I like the ideas! Keep up the good work! Some food for thought
1) I like the idea of flattening the Green dragon area at lvl 14 wilderness so you can actually see people that might attack you.
2) I really like the 5 or 10 second log out time in the wilderness so you can't log out as soon as you see someone that might kill you. This is really frustrating and kinda unfair.
3) Consider autoskull above lvl 20, 25 or 30. Let's get rid of 3-itemers. Deep wilderness should be dangerous and is no place for bots.
4) Consider removing forests. There's too much of it and it can be really frustrating. Even when you're not chasing someone.
5) Fighting a monster should not protect you from being attack in non-multi areas.
6) Please don't add roaming revenants. Many people didn't like them when they first came out. I don't know what happened to revenants later cause I quit runescape back then but I have a very negative association with revenants and I think more people do. Besides, they would make it very difficult for skillers.
7) Red dragon drops ideas
- 20, 30 and 45 nature rune
- Red dragon head that can be put in a POH. Nice addition since they look cool.
- Something with a red dragon scale perhaps? Haven't worked this idea out but someone else might.
8) Ghostly robes can be collected in the wilderness. If they turn into gold when you kill someone with them in the inventory, it could work out bad. Maybe only 1 piece of 1 type of untradeable item should turn into gold. For instance if you have 20 ghost robes, die with them it shouldn't return 20 times the amount of money.
9) Higher lvl zombies that drop ancient staffs is a good idea in my opinion. Make the monsters high lvl, and make it so that there are safe spots. This way people might hunt them using magic or ranged. Which would return runes and arrows for pkers who kill the zombie hunters.
10) Make it so the (renamed) swag bag is relatively easily available to skillers aswell, so not as a high lvl monster drop
10-Jan-2014 23:17:49