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Artisan revisited Thread is locked

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Ole Johann
Dec Member 2023

Ole Johann

Posts: 1,111 Mithril Posts by user Forum Profile RuneMetrics Profile
This is definitely heading in the right direction.

Just one small thing, making the combination runes would require all of the runes and a essence? So 1 chaos, 1 death and 1 pure essence turn into a doom rune or whatever you called it. If not, it will devalue current runes.

20-Jun-2014 15:31:26

Mod Mat K

Mod Mat K

Jagex Moderator Forum Profile Posts by user
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Thanks Fear! Keep them ideas coming!


Just asking, did you catch my idea on page 3?


Yep, I did thanks Lars.


Me too on page 7 lol?

Also w/ the combination runes the other guy did bring up a good point about current existing runes.

What if at 60 or 70 Artisan level you could learn how to combine runes together when runecrafting them.

Example you want to make 25 doom runes so you would bring 25 death, 25 chaos, and 25 pure essence to the death altar. This would then require the runes as the ingredient and is merely an alternative to having the runes combined at the cost of 1 pure essence per doom rune.

This would keep runes steady in price possibly increase them and create a new way to runecraft which doesn't make money and probably wouldn't even be faster.


I was thinking along the same lines, it would be interesting to see what other people thought.

This is an example of where revamping an existing skill/s to include this would be more appropriate and fitting than as part of an artificial feeling inclusion in Artisan. It just doesn't have enough of a link to feel like a well connected concept and so is unappealing.

A new skill needs a strong identify, Artisan is very scattered.


What would help it have a stronger identity?

20-Jun-2014 15:36:01

San
Jul Member 2023

San

Posts: 4,259 Adamant Posts by user Forum Profile RuneMetrics Profile
Given most of these are my points, allow me.

I did in fact read the dev blog but thank you for jumping to conclusions.

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You use crafting and smithing to create armour, like you use your woodcutting logs to make bows for fletching and ranged. The Artisan skill is nothing different. It will provide new armour, weapons and benefits on its own which makes it an unique skill.


"You can use crafting and smithing to create armour"

"Artisan... will provide new armour"

You answered it yourself!


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Just like combat has Slayer, non-combat should have Artisan. A lot of people like skilling, and the new skill provides new benefits and activities which can only make the game better.


You can't just plop a mechanic that works for one thing on to another and assume it too will work.

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People who state that it's not good to ''force'' someone to use dead content are wrong.


Do elaborate.

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'Dead content', is something in-game that nobody uses because it almost has no benefits. If something has no benefits, you don't like using it. However if the Artisan skill makes it profitable again, you won't feel this as ''forced content''. No, you start liking it, because you get useful rewards from it.


No, the dead content is still quite assuredly dead. You can be made to fish 500 mackerel, and yes you'll get a shiny new reward from it, but that won't magically make mackerel useful again.
Sailing

20-Jun-2014 15:36:45

pkdutch3k1lz

pkdutch3k1lz

Posts: 7 Bronze Posts by user Forum Profile RuneMetrics Profile
iam gonna vote No / i dont want new skills we are oldschool runescape why doing this?
clan wars and stuff is fine but this? comon ur ruin my memories as the game was i play since 2005-2006 i dont want new stuff i dont understand why you jagex doing this we realy going the same way as back in time i realy thought this was oldschool runescape from 2007 and some stuff from 08 but this going realy to far if this keeps up iam gonna quit atleast i have the big game Runescape in my memorie the fun and nice and the best game runescape from the real 2007 so do your* thing and stop ruin our game we are Runescape if you want a new skill gives this idea to runescape legacy or rs3 but not runescape 3 :) cheers from Netherlans

20-Jun-2014 15:37:11

Clifton 7

Clifton 7

Posts: 266 Silver Posts by user Forum Profile RuneMetrics Profile
I like the crafting/gathering task options, sounds like a great idea. Something I really liked from the previous concept of Artisan was the 'superior' food items.

More specifically, I like the idea of collecting/cooking your own food and in turn having an untradable , slightly better, food item. It would offer a small benefit over buying food from other players, at the cost of spending time collecting it yourself.

It could work along with this current concept like this: After a gathering assignment of fish, you can then have a crafting assignment that turns these into 'superior' versions which would be untradable and heal slightly more than the 'non-superior' version. This would offer a nice benefit of doing Artisan/Fishing tasks especially at high level masters.

I like the idea of Artisan Points, keeping it similar to slayer is not a bad thing, especially for an oldschool player.

Regarding "Artisan crafting task items" the only things I don't particularly like are the 'bracelets' and 'totems'.

Totems - I don't like the idea of damage boosts at all. I don't see them as being needed. Slayer already provides damage boosts, which is fair enough, slayer is combat related, Artisan should not be. Any damage boost against players is just completely not needed or wanted IMO.

As for the other benefits of totems & bracelets: Besides run energy (which I think should be incorporated in agility instead), the other benefits are not really needed. I would be happier without totems/bracelets. The idea of anything that increases the gathering rates (e.g. by clothing) of items is unappealing to me.

That said, I wouldn't mind boosts for making the craftable Artisan-specific items, as long as said items are untradable. I also wouldn't mind having boosts for gathering low level/cheap (low profit) resources, giving people a reason to collect them. I don't like the idea for anything high level, it would just devalue the item.

20-Jun-2014 15:38:31

MovingCasual

MovingCasual

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But artisan is just a combination of every skill put together to get resources and such. Besides the reward system and few new items here and there its really just the same of what we already have and seems quite annoying


Yes, but at the same time it creates new content. If your Artisan level is high enough to use a new shortcut, (perhaps in combination with agility) this can be used to create perhaps new moneymaking methods, or other benefits in the game. Just like creating the armour and weapons, to benefit other skills.

And don't forget, Artisan can be as new as we want it to be. If we come up with new ideas all together, they can even add more new items to make it even more unique. It's very important that we all together try to make this something positive, instead of just saying that it's not a good skill without giving proper reasons.

Just think about that :)

20-Jun-2014 15:39:35

Jelmo123

Jelmo123

Posts: 29 Bronze Posts by user Forum Profile RuneMetrics Profile
I love the whole concept, though as for the crafting assignments I don't like the idea of getting the xp just at the end of a task. First, there will be less satisfaction of progress during your task and second, there will be situations when you're only a few xp away from the next level and it will take a relatively long time to get a task and earn the remaining xp.

But I think you guys are in the right direction!

20-Jun-2014 15:40:50

Comanche
Sep Member 2020

Comanche

Posts: 109 Iron Posts by user Forum Profile RuneMetrics Profile
I really like the skill. Players who oppose this skill, but enjoy slayer confuse me. This is exactly a slayer skill for skillers. Similarities between Slayer and Artisan - S : adds news monsters A : adds new gathering resources, S : new weapons to help combat A : new items to help gathering, S : could be removed and it not change any other skills A : could be removed and it not change any other skill. They are the same thing but one is combat based and the other skiller based. As far as rewards go slayer brings things like the whip, dark bow, trident, etc. These high priced items are why people love slayer. Items received randomly at high levels of Artisan while gathering for your task might make people enjoy it more. I think inventory bags would be the best item. I think people would pay a decent amount for a bag that doubled or even tripled your inventory. Tradeable, but players only being able to get large ones at 80+ Artisan. Would be nice to have small ones available say every 20 Artisan levels. Say at level 20 you have a chance to receive a bag that increases your inventory by 5, at level 40 10-15 spaces etc. You would have to make it where players could only own 1 at a time or only be able to carry 1 at a time and make the high level ones Very Rare . No reason to make the level 20 pouch (5 invs) too rare. Combat based players would love them to carry extra potions and food. Make players able to use them at any level (or maybe after a Artisan introduction quest similar to Druidic Ritual) but need high levels of Artisan to receive. Could also make them degradeable and similar to fungal equipment be able to repair them yourself if you have the level or be able to go to a NPC to repair them. They would act like BoB's from the Summoning skill. Oh and I really like combining the hatchet and pickaxe idea :)

20-Jun-2014 15:45:12

Rawrylol

Rawrylol

Posts: 1,176 Mithril Posts by user Forum Profile RuneMetrics Profile
The only thing I don't like is the combination runes. If it's polled with the combination runes I'm afraid I'd actually vote no to the whole thing. Combination runes are already the fastest xp in runecrafting, and that's only combining elemental runes. Combining things like chaos/deaths would have even higher xp and produce a rune that's actually useful and would sell, basically making a mockery of everyone who made lava runes and lost a lot of money doing so. Sure, they make much more back once they hit 91, but the thought of losing that money to start with, especially if they don't have it, puts a lot of people off and if you're able to profit from it instead with these new runes, it'd just be a big middle finger to all lava rune crafters.

20-Jun-2014 15:48:35

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