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Dev Blog: Rejuvenate the wildy Thread is locked

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whyruhiding

whyruhiding

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When creating the poll for this, have the dragon pickaxe as a drop reward have its own vote. I'd vote yes on it, but I can imagine many who wouldn't.


I completely agree mod mat k would you please be able to add this as a seperate question.

10-Jan-2014 17:17:28

Mod Mat K

Mod Mat K

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Just for clarification, the swag bag will only work in the wilderness right? O hope that is the case. Everything else sounds fantastic and eagerly await the polls.


Yep, that's correct.

10-Jan-2014 17:17:30

Kilot
Jan Member 2007

Kilot

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How about having untradeables always turn to coins upon death, and make it possible to buy them back from a NPC for a (slightly) larger amount of cash. This increases the risk, makes it much easier to get untradeables back when lost, and provides a money sink. The only downside I can see is that the minigames where you get the untradeables will become a lot less popular, so maybe we could add different rewards for those.


NO, You'll still be able to pk with untradeables in the PVP and 1-19 wilderness :O
*´¨)¸.*´ Kilot ~ Failed RuneScape player.
Zeros will be done, worship the empty lord

10-Jan-2014 17:18:05

Emenike

Emenike

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Sounds simply amazing, Wildy will be rejuvenated for sure.

I disagree with dragon pickaxe drop mechanic though. It should be unique loot from either KBD or Chaos Elemental or Bear/Spider/Skeletal warlord. Preferably KBD since it fits the theme.

Of course you should add something else encouraging to the Chaos Elemental and new boss trio if dragon pickaxe is KBD only.

10-Jan-2014 17:18:06

I Baghdad I

I Baghdad I

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Please confirm that the swag bags will be untradable?


Yes they will be untradeable.


Great news Mat! Really love the updates you have suggested and can only see positive things coming to osrs from them :)

My long outstanding Desire 2 P K will be fulfilled once more! Mwuahaha :D

10-Jan-2014 17:18:48

Philphish

Philphish

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About the swag bag, make sure players can't put potions and food in it. Don't need it turning into a packyak.


Agreed.


You can only empty the bag while you're at a bank, though, so it wouldn't really function like a pack yak at all.

So basically you can only put things in, you can't take anything out of the bag while pking. Or at least that's how I interpreted it.

10-Jan-2014 17:18:53

Capt McGee

Capt McGee

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About the swag bag, make sure players can't put potions and food in it. Don't need it turning into a packyak.


Agreed.


You can only empty the bag while you're at a bank, though, so it wouldn't really function like a pack yak at all.

So basically you can only put things in, you can't take anything out of the bag while pking. Or at least that's how I interpreted it.


Yeah, I was just making sure. The swagbag is definitely going to be something they're going to have to test and do their best to make sure it wont be used as a tool for abuse.
Everything stated here is forwarded from a major corporation. Nothing here is my opinion. Enjoy your salad.

10-Jan-2014 17:20:40

Discomint
Apr Member 2022

Discomint

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What about adding mummies or higher level zombies in the "ruins" that would drop ancient staffs?

I like the idea of catering to all the resource skills to draw in all different types of skillers to use the wilderness, as well as for PvM players too. Seeing a wilderness full of skillers, Pvm and pvp players will be interesting :)

edit:

when killing ents can there be a rare chance they drop tree seeds as well?

Can some sort of magnetic rare thingy be dropped to give the fire cape arrow saving abilities like ava's accumulator and animal magnetism would be a quest requirement to receive the drop?? I don't like wearing the accumulator... the fire cape should be helpful to rangers and magers just as much as it helps melee!

will this apply to the wilderness in every world or just a few worlds?

sorry for the repeated message I missed a few things out

10-Jan-2014 17:21:06 - Last edited on 10-Jan-2014 17:22:38 by Discomint

Mod Mat K

Mod Mat K

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About the swag bag, make sure players can't put potions and food in it. Don't need it turning into a packyak.


Agreed.


You can only empty the bag while you're at a bank, though, so it wouldn't really function like a pack yak at all.

So basically you can only put things in, you can't take anything out of the bag while pking. Or at least that's how I interpreted it.


That's right.

10-Jan-2014 17:21:19

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