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Artisan revisited Thread is locked

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Relaxed Guy

Relaxed Guy

Posts: 157 Iron Posts by user Forum Profile RuneMetrics Profile
The only concern I have about the skill, would be the rewards that give damage boosts against certain monsters. I do not think that damage boosting totems should be able to be used against boss monsters. The damage boosting totems won't be a deal breaker for me, but perhaps they would only be able to be made and used against monsters that you are currently assigned to kill for slayer. This could allow for overlap between slayer and artisan. If this idea doesn't float everyone's boat, then maybe make it so the damage boosting totems give more damage boosts while on slayer. However, I think that balancing the damage boosts will be a difficult task.

21-Jun-2014 17:41:31

I Am A Duck

I Am A Duck

Posts: 1,294 Mithril Posts by user Forum Profile RuneMetrics Profile
I like a lot of these but I am sad to see the neglect of the item that allowed bonus damage to monsters. I could understand if the original idea of 5, 10, 15% may be too overpowered. With that in mind though, I would still like that part of the skill very much. A reward for people who normally just like to indulge in combat makes the artisan skill more appealing, and gives people who skill something worth selling to that market. Even if the damage bonus is scaled back a bit, the items would be of great use and value.

Edit:
I have also seen other posts on the topic, one even on the same page. I agree that these totems should be limited in their use against boss monsters. Maybe bosses would halve the bonus. Or the totems that can give a bonus against bosses require very high levels to use.

21-Jun-2014 18:40:53 - Last edited on 21-Jun-2014 18:45:12 by I Am A Duck

Susagirl

Susagirl

Posts: 6 Bronze Posts by user Forum Profile RuneMetrics Profile
I like the idea of a new skill..

this skill sounds like slayer, but with a different name..
yes it does have a lot of different elements, new items etc, but it is based the same as slayer.. go see this master, get your task, complete task.. lvl...

I enjoy slayer, I dont want another skill which resembles it.

I miss dungeoneering from EOC.. I loved that skill.. it was like a mini runescape game within the game.. wish you could bring that to OSRS..

21-Jun-2014 18:53:33

Cozy_Snow

Cozy_Snow

Posts: 81 Iron Posts by user Forum Profile RuneMetrics Profile
I want all of these suggestions except I don't want the combat totems to have a huge impact. Maybe make them only last for a short while or really cost a lot of resources to make so that they can't be streamlined into every slayer task- only those that want help on bosses and such. I just don't want combat to get even easier please.

Thanks!

21-Jun-2014 19:15:23

Yami V
Oct Member 2008

Yami V

Posts: 4,359 Adamant Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
I made a thread a while ago,maybe you can use some of this as a reward.

New runes : An idea that came through my mind is getting a couple of new runes at a high artisan and runecrafting level when runecrafting. Every time you go runecrafting you have the chance of receiving some new runes.The chance of receiving them is very low and they will be short in supply and won't be sold in shops.

These new runes would be used in a couple of non combat spells, such as:

* Tan leather : Lets say you went to dragons and you have a full inventory of Black dragon leather. You would normally bank them,but no! If you have those runes with you,a high enough magic level you will create leather. At a high crafting level you would make them in black dragonhide bodies and such.
This will allow you to train combat as crafting and also save inventory space!

* Note items/ Looting bag bonus :If you get a rare rune called Pseismic rune you could use it to note 10 identical items,this would save you even more inventory space.
IF you consider this to be too much
then perhaps enchant a spell on the looting bag allowing you to use it outside the wilderness for 5 inventories!

Burry bones :Using the new,scarce runes all the bones the monster drop would be burried and also give the same xp as you would receive if you burry them at an altar!


Construction : At a high construction and artisan level you will be able to create ancient and lunar altars in your house,saving you time from going in the desert and the lunar isle to get those spellbooks!

ITEMS
Ring of wealth : Perhaps at a high artisan level you will be able to enchant the ring of wealth to have the shine bonus as it does on RS3,what do you think?

Void :Maybe at a high artisan level you could use the skill to create elite void after you done a new grandmaster quest?


Some quality suggestions here

21-Jun-2014 20:16:45

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