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Dev Blog: Rejuvenate the wildy Thread is locked

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After some thought, I'm not sure if those would really drive activity to the wild since the bank is abit far and noone mines addy for the xp, I still think it should be done but with another small change.

What do you guy sthink of some sort of Magic notepaper (like RS3's) that is dropped by all the bosses in the wild, where you can turn your resources (ores, fish, logs, maybe even dragon bones) into bank notes if you're in the wild? This would make people kill the bosses and wouldn't be as OP as RS3's version of it


This could work as many people wouldn't want to skill just because of how far a bank is
Vita non est vivere sed valere vita est.

13-Jan-2014 13:26:42

The Aussie

The Aussie

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Bringing back the Revs and simply making them drop brawlers would be good. 2x exp is great, especially with these new updates. And they could drop consumables (noted sharks, runes, arrows etc) I think could be another option.

I'm not too fond of bringing out more combat gear (just a personal opinion!)

13-Jan-2014 13:27:51

Saxo
Mar Member 2020

Saxo

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Original message details are unavailable.
After some thought, I'm not sure if those would really drive activity to the wild since the bank is abit far and noone mines addy for the xp, I still think it should be done but with another small change.

What do you guy sthink of some sort of Magic notepaper (like RS3's) that is dropped by all the bosses in the wild, where you can turn your resources (ores, fish, logs, maybe even dragon bones) into bank notes if you're in the wild? This would make people kill the bosses and wouldn't be as OP as RS3's version of it


This could work as many people wouldn't want to skill just because of how far a bank is
Yep. The magic notes should be tradable too, so the skillers can buy them without PVMing. Though to keep the cost down, the bosses should drop a huge amount (like 500 or something) at a time.

Ofcourse, you can always just make everything mine noted/have an npc note your stuff.. but I think adding an extra drop to the bosses would be a better idea than that as if the bosses do die out, the price of magic notes should rise and people will start killing it again.

13-Jan-2014 13:29:30 - Last edited on 13-Jan-2014 13:30:21 by Saxo

Loch Raven

Loch Raven

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Hello,

I agree with changing the name for the "swag bag" or the "The bag of holding" to - something simpler like - "Loot Bag" or "Resource Bag" or "Booty Bag" or "Spoils Bag". Since the items in the " - Bag" will be Dragon Bones, Dragon Hides etc. I think "Resource Bag" would do justice.

Regards,
Raven

13-Jan-2014 13:31:54

Mod Mat K

Mod Mat K

Jagex Moderator Forum Profile Posts by user
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Mat do you have any idea what the dragon pickaxe will be like? I think this is something else that could be used to also increase activity in the wild


A few suggestions I've seen about the forums are:
Passive effects:
- Increases your chance of getting gems (similar to how glorys work) and is up to dragon stone (or onyx with a 1/20m xp drop rate or something ridiculous) with a slightly higher chance if you're mining in the wild
- 10% faster mining rate, with this being increased to 15-20% in the wild

Special attack:
- Mine double ores up to mithril out of the wild and up to adamant in the wild for about 60 seconds.

& also could we also get the D axe spec changed to help similar to how I suggested the D pickaxe spec to be? The current spec is pointless and I never understood why it was combat based.


They're good ideas Saxo, I especially like the idea of making it more effective in the Wilderness. I think for the purposes of this poll we should make it as per the original and when there are a few in game we can get some first hand feedback and look at how we can enhance it (like combining it with a glory for the gem boost you mentioned). If the special attack was no use we probably should look at that sooner rather than later.

13-Jan-2014 13:34:11

Mod Mat K

Mod Mat K

Jagex Moderator Forum Profile Posts by user
In fact just chatting around the table, we can make the Runite Golems weak to higher level miners and give the pickaxe a special attack which would raise your mining.

13-Jan-2014 13:41:02

foehoodibye

foehoodibye

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Yes. Bring the reves back please. Revecaves will make pking more active and fun. They should drop all the same vesta, statius and corrupt items etc. as they do in rs3 and did in pre-eoc.

13-Jan-2014 13:46:27

darn im bann

darn im bann

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Limiting the worlds in which this is implemented is smart. Afterall, if everyone is spread out in the worlds so much, then there won't be the same impact you're looking for.

But, I think 10 worlds may pigeon hole the skillers/PvMers too much. I think something like 20 is a good compromise because it isn't the full amount of worlds, but it's not putting fish into a barrel, either.

We are going to have to find a way to be able to bank easier, without making it too easy, though. Even if you can get better resources, or resources faster, if the bank is too far away, the regular methods will still be superior. But then again, if banking is too easy, then PKers won't have a chance to get a lot of resources because the skillers are constantly banking.

I can agree in identifying a possible concern, but I don't know a solution.

13-Jan-2014 13:51:50 - Last edited on 13-Jan-2014 13:53:36 by darn im bann

Xx Pk Dt Xx

Xx Pk Dt Xx

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Mod Matt K-

I mentioned this topic in one of my previous posts, however, I am restating it in order to get some more feedback. The 2007 player base was about 10X larger than the one we are currently dealing with. Having 78 worlds for a population that currently doesn't warrant their use is not only a waste of money for jagex, but it also presents a structural problem for the game. The 2007 population is simply spread out far too much. We often hear people complaining about the wild being empty... or even the worlds in general being empty (I am included in this population). Servers that can hold roughly 2000 players are only holding around 200 at a time ... (this is only 1/10 of the servers capacity). In order to correct such an issue I think the development team should seriously consider removing some of the worlds in order to concentrate the player base.

The benefits are twofold:

1) increases the instance of player to player interaction both inside and outside of the wild.

2) Limits resources for bots and gold farmers

My previous response which was similar in structure to this one received some support, but also some negative feedback. Most of the negative feedback came from those who said, "concentrating the population will only limit resources for legitimate players."

My response to those concerned with this issue would be as follows:

Bots do not react quicker than humans. A legitimate non-bot player 9/10 should be able to out click a bot. In essence concentrating the population will limit resources for bots.

What made 2007 such a special time was the community. Wether you enjoyed pking, skilling, pvming.... you name it.. the commonality that made all of these aspects special was the COMMUNITY. I hope you take the time to truly consider this suggestion. I am interested to hear your feedback.

13-Jan-2014 14:00:31

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