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Artisan revisited Thread is locked

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Alpaca

Alpaca

Posts: 755 Gold Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
I would like to see an improvement to cooking and firemaking with the addition of 4 new tinderboxes. This new ability would require level 45 Artisan in order to learn this new art of charcoal/efficient log burning and 60 artisan to learn how to create the new Artisan Tinderboxes.

Novice Tinder = 10 Firemaking to use , 15 Crafting to make.
Intermediate Tinder = 30 Firemaking to use, 30 Crafting to make.
Advanced Tinder = 60 Firemaking to use, 50 Crafting to make.
Expert Tinder = 95 Firemaking to use, 85 Crafting to make.

Let's say burning logs normally gives 70 units and cooking range gives 100 units. This would make burning logs to cook on 30% less effective than a cooking range.

By level 95 Firemaking and using an Expert Tinderbox. You will be able to burn Yew logs to be the same effectiveness, Magic logs to be 5% more effective, and Redwood to be 10% more effective than cooking on a range. If you use the other tinderboxes you will not get as high of % effectiveness when burning.

The logs would require different levels to burn them w/ these new tinderboxes. We could possibly need each log to be in their slow burning states for the cooking benefits to occur.

Level 10 - Regular Logs.
Level 25 - Oak Logs.
Level 40 - Willow Logs.
Level 55 - Maple Logs.
Level 70 - Yew Logs.
Level 85 - Magic Logs.
Level 95 - Redwood Logs.

To make the tinderboxes seem more realistic in how they are to be added the benefits would work as below.

If Logs normally have 70 units and cooking range has 100 units making them 30% less effective. Then we should do the following:

Novice = 1X Factor.
Intermediate = 3X Factor.
Advanced = 4X Factor.
Expert = 5X Factor.

Then logs would have the following Units =

Reg = 1, Oak = 2, Willow = 3, Maple = 4, Yew = 6, Magic = 7, Redwood = 8.

So w/ 95 Firemaking, Expert Tinderbox, 60 Artisan, and slow burning redwood logs. You would have a 10% less burn rate than the standard cooking range.

20-Jun-2014 21:47:24 - Last edited on 20-Jun-2014 21:50:13 by Alpaca

skillorak
Mar Member 2024

skillorak

Posts: 29 Bronze Posts by user Forum Profile RuneMetrics Profile
Personally i love the ideas everyone has strung together to make this skill, i love that you have taken the best ideas from the other skills that were listed, and written it up here in Artisan skill.
I also love that WE the players/community of OSRS and the Mods have worked together to come up with these ideas, so its not like its been forced, this is what OUR community has come up with and if given the chance i'm sure that this skill will fit in perfectly to this game.

I think that this skill has great potential, most of the things listed in it SO FAR i agree with, but to everyone stressing out and shunning this skill, you need to understand that this won't be the final product, these are some of the ideas gathered so far put together to give you an idea of how this skill will work and what direction it's heading.

You need to understand that, yes this is a big deal but past skills added to Runescape no one has had their say in, this has been done by us, so give it a chance, hear it out and don't just shun it because its "new".

20-Jun-2014 21:56:20

Bouldaa

Bouldaa

Posts: 335 Silver Posts by user Forum Profile RuneMetrics Profile
IF this is released, please please please don't touch anything to do with combat ( a bit of low level armor and cosmetic rewards are not too bad), keep those totems and anything else that will affect combat far away. Just a wee bit paranoid about this (and for good reason also) :/

20-Jun-2014 21:57:20

Poofu1

Poofu1

Posts: 333 Silver Posts by user Forum Profile RuneMetrics Profile
I'm really getting excited for this new skill. At first i was really skeptical but now i'm really looking forward to it. Great work guys! The option to choose between gathering or creating for your task in my opinion was a necessity.
Who knows i might even start training runecafting, it's level 1 atm.

20-Jun-2014 21:58:00

99 Eagle

99 Eagle

Posts: 9 Bronze Posts by user Forum Profile RuneMetrics Profile
Well my feedback is this: this is a stupid idea. there's no point to it. you people need to get your head out of your ass and realize that 80% of the people that voted for a new skill just voted because all of the options were terrible and didn't want to get stuck with something that's even worse than artisan. Goddamn it Jagex you're ruining the one good thing that you've created that's any good since the year 2007

20-Jun-2014 22:03:34

San
Jul Member 2023

San

Posts: 4,259 Adamant Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Crafting can already fit that role, by definition.

Logs to Plank -> Crafting.
Bars to Leaves -> Crafting.
Magic stone -> Mining + Magic.
Bagged plants -> Crafting + Farming. Crafting will make a special bag or something. Farming tends the plant.

Hybrid skills are already existing features by the way. Arrows and Bolts are a perfect example. Smithing produces the unfinished bolts and arrow tips. Fletching adds the finishing touch.

Pairing existing skills has worked before and it will work again.


Yes, when construction was first released I didn't understand why everything had to be store bought when we could have just made it ourselves. In fact I spent the first half hour after release figuring out how I could make a log into a plank.

But ho hum, such are the parameters within which we must operate. We can't make construction stuff currently with skills. We should, though.
Sailing

20-Jun-2014 22:08:53

Done Questin

Done Questin

Posts: 307 Silver Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
I don't like the idea of making combined rune altars. It'll take away the value of getting the runes individually..*


What does that even mean. Your not making a whole new rune combo out of nothing, your using a death/ Chaos and just combining them. So there's nothing being "devalued".

20-Jun-2014 22:10:28 - Last edited on 20-Jun-2014 22:12:01 by Done Questin

It Marcel

It Marcel

Posts: 1,187 Mithril Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
IF this is released, please please please don't touch anything to do with combat ( a bit of low level armor and cosmetic rewards are not too bad), keep those totems and anything else that will affect combat far away. Just a wee bit paranoid about this (and for good reason also) :/


i agree, these rewards should not apply to anything combat related. Besides prayer boost-altar and easier runes, just not damage bonuses

20-Jun-2014 22:17:54

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