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Cyanic Wolf

Cyanic Wolf

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I am definitly voting yes. I think that this skill is giving a much better use to other skills such as firemaking. I also have an idea I'd like to share. Maybe with the artisan skill, with enough points you can create an enchanted object where for example if you are smithing bars, with this enchanted object such as an enchanted necklace that when equipped you might have a number of percentage chance to save a bar. I don't know if you'll like it, but I thought I might leave it here since the necklace will be of help to all skills and can save you money in the long run :) Great job on the whole Jagex. I really hope this passes!

20-Jun-2014 15:51:32

MovingCasual

MovingCasual

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Given most of these are my points, allow me.

I did in fact read the dev blog but thank you for jumping to conclusions.

"You can use crafting and smithing to create armour"

"Artisan... will provide new armour"

You answered it yourself!


What I am trying to state here, is the fact that almost every other skill in this game is built the same way, but at the same time are unique skills. So it's no argument to say that Artisan is not unique because you use existing content.


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You can't just plop a mechanic that works for one thing on to another and assume it too will work.


That's true, but that is why it's not being polled yet. It needs to fit into the game, therefor they're releasing Dev Blogs.


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Do elaborate.


I'll do that down here.


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No, the dead content is still quite assuredly dead. You can be made to fish 500 mackerel, and yes you'll get a shiny new reward from it, but that won't magically make mackerel useful again.


That's like how everything in this game works. Almost every skill has only one best way to train to 99. By stimulating different methods with the Artisan skill this won't be the case no more. Also, this is still a concept. I can use your 500 mackerel example. What if you can exchange those mackerels to Artisan masters to claim rewards? No, it won't create a market for mackerels, but it will create a new use for the item, which means it's no dead content no more.

20-Jun-2014 15:55:03

It Marcel

It Marcel

Posts: 1,187 Mithril Posts by user Forum Profile RuneMetrics Profile
Id like to craft combined runes at the relative altars. So for death and chaos runes, you craft deaths/chaos first, then bring that stack to the chaos/death altar.

Dont like the idea of doing extra damage or gathering more resources.


I like this idea better and i will be closer to voting yes. Id like to see more new items with balanced use. Also the crafting assignments should have a bigger variety of places than the artisans workshop. I want to have to travel to complete my task (new continent too).

20-Jun-2014 15:55:25

BW
Oct Member 2021

BW

Posts: 555 Steel Posts by user Forum Profile RuneMetrics Profile
When I read the previous developer's blog on artisan, I was deeply disappointed and thought the idea was atrocious. After reading this revised blog, I might actually be voting yes for artisan.

I like how you added the gathering skills and scrapped those ridiculous rewards. The rewards from this blog seem fine though I am a bit skeptical about the fire making burners and the combination runes.

Having to grind coal and add it to each log just to burn it for herblore xp and a slight increase in fire making xp seems tedious. If the xp increase is too little, it will be dead content. If the xp increase is too high, a lot of players will complain about old methods being devalued. Personally, I would prefer this one being changed into something a bit different. Perhaps you could make a new type of compost from the artisan skill that can slight increase crop yields using ashes from these coal-logs?

As for the combination runes, I just think that it is kind of inconsistent to let players combine runes through artisan when runecrafting already has a method for combining runes. From what I gather, the point of this seems to be to help mages save inventory space. If so, then how about creating new types of pouches that are made from one of the new types of cloth? You would use the cloth to make a pouch that you can then imbue at a runecrafting altar to allow the pouch to store those kinds of runes. For example, if you have 65 runecrafting and can access the death altar, you can go there and imbue the pouch so that it can hold death runes.

20-Jun-2014 15:57:03

Mod Mat K

Mod Mat K

Jagex Moderator Forum Profile Posts by user
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The only thing I don't like is the combination runes. If it's polled with the combination runes I'm afraid I'd actually vote no to the whole thing. Combination runes are already the fastest xp in runecrafting, and that's only combining elemental runes. Combining things like chaos/deaths would have even higher xp and produce a rune that's actually useful and would sell, basically making a mockery of everyone who made lava runes and lost a lot of money doing so. Sure, they make much more back once they hit 91, but the thought of losing that money to start with, especially if they don't have it, puts a lot of people off and if you're able to profit from it instead with these new runes, it'd just be a big middle finger to all lava rune crafters.


The XP rates for new items are unlikely to be any higher than what already exists. Equally, as these can only be made during an artisan assignment you can't actually grind on them.

20-Jun-2014 15:59:35

Puyo
Apr Member 2015

Puyo

Posts: 233 Silver Posts by user Forum Profile RuneMetrics Profile
As it is, I'll be voting no and here's why:

-Artisan doesn't have a strong reason to exist. It's not really a true skill on its own; you're not becoming a better artisan, you're becoming a better smith or runecrafter while also arbitrarily getting XP in an Artisan skill.

-This ties into the above, but what I'm seeing is a list of additions to existing skills. I don't really see a point to adding Artisan as a requirement to craft or smith something.

Overall, this feels like the Dungeoneering situation, where you have some solid content that, for some reason, is intertwined within a skill. I'd really just rather see these ideas, most of which are great, added to the existing skills to fill out the upper levels. Most skills that aren't combat related have hardly any compelling content at levels 85+, so filling out that upper tier gives skills a solid reason to exist while staying in the Old School spirit and rewarding hard work from dedicated players.

20-Jun-2014 16:00:25

King Kai
Jan Member 2012

King Kai

Posts: 5,415 Rune Posts by user Forum Profile RuneMetrics Profile
Here's an idea to make firemaking/cooking/agility useful through artisan:

As you progress through your artisan levels, you learn a new technique to cook food more efficiently by burning the logs in a specific way, which will give you a special bonus when eating the food:

when consuming x food cooked on:

Normal logs --> 10% increase in run restoration, 10% decrease in energy loss whilst running, for 20 seconds
Willow logs --> 20% increase in run restoration, 20% decrease in energy loss, for 20 seconds
Maple logs --> 30% increase/decrease etc, for 20 seconds

this would make the skill a lot more useful, and may finally give a use to firemaking, you could even call it "master firemaking" which would require an extra 5 levels above normal firemaking, per log.. just an idea

20-Jun-2014 16:01:05 - Last edited on 20-Jun-2014 16:03:51 by King Kai

Comanche
Sep Member 2020

Comanche

Posts: 109 Iron Posts by user Forum Profile RuneMetrics Profile
To elaborate on the inventory bag idea. They can't be used for PKing and might not be able to use them at certain bosses or slayer beasts if the players think it would devalue certain high level items. I think they would mostly be used for a player to stay longer and not bank as much so I don't see players being that upset about it. I think players should be able to own more than one (to stock up on them to sell), but only be allowed to hold only one in their inventory. They should be rare enough where players won't have to worry about receiving more than one on their task and having to stop midtask to bank the one they received. The low leveled ones would be a token item everyone would use so they would have some reason to at least begin the skill to see if they like it. The high level ones would be somewhat expensive, but I wouldn't think they would be unaffordable for those not interested in the skill at all. Just my ideas. I would like to see inventory boosters of some sort even if they are skill specific (e.g fishing bags, log bags, mining bags). I think they would bring more appeal to skillers training the skill a little bit.

20-Jun-2014 16:01:53

Alpaca

Alpaca

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Thanks Fear! Keep them ideas coming!


Just asking, did you catch my idea on page 3?


Yep, I did thanks Lars.


Me too on page 7 lol?

Also w/ the combination runes the other guy did bring up a good point about current existing runes.

What if at 60 or 70 Artisan level you could learn how to combine runes together when runecrafting them.

Example you want to make 25 doom runes so you would bring 25 death, 25 chaos, and 25 pure essence to the death altar. This would then require the runes as the ingredient and is merely an alternative to having the runes combined at the cost of 1 pure essence per doom rune.

This would keep runes steady in price possibly increase them and create a new way to runecraft which doesn't make money and probably wouldn't even be faster.


I was thinking along the same lines, it would be interesting to see what other people thought.

This is an example of where revamping an existing skill/s to include this would be more appropriate and fitting than as part of an artificial feeling inclusion in Artisan. It just doesn't have enough of a link to feel like a well connected concept and so is unappealing.

A new skill needs a strong identify, Artisan is very scattered.


What would help it have a stronger identity?


I think should stay away from anything combat related as we have slayer for that. Then make it so ALL the new abilities require X Artisan level to learn how to perform them. Then focus more on new ways to perform existing skills which can be used as alternatives.

20-Jun-2014 16:03:50

Frog Kick
Jun Member 2022

Frog Kick

Posts: 1,833 Mithril Posts by user Forum Profile RuneMetrics Profile
Crowde (on pg. 1) has some great ideas such as the "tan leather" spell or building the ancients or lunars altar in your POH.

I really love the idea of this skill, "slayer" for skilling. However, I have a copule concerns...

Certain areas in Runescape are deserted, i'm getting the feeling that lots of this artisan content will be on the new island. This will really thin out players across the map, I think we should focus on reworking the existing map or perhaps condensing the map (removing elongated features and reducing the overall size of the map).

I also feel like with all the other updates that it might be too soon to really focus on another skill. Many other players also seem to think so.

Lastly, no combat bonuses please.

Reading over the Blog, I think you guys are really nailing everything I'd like to see. Especially the runecrafting content and the firemaking with the coal was simply genius. I think focusing on using existing items together to make new items is much better than simply adding items to the game. So if you can focus on using existing items rather than adding new item chains.

Smithing + Artisan idea: what to do with 1k steel platebodies.... Alch or sell to a store... Seems like a pretty epic waste dosen't it? not to mention creating a ton of added gp to the game. What if artisan could allow you to melt down the armor and turn it into a new resource? So a steel platebody would give you 3 reforged steel bars. 3 because no process is perfect so some material is lost. Now, these reforged bars are not as sturdy as the once were so they cannot be used to make combat gear...

Crafting/Construction + Artisan: Using reforged bars, you can make new crafting materials such as jewelry.

Bronze - Rune ring: provides a decent defensive bonus when wielded. It is difficult to make and you may waste several bars for 1 object.

Construction: perhaps these bridges in your blog and new altars can include reforged bars?

Thanks Jagex, hope I was helpful!

20-Jun-2014 16:04:11

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