i wouldn't like for people to take this as spamming since i said pretty much the same thing some while back, but just in case: the ideas are fine, be it making so some resources are in greater number in wildy as to attract people for the risk, or making something that surpasses some other resource but in so high risk that it doesn't displaces the previous item(that fish to surpass shark 4 example), but plz, don't add the range and mage shields like that, melee can get that kind of shield at a good market price or as a drop on a quite safe area with no aggressive monsters, it would be totally unfair that for a range or mage equivalent we have to risk through 3 bosses and then having to smelt it, all the while under threats of pkers, and in that note, also don't have any penguins or clue scrolls in wilderness AND make it so people can do mage arena, is true a good point for the arena is the risk of getting there, but nowadays is too easy for some people to just camp there and take advantage of the need to go for the spells, which as you might know, isn't exactly a "resource" to be obtained, of course, a teleport straight there is also pointless since it takes away the idea of it being there, but there should be a way to make the minigames or activities reachable without lots of luck, having to world hop or direct teleports, maybe make some of the areas around them no pvp but have them spawn a good amount of revenants? the idea of a quite difficult opponent is still there but without the many other advantages a human player can have, like teaming up, or being able to change armors and weapons quickly and the like
13-Jan-2014 02:25:00