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Artisan revisited Thread is locked

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Arbrr
Mar Member 2024

Arbrr

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EDIT:

I like the idea, it's pretty nice... but i just don't feel like OSRS should have a new skill... I'm sorry i am going to vote no.


Why is that?


and this isn't a skill, its a minigame, so call it so. Its just like a minigame with a points reward system that has been converted to levels instead. its pretty crap.


so we should get rid of slayer then too? you do realize they only added the point system cause many wanted it implemented since it is a similar skill to slayer. Literally people get mad about artisan being a task system and say it shouldnt be a skill so if it shouldnt should we then remove slayer to make it fair? im just not following people
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21-Jun-2014 15:04:00

Akeepman

Akeepman

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I love it! :D I like the new items which can be made with this skill. It is also a good idea that you can only make these artisan items with a/the assignment, but the items you make will be tradable. I also like the idea to seperate the skill into obtaining resources, and using resources. I cant wait to see the new artisan places and the Doom Altar! And like you said, don't make this skill to overpowered :P . It hasn't to be better than the original ways of obtaining and using resources. That this skill gives you artisan xp, artisan points and special items is enough to make this a great skill. I think i would like a few more artisan crafting tasks.

A few suggestions for artisan items: better gloves of silence for thiefing, combined food which has unique/better effects, combined tiraras like an elemental tiara and wearable tools like a hammer, fishing rod or lobster pot.

I like the idea of a artisan workshop in your POH. what about another room: Artisan room, or trophy room, for many items crafted from artisan.

21-Jun-2014 15:12:39

Done Questin

Done Questin

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If we must have new content in this game, why not just add to existing skills rather than adding this new ******** skill along side? so many of these things fit into categories already... new things added to the current skills is something I wouldn't be SO against, but I think serious care needs to be taken in developing this games. meaning no higher xp rates, just different ways to train.

Herding = Farming + hunter
Construction shortcuts = Construction + agility
Blast furnace like machinery (plank cutters, etc?) = woodcutting + smithing + cons.
hopefully jagex can come up with more balanced and better ideas than these, but hopefully my point is understood.

etc, there are plenty of small additions to the game that could be made slowly over time, all being voted in, and their effect on the game being carefully monitored. an entire new skill would be awful.

Will be voting no and I hope enough others will or im out of rs for good, really.


So a new skill comes out, that uses existing skills to make great benefits comes out, which is esencially what your asking for in rivivng "other skills", but you'll quit? LOL good ridance tbh. You sound like a lost puppy.

21-Jun-2014 15:15:56 - Last edited on 21-Jun-2014 15:16:50 by Done Questin

Akeepman

Akeepman

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This is oldschool? we DONT WANT **** new skills and for it to turn into RS3 with bad graphics? Add artisan to RS3 if anything not oldschool. Don't I remember a poll about what the players wanted to OSRS, and most people just wanted "quality of life updates"? and by quality of life updates we mean things like the chat filter, not making skills faster to level. I wonder how long until OSRS turns to **** too, i'll give it maybe four months?


The skills will not be faster to train, this is only for different ways to train them, with new item rewards. And I think if we close out updates like this, osrs will die much faster than if we put updates in. As long as this skill is not overpowered, its a great way to promote osrs. And artisan is just like a slayer, but than for for skillers. Why slayer would pass, and artisan not? because it's new content?

I hope people will see this how i see this, and voting yes :)

21-Jun-2014 15:23:03

Die Teth Die
Aug Member 2018

Die Teth Die

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The community wants a new skill. The community voted for Artisan. Constructive criticism will benefit everyone. Completely bashing the skill won't.


No. There was no option in the poll for no new skill at all, so people voted artisan because out of all the **** ones it looked like the best. Fail poll there with JAGEX deciding they want to add new content. Only 11% of people voted saying they wanted a new skill so why are JAGEX so damn set on adding one in? We like oldschool because its basically 07 RS. Honestly I feel like a lot of parts about this game have got worse since release, but at the moment its still good. I would hate to see it truly ****** up, but its probably going to happen.



Your argument is invalid, if you didn't want to vote for "no new skill" you should not have voted at all. News flash YOU ARE NOT THE ONLY PERSON IN THIS COMMUNITY. YOUR WORDS DO NOT STAND FOR ALL OF US. Over 45% voted for artistan, you ARE NOT THAT 45%. So please, speak for yourself and not for a community. Also, leave this discussion if you cant offer any constructive criticism.

21-Jun-2014 15:29:51

Alpaca

Alpaca

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After much reading of the devblog again and other comments on this thread. I am seeing a HUGE concern.

All these special crafting Artisan tasks are merely things we could of performed alongside our current skills and been trained just like how Barbarian Training works.

So we need to fix that.

-Scrap the gathering aspects of Artisan this should be ALL about new content / abilities we can engage in. Just like there was new NPC's added that can only be fought with the correct slayer levels. Artisan will supply new items/abilities that can be only be obtained/performed with the correct Artisan levels.

-Scrap the Using your Resources sections. We don't need special tables that let use make these new crafting tasks. Instead they should be introduced as new abilities we can learn and then the more we train these new abiltiies the higher we can become in Artisan. Just like w/ Slayer you only get experience during a task the same would apply with Artisan. The experience should be slightly reduced depending on the task to ensure the skill remains somewhat difficult to level.

-Scrap Totems and anything which gives awkward bonuses for no reasons.
-Scrap the new outfits or make them more appropriate to aid in skill.
-Scrap herblore exp w/ logs!

Below are EXAMPLE level requirements. You would still need the normal SKILL level to engage with any of these!


Level 1 Artisan - Learn how to make a log burn longer through slow burning.

Level 1 Artisan - Slow burn regular logs.
Level 10 Artisan - Slow burn oak logs.
Level 20 Artisan - Learn how to accurately chop new types of trees.

Level 20 Artisan - Chop Ash Log.
Level 25 Artisan - Slow burn willow logs.
Level 40 Artisan - Chop Elmwood Log.
Level 35 Artisan - Slow burn maple logs.
Level 40 Artisan - Learn how to combine runes together.

Level 40 Artisan - Ability to use Air and Water during combining.

21-Jun-2014 16:00:18 - Last edited on 21-Jun-2014 17:05:06 by Alpaca

Alpaca

Alpaca

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Level 48 Artisan - Ability to use Earth and Fire during combining.
Level 52 Artisan - Ability to use Mind during combining.
Level 55 Artisan - Slow burn yew logs.
Level 56 Artisan - Ability to use Body during combining.
Level 60 Artisan - Learn how to construct rock slabs to create agility shortcuts.

Level 60 Artisan - Create beginners clay rock slab.
Level 62 Artisan - Ability to use Cosmic during combining.
Level 65 Artisan - Create advanced clay rock slab.
Level 68 Artisan - Ability to use Chaos during combining.
Level 70 Artisan - Slow burn magic logs.
Level 71 Artisan - Create beginners sandstone rock slab.
Level 72 Artisan - Ability to use Natures during combining.
Level 76 Artisan - Create advanced sandstone rock slab.
Level 78 Artisan - Ability to use Laws during combining.
Level 80 Artisan - Slow burn redwood.
Level 81 Artisan - Create beginners limestone rock slab.
Level 84 Artisan - Ability to use Deaths during combining.
Level 85 Artisan - Chop redwood.
Level 86 Artisan - Create advanced limestone rock slab.
Level 91 Artisan - Create beginners granite rock slab.
Level 92 Artisan - Ability to use Bloods during combining.
Level 96 Artisan - Create advanced granite rock slab.
Level 98 Artisan - Ability to use Souls during combining.


View Page 7
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New Artisan Tinderboxes to improve log burning cooking effectiveness!


View Page 25
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Slightly better way to involve the combination runes to make it worthwhile for players!




The above is how this skill should be added after much thought. It treats it as it's own skill, it's similar to slayer, but instead of just obtaining already existing resources it will be it's own way to teach you new abilities with your current skills.

21-Jun-2014 16:00:31 - Last edited on 21-Jun-2014 17:14:48 by Alpaca

Arbrr
Mar Member 2024

Arbrr

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@Alpaca
Problem with your idea, you cant start burning magics till 75 and cant burn yews till 60. So adding it so you can burn them 5 levels before you can actually burn them i wouldn't support.
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Nina BoNina Banana FoFanna On SEASON 9 Brown... YES PATTY!

21-Jun-2014 16:09:43

Alpaca

Alpaca

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@Alpaca
Problem with your idea, you cant start burning magics till 75 and cant burn yews till 60. So adding it so you can burn them 5 levels before you can actually burn them i wouldn't support.


The levels are just examples and what are you talking about? You would still need 75 firemaking, but you would also need 70 Artisan.

The idea is that you are learning how to perform something new with your current skills and these new items/abiltiies would require Artisan levels just like certain NPC's require slayer levels.

21-Jun-2014 16:10:56 - Last edited on 21-Jun-2014 16:13:15 by Alpaca

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