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Limiting the worlds in which this is implemented is smart. Afterall, if everyone is spread out in the worlds so much, then there won't be the same impact you're looking for.
But, I think 10 worlds may pigeon hole the skillers/PvMers too much. I think something like 20 is a good compromise because it isn't the full amount of worlds, but it's not putting fish into a barrel, either.
We are going to have to find a way to be able to bank easier, without making it too easy, though. Even if you can get better resources, or resources faster, if the bank is too far away, the regular methods will still be superior. But then again, if banking is too easy, then PKers won't have a chance to get a lot of resources because the skillers are constantly banking.
I can agree in identifying a possible concern, but I don't know a solution.
You raise a good point about if there's too few worlds skillers simply won't bother.
In all honesty, i'd rather it be on every world just lower the amount of worlds by like 20 or so, this would bring the amount of worlds to 42 including the 2 f2p & 2 pvp worlds which i think is a decent number. If we start limiting content to a certain number of worlds I think it'll start to get confusing knowing what worlds what. Honestly the game looks dead when most of the worlds have 100 people on them when it could be easily fixed.
For the other part of your post.. What do you guys think of some sort of Magic notepaper (like RS3's) that is dropped by all the bosses in the wild, where you can turn your resources (ores, fish, logs, dhides, maybe even dragon bones) into bank notes if you're in the wild? This would make people kill the bosses and wouldn't be as OP as RS3's version of it
This could make red dragons worth killing in the wild too.
13-Jan-2014 14:00:32
- Last edited on
13-Jan-2014 14:02:42
by
Saxo