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Dev Blog: Rejuvenate the wildy Thread is locked

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Team Skull
Aug Member 2008

Team Skull

Posts: 24,511 Opal Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.


The concept of risk and reward applies to real life as well as Runescape.

As for your point of new risk/new market, on paper it may seem like a good idea. However, the type of risk this entails is not on par with the rewards. There is 1 fishing spot, 1 resource area, etc. That is way too predictable and easy for PKers. If people know that this is the ONLY place to obtain such an item, people will camp there I guarantee.

The risk of PvP should reward by providing an enhanced rate of obtaining already-existing resources or provide a higher exp gain. Content itself should not be limited to this type of risk. I'd rather try to survive against one of the GWD bosses than a PKer. That's how dangerous this place is.

Besides clues, I don't know of any higher level (desirable) content being limited to complete PvP risk. That should already say something.


Question is, how do you know it won't be on par? Answer: You don't.

The point in this proposed update is to create, for the most part, exclusive resources (to make it scarce) to open up a new market, allowing for others to profit by taking the risk of being PKed. With this scarcity, assuming people want the stuff, will create a demand that supply will have trouble to keep up with.

Scarcity + demand = high prices.

On note of Danger: I will refer you to the dictionary definition of Wilderness, then try to tell me that the Wilderness is supposed to be a peaceful, happy place for skillers.

Risk is still risk, no matter how you try to cut it (in other words, there's no relevant difference between PvM risk and PvP risk (Crashing in PvM, getting chased away/ PKed in PvP, you are taking the risk of not getting any drops and/or dying)). Also, considering a lot of armors and weapons and are exclusive to high-risk areas (looking at you D2H as an example), the logic doesn't follow.

Therefore, Risk + Reward is an invalid concept.
"Revenge...is like a rolling stone, which, when a man hath forced up a hill, will return upon him with a greater violence, and break those bones whose sinews gave it motion."- Jeremy Taylor

12-Jan-2014 23:18:31

Mepsi
Jul Member 2014

Mepsi

Posts: 43 Bronze Posts by user Forum Profile RuneMetrics Profile
I have never been a fan of the wilderness or PvP, but the skilling updates involved makes me want to tryout the new wilderness in the future. Looking forward to this rejuvenation of the wilderness :)

12-Jan-2014 23:37:11

Team Skull
Aug Member 2008

Team Skull

Posts: 24,511 Opal Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.

I'd like to see these bosses added, but as a PvMer I'd like to be able to kill them, without fear of being pked for my gear and loot.


Then what's the point in Risk?

Reward vs. Reward is bad game design.

I know it's your opinion, but still.
"Revenge...is like a rolling stone, which, when a man hath forced up a hill, will return upon him with a greater violence, and break those bones whose sinews gave it motion."- Jeremy Taylor

13-Jan-2014 00:55:42 - Last edited on 13-Jan-2014 02:14:15 by Team Skull

[#T7EVW019A]

[#T7EVW019A]

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Leave World 325 as a pvp world and change the other pvp world 337 into a bh crater world. Then the 11 worlds between them can be the wilderness resource worlds so it is manageable by pkers, if you put it in all worlds skillers will get the resouces easily in dead worlds at non peak hours.

Also, get rid of worlds 370-378, it is pointless having worlds sitting at 100 people, make the game feel more populated. Everyone is talking about it yet we get no reply. You can even speed up respawn times because of this. Also, make untradeables like void, fighter torso, firecape turn into coins ANYWHERE in the wildy if the player is skulled. Nothing worse than a dumbass with d bow and void sitting, waiting for spec, specing someone then running back to safe and doing it all again.

1) w325- pvp world (maybe high risk)
2) w325-w336- wilderness resource worlds
3) w337- bh crater worlds much like before with tele to target but without the penalty bs and make some way for people to risk items inside
4) Make untradeables be lost on death regardless of what level they're in
5) Delte worlds 371-278.

13-Jan-2014 01:00:19

Yanger
May Member 2019

Yanger

Posts: 14 Bronze Posts by user Forum Profile RuneMetrics Profile
As for the new high level fish, I'd love to see something exotic like an Angelfish appear in this game as nothing of its sort or class has seen debut in Runescape, maybe a special rod or net to catch it would be a nice addition to the game.

13-Jan-2014 01:10:20

5mdSlowPlz

5mdSlowPlz

Posts: 3,673 Adamant Posts by user Forum Profile RuneMetrics Profile
Think this dev blog has had more attention then any other blog???? could some one please look into this?


If thats the case then the people saying the pking world is such a small amount they need to get their facts straight...

This update is more for the clans then just pkers...

Think about rune rocks, i use to chill with a clan up there and keep control of the rocks on several worlds.

13-Jan-2014 01:34:30

5mdSlowPlz

5mdSlowPlz

Posts: 3,673 Adamant Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Some good ideas for once Jagex but do not make the greens multi that is a major blunder. Don't be n00bs*


:O
Agree with you my friend :)

13-Jan-2014 01:42:04 - Last edited on 13-Jan-2014 01:42:26 by 5mdSlowPlz

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