn rates equal to the same as people wouldnt all be crowded in world 1 and world 2. And this would improve the gaming for other players making worlds more filled to give the feel that the game is alive and not dead like it is now....................................


More people = harder to skill = flames all day

If you're craving other humans, join a friends chat, or a clan. :/


Im not craving other humans we asked for a removal of some worlds not all, and most people would agree and understand that the game is dead, if they can not make it grow fast then they can make it at least feel like it grew. You have got to be completely ignorant if you think dead content is a joke. I am not the only one who wants at least 1-5 worlds removed and this would not upset the balance of skilling it would improve the enjoyment actually.

10-Jan-2014 19:02:09

Uppel
Jun Member 2005

Uppel

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Haha, using the RS food chain to it's full potential in wilderness revival. I like it.


I quite like this too. Making wilderness lively once again sounds great. Some overpowered or over-generous ideas, but very interesting.

Personally, I'd rather see no coinstacks at all for lost untradables. It could very easily be abused for profit as a sort of 76k-trick. If you risk untradables and die, you have to spend all those hours getting the items back. For the pker there's no direct gain... but he does know he's set the other guy back in a serious way ;)

Muting the seriously-insulting-flamers sounds great too, thanks for cleaning up our community that way.
Isn't it strange that so many players blindly apply to clans, without ever wondering why there are openings in that clan?

10-Jan-2014 19:05:50

Hobbyloos

Hobbyloos

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In general your plans sound awesome, but there are a few things I would like to let you know:

1) Do NOT underestimate how much you can achieve while 3-iteming. People will take whip/plate/legs in combination with gear like prosellyte helm and still not risk anything while boss killing.

2) Do NOT overestimate how much loot a skiller will drop. Barraging someone in a dhide set + prot melee to death (@2k gp per ice barrage) is very costly and is still not worth it even when he has 200 yew logs (~60k) on him.

3) A level 85 mage requirement is not proportional to the low level players who will inhabit level 1-20 wildy.

4) Anticipating on a large amount of ancient magicks pkers, we need a new way of bringing blood runes into the game. Currently you only obtain them as a by-product of barrows/ankous.

5) Large parts of the wilderness are actually not suited for PKing due to the high tree density. It it way too easy to get someone stuck and escape. I suggest you prune the big forests in the eastern wilderness.

6) In single way combat fighting a monster should not protect you from other players, and being attacked by a monster should not prohibit you from attacking another player. It's just dumb to see your target escape just because a skeleton punched you once.

7) Don't overdo it. 20 hotspots per world with 75 available worlds is a huge number. Players will be scattered throughout the different spots and servers and won't create the intended hotspot. Instead you'll be wasting your time hopping worlds 24/7. Try to limit this effect somehow.

10-Jan-2014 19:05:55 - Last edited on 10-Jan-2014 20:02:34 by Hobbyloos

John Gotti
May Member 2022

John Gotti

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Just be careful. As a main and non pker, I won't venture into the wildy if it is teeming with pkers everywhere.

I can fish monks safely and efficiently. I can cut mages safely and near a bank also. I can mine also safely.

Not really seeing a point of going into the wilderness unless there are some serious exp gains or profit to be had.

No skillers means no pkers
Proud 28%er
12 Year Vet. Process Engineer. OSRS only since Day 1.

10-Jan-2014 19:07:48

Kilot
Jan Member 2007

Kilot

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4) Anticipating on a large amount of ancient magicks pkers, we need a new way of bringing blood runes into the game. Currently you only obtain them as a by-product of barrows/ankous.

--------------------

Possible drop from red dragons, Bulk blood runes also other wilderness monsters could drop bulk of these.
*´¨)¸.*´ Kilot ~ Failed RuneScape player.
Zeros will be done, worship the empty lord

10-Jan-2014 19:08:37

Capt McGee

Capt McGee

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3) A level 85 mage requirement is not proportional to the low level players who will inhabit level 1-20 wildy.


Possibly introduce a new, lower level, teleport block spell (Teleport Interruption - Level 60)that lasts for 2-5 minutes while the 85 teleblock lasts until the player logs out.
Everything stated here is forwarded from a major corporation. Nothing here is my opinion. Enjoy your salad.

10-Jan-2014 19:10:20 - Last edited on 10-Jan-2014 19:12:22 by Capt McGee

SnapMyCarot
Feb Member 2024

SnapMyCarot

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I'm probably going to get a lot of beef for this, but here goes nothing. I like the idea of all of this. Everything except turning green drags into multi. I just hate that it is all in the Wildy. I personally hate pking. I hate getting pked. I just don't like it. And I don't like that all these great ideas and options are being added to the wilderness. It's hard enough as is to got there and accomplish a task without getting maul by crazy amounts of pkers, and this is going to make it harder. I play this game for PvM. I love PvM, and I won't be able to boss anymore in this area. Chaos Ele and KBD will be near impossible to get away from if I'm just having a jolly time solo-ing. If I'm solo-ing anything and I get a good drop I should get to keep that. I shouldn't have to worry that I'm going to get assaulted by 50 people. It's not fair in my opinion, that I'd do all the work killing these tough bosses, only to get broadsided by someone looking to make an easy buck off me.

Like I said, I like the idea and the intention. The fact that you guys came up with all of these updates and idea is great, and I love the way Jagex is listening to the players. I just hope there are others like myself who have similar opinions.

I'd like to see these bosses added, but as a PvMer I'd like to be able to kill them, without fear of being pked for my gear and loot.
Taters, out.

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10-Jan-2014 19:10:40

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