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Dev Blog: Rejuvenate the wildy Thread is locked

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Prune Slayer

Prune Slayer

Posts: 72 Iron Posts by user Forum Profile RuneMetrics Profile
I will be voting no on this update if it simply going to be about limiting the worlds that the update applies to, or removing the overall world count. That would make it too crowded with pkers and force some of the skillers to not want to take part in the wild update, at least the amount of worlds we have now you would have to swap worlds and work to find these skillers full of loot (depending on how much this update takes off if it is passed). Not to mention it would mess with the other aspects of the game such as PVM and make it so legit players would have to compete with lots of bots per world. I also disagree with adding more teleport obelisks into the wild that will just make it far too easy for skillers to load up and get out of the wild.

I like the idea of an item that can note another item dropped by monsters in the wild with the caveat of it being dropped in small amounts so that they do not make collecting resources out of the wild too easy and null banks and deposit boxes, or simply make them for only usable in the wild.

I like the idea of adding a dragon pick, just keep the visual aspects of the item similar to the older style of pickaxes so it looks like it belongs with the other picks (bronze-rune) and not an after thought. I like the simplistic look of the pick axes we have now. I also like the idea of making the special add mining levels (I also support that idea for the dragon ax too) making them behave like the like the dragon battle ax for skillers). I pretty like all the suggestions I've seen regarding the dragon pick ax.

On a side note, if the idea is to make the wild more used, I would remove PVP worlds since they compete heavily with the wildy traffic, I also would remove the wilderness ditch (I know that's being tossed around already)

13-Jan-2014 17:45:33

TheGosfather

TheGosfather

Posts: 189 Iron Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
oh pls.

why are u guys playing old school if u want to change everything about it..?


We didn't want oldschool we wanted pre-eoc ... but jagex only had oldschool verison from 2007 and without updates oldschool would have died in few months

13-Jan-2014 17:50:01

Prune Slayer

Prune Slayer

Posts: 72 Iron Posts by user Forum Profile RuneMetrics Profile
As far as revenants being added I would not like to see that happen as they were very powerful unless they were confined to a certain area and did not drop the armor and weapons they used to since we just had the godwars update and that added plenty of new gear for the moment. I like the idea of brawling gloves though since we do not have stealing creation, which was fun and good for xp.

I'd also like to add that I think monsters should take precedents over PVP it keeps the wild interesting, and by changing that you lose that dimension that could be used to escape which is fun in my opinion. Also means you have to be smart when attacking a player that is killing a monster in the wild and use tactic instead of just superior gear and move in for an easy kill.

13-Jan-2014 17:50:37 - Last edited on 13-Jan-2014 18:20:51 by Prune Slayer

Xx Pk Dt Xx

Xx Pk Dt Xx

Posts: 8 Bronze Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Original message details are unavailable.
oh pls.

why are u guys playing old school if u want to change everything about it..?


We didn't want oldschool we wanted pre-eoc ... but jagex only had oldschool verison from 2007 and without updates oldschool would have died in few months



The opinion of one doesn't define the opinion of the whole community. I'm not sure who you're referring to when you say "WE" but I for one voted specifically for what was advertised and that is Runescape 2007. Not pre EOC.....not pvp worlds... not bounty hunter. I think its important we dont forget that these servers were started up again in order to emulate runescape 2007. Those who share your opinion should have refrained from playing this in the first place if you didn't want RS 2007.

As far as your comment about oldschool dying in a few months....? Please enlighten me as to how you have the ability to see the future...

13-Jan-2014 17:56:06

Reminiscon

Reminiscon

Posts: 3,528 Adamant Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Original message details are unavailable.
oh pls.

why are u guys playing old school if u want to change everything about it..?


We didn't want oldschool we wanted pre-eoc ... but jagex only had oldschool verison from 2007 and without updates oldschool would have died in few months


No we wanted OSRS.

We were demanding 2006 at the time, and I still demand it to NOT turn into that horrible Pre EoC game. That does NOT mean no updates; it just means no terrible updates.
Long live the Wilderness. Long live risk vs reward in PVM. Long live 2006.

13-Jan-2014 18:04:11

Reminiscon

Reminiscon

Posts: 3,528 Adamant Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
if this is just some stupid minigame limiting the worlds to allow the playerbase to be allowed only in a few worlds i will be voting no, this is just getting ridiculous.


I have to agree with this.
Long live the Wilderness. Long live risk vs reward in PVM. Long live 2006.

13-Jan-2014 18:06:00

Mod Mat K

Mod Mat K

Jagex Moderator Forum Profile Posts by user
I've created an updated map for you, I have removed the new multi combat areas and added in the monsters that would be left in. If the monster that is currently in the Wilderness is not on the map, it is because we think it should be replaced by the new content.

Hopefully this will give you a better overall view of the Wilderness.

13-Jan-2014 18:09:56

T o m m i
Dec Member 2010

T o m m i

Posts: 3,190 Adamant Posts by user Forum Profile RuneMetrics Profile
Mat K, would be great if we could attack players who are fighting a monster at a single combat zone, also I hope the Crazed Archeologist isn't aggressive so it won't pj you after you have attacked someone who was killing it.

Also wouldn't the location of the spider boss need to be moved to a multi combat zone?

13-Jan-2014 18:22:18

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