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Dev Blog: Rejuvenate the wildy Thread is locked

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Lord G Rahl

Lord G Rahl

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Anything wild related will probably never pass, the game is filled with too many people who instead of doing their job like moving the 6/10 topics on the first page that's in the incorrect forum they'd rather spam the forums and complain about going somewhere that's completely optional.

It's a shame really, but not much we can do about it. It's just funny - those same people complain about the online numbers being low yet they basically force pkers to quit by not supporting updates that may revive pking.



It might pass, but it won't revive pking, because nobody arguing for revival understands.

Are there people killing the bots at green dragons as they run up from the bank or between dragon kills? Are there pkers there killing those that kill the bots? Are there groups of pkers there killing the pkers?

So, what makes you think that attempts to attract skillers to the wild will work?

A skiller can skill outside of wild and bank the items easier. Are there alot of miners at the mith or rune ores right now? are there alot of pkers kill miners there? pkers killing other pkers? groups of pkers killing pkers?

Skillers won't skill if they have to constantly watch for pkers. Skillers won't go to wild if it is easier to get to resources in nonwild areas and not hard to gather such resources.

So offer a skiller a easy way to get to the resource, a reason to get the resource, like triple noted ores, and protection while gathering the resource. The skiller might risk running to the bank with 50 noted ores or 100 noted ores.

It can be special noted ores that can only stack to 50 or 100 to force the skiller to run to a bank. Then pkers can gather in spots to ambush the skiller and others can gather in spots to ambush those pkers.

And to make the game not get imbalanced the noted ores, logs or whatever else are gathered by the skiller using a crytal item that a pker got from nontradable item kills.

10-Jan-2014 21:57:58

Team Skull
Aug Member 2008

Team Skull

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As long as it is significantly less profitable outside of the wilderness I'm fine with that.


Think it have to depend on the value for me, I'm not about to let it get 5-6x greater but 2 to even 3x wouldn't bother me absurdly. 1-2 would be perfect for me though.

I don't mind more danger = more reward, but a peaceful (non risk) way to get it is something I feel should always be possible.




uggh i have to disagree with this... i know this is a huge exaggeration... but should a level 3 chicken drop an armadyl hilt just because you killed it 1,000,000,000 times? and it's safer??... there's a risk for obtaining this powerful weapon, there has to be risk also for some of the best resources... even for a skiller


That's exactly what I said....almost.
"Revenge...is like a rolling stone, which, when a man hath forced up a hill, will return upon him with a greater violence, and break those bones whose sinews gave it motion."- Jeremy Taylor

10-Jan-2014 21:58:28

Discomint
Apr Member 2022

Discomint

Posts: 1,388 Mithril Posts by user Forum Profile RuneMetrics Profile
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Anything wild related will probably never pass, the game is filled with too many people who instead of doing their job like moving the 6/10 topics on the first page that's in the incorrect forum they'd rather spam the forums and complain about going somewhere that's completely optional.

It's a shame really, but not much we can do about it. It's just funny - those same people complain about the online numbers being low yet they basically force pkers to quit by not supporting updates that may revive pking.



It might pass, but it won't revive pking, because nobody arguing for revival understands.

Are there people killing the bots at green dragons as they run up from the bank or between dragon kills? Are there pkers there killing those that kill the bots? Are there groups of pkers there killing the pkers?

So, what makes you think that attempts to attract skillers to the wild will work?

A skiller can skill outside of wild and bank the items easier. Are there alot of miners at the mith or rune ores right now? are there alot of pkers kill miners there? pkers killing other pkers? groups of pkers killing pkers?

Skillers won't skill if they have to constantly watch for pkers. Skillers won't go to wild if it is easier to get to resources in nonwild areas and not hard to gather such resources.

So offer a skiller a easy way to get to the resource, a reason to get the resource, like triple noted ores, and protection while gathering the resource. The skiller might risk running to the bank with 50 noted ores or 100 noted ores.

It can be special noted ores that can only stack to 50 or 100 to force the skiller to run to a bank. Then pkers can gather in spots to ambush the skiller and others can gather in spots to ambush those pkers.

And to make the game not get imbalanced the noted ores, logs or whatever else are gathered by the skiller usi
[/quote]

10-Jan-2014 21:59:09

odin the g0d

odin the g0d

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Again, the solution (for me) is to put the new fish on the regular world as well, just make the wilderness *and advantage*. So long as I have the option to do it free of the wilderness, I wouldn't care. Okay, the wilderness can't be a dramatic difference either (so no 3x speed. ;) ).


Yeah I agree, no one should be forced into the wilderness if they want to participate in higher level skilling content

10-Jan-2014 21:59:29

SupaHotF1re

SupaHotF1re

Posts: 6 Bronze Posts by user Forum Profile RuneMetrics Profile
Hey Jagex,
I think you guys should put the rev caves back into the game like it was back in Pre-Eoc. Adding Rev caves will give the players new monsters to kill, another place to pk at, as well as a place where green dragons are in a multi-combat area. Since us players want new monsters and a better wilderness to make pking more enjoying, why not add the rev caves to the game? You guys can add 3 things that will for sure rejuvenate the wilderness in 1 update! :)

10-Jan-2014 22:00:04

FamilyGuy

FamilyGuy

Posts: 735 Steel Posts by user Forum Profile RuneMetrics Profile
The 'swag bag' has a two problems.

1. change the name.................................
2. It could be very Over powered, if people are able to open it at the bank/wildy, couldn't they deposit more food, in the bag giving them a better chance/more survivability? Also that will degrade the prices of the new fishing area that may be introduced due to people being able to get x48 fish per trip instead of 26. (im excluding the object to fish, and the bait)

10-Jan-2014 22:05:50 - Last edited on 10-Jan-2014 22:07:58 by FamilyGuy

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