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Dev Blog: Rejuvenate the wildy Thread is locked

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Saxo
Mar Member 2020

Saxo

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Limiting the worlds in which this is implemented is smart. Afterall, if everyone is spread out in the worlds so much, then there won't be the same impact you're looking for.

But, I think 10 worlds may pigeon hole the skillers/PvMers too much. I think something like 20 is a good compromise because it isn't the full amount of worlds, but it's not putting fish into a barrel, either.

We are going to have to find a way to be able to bank easier, without making it too easy, though. Even if you can get better resources, or resources faster, if the bank is too far away, the regular methods will still be superior. But then again, if banking is too easy, then PKers won't have a chance to get a lot of resources because the skillers are constantly banking.

I can agree in identifying a possible concern, but I don't know a solution.

You raise a good point about if there's too few worlds skillers simply won't bother.

In all honesty, i'd rather it be on every world just lower the amount of worlds by like 20 or so, this would bring the amount of worlds to 42 including the 2 f2p & 2 pvp worlds which i think is a decent number. If we start limiting content to a certain number of worlds I think it'll start to get confusing knowing what worlds what. Honestly the game looks dead when most of the worlds have 100 people on them when it could be easily fixed.

For the other part of your post.. What do you guys think of some sort of Magic notepaper (like RS3's) that is dropped by all the bosses in the wild, where you can turn your resources (ores, fish, logs, dhides, maybe even dragon bones) into bank notes if you're in the wild? This would make people kill the bosses and wouldn't be as OP as RS3's version of it

This could make red dragons worth killing in the wild too.

13-Jan-2014 14:00:32 - Last edited on 13-Jan-2014 14:02:42 by Saxo

darn im bann

darn im bann

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Saxo,

That sounds like a good idea in theory, but I think that if you start reducing the amounts of worlds for this content update, you're going to be messing with the rest of the game. Things like slayer mob spots will immediately be instantly be overcrowded. Dag Kings or GWD will instantly be won by larger groups who can overpower others, for example. We'd be trying to help this wildy update with a sacrifice to another element of gameplay. Not sure I'm on board with that.

13-Jan-2014 14:10:19 - Last edited on 13-Jan-2014 14:10:32 by darn im bann

Avlator

Avlator

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Coming from a pker who doesn't skill unless it's required for a quest, I really dislike the idea of limiting this change to 10 worlds. It would make it far too difficult for skillers to get their value out of pking and would make it too easy for pkers to hunt them. I like the chase I want to have to really search for the skillers

13-Jan-2014 14:16:15

Saxo
Mar Member 2020

Saxo

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Original message details are unavailable.
Saxo,

That sounds like a good idea in theory, but I think that if you start reducing the amounts of worlds for this content update, you're going to be messing with the rest of the game. Things like slayer mob spots will immediately be instantly be overcrowded. Dag Kings or GWD will instantly be won by larger groups who can overpower others, for example. We'd be trying to help this wildy update with a sacrifice to another element of gameplay. Not sure I'm on board with that.
Those places aren't that crowded as it is though are they? Maybe slayer is a little bit with the recent update but pretty sure it's easy to find a dks world.

I can see where you are coming from though. I just think a problem with 07 is we don't have a lobby system so it can get pretty confusing knowing what worlds are what plus as said, if there's too few worlds it'll be pointless for skillers. I guess changing the colour on the world select for these worlds would work, but I'm pretty sure they needed the engine team to do that for the pvp worlds so that may be off the cards currently and I'm not sure if people will agree with turning the world select page into a rainbow.

13-Jan-2014 14:20:40 - Last edited on 13-Jan-2014 14:21:20 by Saxo

Corpal Sarnt
Sep Member 2019

Corpal Sarnt

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Just how skillers will skill for overall rank on the highscores, Pkers should also be ranked on the highscores for pvp kills just as when BH craters were introduced until the removal and restoration of the old wilderness back in the maingame. It adds fun and competition to achieve a good rank.

13-Jan-2014 14:24:18

Sir David

Sir David

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The more I read the more I liked these ideas. I'm not a PKer so many of these plans frighten me to no end, but they certainly would make the wilderness very exciting and turn it back into the scary place it once was. It's certainly going to make those lvl 3 clues a whole lot more challenging 8D. Some of the activities might be a bit too dangerous, I for one wouldn't risk bringing anything valuable to these new activities since there most certainly will be high-level PKers there, then again I'm a coward so I can hardly speak for all skillers out there :P .

If you're planning on introducing some new food that heals 22 I definitely agree with you on it being a good idea to introduce something new altogether rather than upgrading an old food item.

New bosses with exclusive loot is an absolutely brilliant idea.

One concern I have is that some larger PKing clans are going to "claim" certain areas and almost have a monopoly on related items. Then again, this might not be a bad thing over-all, and considering how many worlds there are it would have to be a pretty massive clan that constantly switches worlds.


In short, however much these ideas frighten me, it's one hell of a cool update!

13-Jan-2014 14:32:29

D-Block

D-Block

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Original message details are unavailable.
Saxo,

That sounds like a good idea in theory, but I think that if you start reducing the amounts of worlds for this content update, you're going to be messing with the rest of the game. Things like slayer mob spots will immediately be instantly be overcrowded. Dag Kings or GWD will instantly be won by larger groups who can overpower others, for example. We'd be trying to help this wildy update with a sacrifice to another element of gameplay. Not sure I'm on board with that.


I agree here. I'd rather see them limit the Wilderness updates to a select 10-15 worlds rather than decrease the amount of worlds total. It'll keep more people happy in the long run imo.
Vita non est vivere sed valere vita est.

13-Jan-2014 14:57:15

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