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Dev Blog: Rejuvenate the wildy Thread is locked

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whyruhiding

whyruhiding

Posts: 1,218 Mithril Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Original message details are unavailable.
Some good ideas for once Jagex but do not make the greens multi that is a major blunder. Don't be n00bs*


:O
Agree with you my friend :)


Maybe rather then changing all to multi maybe then can change one zone to multi that way if people want to try out multi at dragons then they can do it if they want to, and then the other 2 locations can be single how they already are in game.

13-Jan-2014 02:01:30

darn im bann

darn im bann

Posts: 168 Iron Posts by user Forum Profile RuneMetrics Profile
I am EXTREMELY impressed with these proposed changes. Huge support, here.

I am not a PKer. I am a hardcore PvMer and play this game for slayer, clues, and bosses. However, I understand how important it is that our PvP community stays thriving.

Using this 'food chain' mentality to revive the wilderness is simply brilliant - and these ways to help bring in faster resources and XP (but not ruin the game by making things too easy to make money or skills) while offering a target for PKers, is simply awesome.

The key to keeping this game thriving is a great balance between PvM and PKers and this is such a brilliant way to accomplish it.

Huge support. Be smart, community. Get this in here asap.

13-Jan-2014 02:16:05

Blak Paladin
Sep Member 2007

Blak Paladin

Posts: 185 Iron Posts by user Forum Profile RuneMetrics Profile
i wouldn't like for people to take this as spamming since i said pretty much the same thing some while back, but just in case: the ideas are fine, be it making so some resources are in greater number in wildy as to attract people for the risk, or making something that surpasses some other resource but in so high risk that it doesn't displaces the previous item(that fish to surpass shark 4 example), but plz, don't add the range and mage shields like that, melee can get that kind of shield at a good market price or as a drop on a quite safe area with no aggressive monsters, it would be totally unfair that for a range or mage equivalent we have to risk through 3 bosses and then having to smelt it, all the while under threats of pkers, and in that note, also don't have any penguins or clue scrolls in wilderness AND make it so people can do mage arena, is true a good point for the arena is the risk of getting there, but nowadays is too easy for some people to just camp there and take advantage of the need to go for the spells, which as you might know, isn't exactly a "resource" to be obtained, of course, a teleport straight there is also pointless since it takes away the idea of it being there, but there should be a way to make the minigames or activities reachable without lots of luck, having to world hop or direct teleports, maybe make some of the areas around them no pvp but have them spawn a good amount of revenants? the idea of a quite difficult opponent is still there but without the many other advantages a human player can have, like teaming up, or being able to change armors and weapons quickly and the like

13-Jan-2014 02:25:00

Wanted Pure

Wanted Pure

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It sound very good all of it. However I still miss the following:

1. Bounty hunter worlds with targets etc
2. The old bh - people loved it and it could be good money as well
3. +1 World like in the old days
4. Worlds were protect item don't work! - some of us actually also pk for profit!

I'm pretty sure those updates above would make the player base rise as a mad.

13-Jan-2014 03:02:07

Sabbath Dan
Oct Member 2022

Sabbath Dan

Posts: 356 Silver Posts by user Forum Profile RuneMetrics Profile
Okay, these updates sound alright although I'm not sure how well they'll actually work, and they do sound a bit game changing...

I think priority right now is to remove the minigame teleports and fix NMZ...

13-Jan-2014 03:37:41 - Last edited on 13-Jan-2014 03:45:05 by Sabbath Dan

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