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Dev Blog: Rejuvenate the wildy Thread is locked

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P E A C E
Jun Member 2022

P E A C E

Posts: 3,720 Adamant Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.

Fountain of rune will not be used though. Needs to be more useful. It would however be great if it had a coal and mith/addy ore spawns there and an npc that would note the items for you.

Revamp the muddy chest
change the item spawns in the wilderness to better items
make it so that if you make pizzas in the bandit camp you get double xp and the chef will note them for you
increase the amount of runes that spawn in the dark warrior fortress.

Add concentrated coal rocks to the hobgoblin mine and a dwarf who will note them at the cost of a small percentage of your ore.

The chaos druids at the chaos temple should have a significantly higher chance of dropping high level herbs than other npcs around rs. they should also be more difficult to fight.

Hellhounds killed in the wild should have a dramatically higher chance of dropping lvl 3 clues.

Make the coal rocks south of the dark warriors fortress give better xp or mine faster.

REMOVE the scorpions and skeletons near the abyss so abyss pkers don't get constantly pjed!


Revamp the drop tables of all monsters in the wild

Make the kbd wilderness area

slightly extend the multi area around the dark warrior fortress

Make the revenants drop items that can revamp torag, ahrim, and karil set effects. Also revamp coif and thammers and make staff 1h.

I agree, good suggestions Peace.

10-Jan-2014 23:07:45

Norne
Jan
fmod Member
2012

Norne

Forum Moderator Posts: 76,250 Emerald Posts by user Forum Profile RuneMetrics Profile
Rofl.


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"When history witnesses a great change, Razgriz reveals itself... first, as a dark demon. As a demon, it uses its power to rain death upon the land, and then it dies. However, after a period of slumber, Razgriz returns, this time, as a great hero"

10-Jan-2014 23:08:20

Razex OsRs

Razex OsRs

Posts: 11 Bronze Posts by user Forum Profile RuneMetrics Profile
A lot of this stuff will get zero support from me, "Swag" bag REALLY? Why does it have to be called the swag bag?!?!? It has nothing to do with swag,This isn't EoC can't we keep it lore friendly. Encouraging more pvp in the wilderness is good, but taking it over board is going to drive me to quit. Does the wilderness really need some of this stuff for it to become more popular?.... Adding more resources and bosses that drop things are enough but adding anything more than that, anything expanded onto that is just not needed. However people seem to still poll in this crap because they want a quick change to spice things up but over time it draws them away.

10-Jan-2014 23:12:21

Lil rs hussy

Lil rs hussy

Posts: 1,098 Mithril Posts by user Forum Profile RuneMetrics Profile
1) What about clan wars?

2) The food: We(DI) spent MANY months making 25k summer pies. Many fingers were hurt. I personally spent millions on the seeds for strawberries and watermelons.

I have no issues with an easier to get 22hp food, but to rebalance summer pies should become 1 click, auto drop the dish, and regain more energy.

10-Jan-2014 23:14:40

Discomint
Apr Member 2022

Discomint

Posts: 1,388 Mithril Posts by user Forum Profile RuneMetrics Profile
i might be against certain skill spots being multi combat... i mean a skiller can't even defend against 1 pker... dozens of pkers just violating 1 helpless skiller lol :d... maybe in low level wilderness sure but in deep.. mehh

10-Jan-2014 23:16:33

Snake Baron

Snake Baron

Posts: 82 Iron Posts by user Forum Profile RuneMetrics Profile
I like the ideas! Keep up the good work! Some food for thought

1) I like the idea of flattening the Green dragon area at lvl 14 wilderness so you can actually see people that might attack you.

2) I really like the 5 or 10 second log out time in the wilderness so you can't log out as soon as you see someone that might kill you. This is really frustrating and kinda unfair.

3) Consider autoskull above lvl 20, 25 or 30. Let's get rid of 3-itemers. Deep wilderness should be dangerous and is no place for bots.

4) Consider removing forests. There's too much of it and it can be really frustrating. Even when you're not chasing someone.

5) Fighting a monster should not protect you from being attack in non-multi areas.

6) Please don't add roaming revenants. Many people didn't like them when they first came out. I don't know what happened to revenants later cause I quit runescape back then but I have a very negative association with revenants and I think more people do. Besides, they would make it very difficult for skillers.

7) Red dragon drops ideas
- 20, 30 and 45 nature rune
- Red dragon head that can be put in a POH. Nice addition since they look cool.
- Something with a red dragon scale perhaps? Haven't worked this idea out but someone else might.

8) Ghostly robes can be collected in the wilderness. If they turn into gold when you kill someone with them in the inventory, it could work out bad. Maybe only 1 piece of 1 type of untradeable item should turn into gold. For instance if you have 20 ghost robes, die with them it shouldn't return 20 times the amount of money.

9) Higher lvl zombies that drop ancient staffs is a good idea in my opinion. Make the monsters high lvl, and make it so that there are safe spots. This way people might hunt them using magic or ranged. Which would return runes and arrows for pkers who kill the zombie hunters.

10) Make it so the (renamed) swag bag is relatively easily available to skillers aswell, so not as a high lvl monster drop

10-Jan-2014 23:17:49

Team Skull
Aug Member 2008

Team Skull

Posts: 24,511 Opal Posts by user Forum Profile RuneMetrics Profile
I love how nobody even tries to press my points when I prove them factually wrong.

It's rather cute.
"Revenge...is like a rolling stone, which, when a man hath forced up a hill, will return upon him with a greater violence, and break those bones whose sinews gave it motion."- Jeremy Taylor

10-Jan-2014 23:19:20

Norne
Jan
fmod Member
2012

Norne

Forum Moderator Posts: 76,250 Emerald Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
i might be against certain skill spots being multi combat... i mean a skiller can't even defend against 1 pker... dozens of pkers just violating 1 helpless skiller lol :d... maybe in low level wilderness sure but in deep.. mehh


Ya the spots multi level 35, if a clan shows up (or even a small team) anyone within that combat levels toast. Thats the skillers reward tho, right? ;)

(¯`·.·´¯) (¯`·.·´¯)«¬•¤¤•¬».,„¸¸„,.«¬•¤¤•¬».,„¸¸„,.«(¯`·.·´¯) (¯`·.·´¯)
`·.¸(¯`·.·´¯)¸ .·„,.«¬•¤¤•(¤†‡ Mist Rising:‡†¤)•¤¤•¬».`·.¸(¯`·.·´¯)¸ .·
×°× ` ·.¸.·´ װ׫¬•¤¤•¬».,„¸¸„,.«¬•¤¤•¬».,„¸¸„,.«¬×°× ` ·.¸.·´ ×°×
"When history witnesses a great change, Razgriz reveals itself... first, as a dark demon. As a demon, it uses its power to rain death upon the land, and then it dies. However, after a period of slumber, Razgriz returns, this time, as a great hero"

10-Jan-2014 23:21:01

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