Forums

Artisan revisited Thread is locked

Quick find code: 380-381-33-65435511

Valkery5

Valkery5

Posts: 1,170 Mithril Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Ran out of space, gonna add more here. (see page 32 for the rest)

You can also use voyaging to regularly fish, go into your boat which will become an instance (your friends can come too) fish regularly from your boat with them.

Use Voyaging to send shipments to employers over seas in unknown lands. Perhaps even create a method for people to commerce with voyage shipments.

Add the skills that did not win to Artisan.

-Combine Geomancy and astronomy and allow players to do similar things through Artisan. Perhaps digging/mining stars would give mine xp, and crafting the items would give crafting. Both will somehow add up to Artisan xp.

-Forestry
Daily maintenance of a Forest could help with Artisan rewards.

-Herding
Let Herding be an extension of hunter, learn able through Artisan masters.


I love your ideas, including the ones on p32. I feel these would all be an excellent addition to the Artisan skill, aside from perhaps the getting free fish from fishing boats. These fish would have to be exclusive to the artisan skill and used for fulfilling orders, because free fish would drive down prices and hurt the economy somewhat.

These all sound like they could be difficult to script, but if they can all be done to an extent that would be amazing.
___

As for everyone else, I like skilling, and I like variety once in a while. Artisan wouldn't force you to train it, nor to train other skills through it, and from the sound of it if you gather and use all of the materials while doing the skill, it won't negatively affect the price of training other skills.

I like everything proposed so far; I'm only worried about the totems, because of how they might affect skill prices. (Since these will have a noticeable effect, these will no doubt be worth a decent amount, and as such will affect the cost of training whatever skill is used to make them).
Ebb and flow.

21-Jun-2014 05:09:17

Valkery5

Valkery5

Posts: 1,170 Mithril Posts by user Forum Profile RuneMetrics Profile
I find all the content that you Jagex employees working on oldschool have released awesome and am glad to support this skill. It sounds difficult to do correctly, but given enough work and fleshing out it sounds like it could be very enjoyable.

There are a lot of people being loud about disliking the idea, but you have my support.

I feel those of you who are completely shutting it out need to give it a fair chance. This would give a bit of variety to skilling instead of just slaving away some stats to 99. You'll still have the opportunity to train just as you did without artisan around anyways.

I understand a lot of you are not massive skillers, but this isn't forcing you to use it. It just sounds like a fun skill to use, so please wait until farther down the line before saying "I'm going to vote no for this;" give it a chance! We could do with something good like this to mix up the monotony in skilling.

This shouldn't really change the feel of old school, it'll just offer an alternative method to doing things. The graphics aren't changing, nor is the combat. Xp rates should be similar to what you'd get doing skills without Artisan anyways. More options is always better.
Ebb and flow.

21-Jun-2014 05:09:23 - Last edited on 21-Jun-2014 07:10:08 by Valkery5

The1Windsock

The1Windsock

Posts: 200 Silver Posts by user Forum Profile RuneMetrics Profile
Howdie Old School Team,

I will try to be brief. ( cough )

I can see how this does and does not look/feel like OSRS even tho I did*’t start till 2009.
I also see how no one wants to see the (wealth/bank) they have gathered be devalued/crash as it did during EOC.
Having said those things I do think I see how (games) have (evolved) over time. One quick example is classic runescape vs. old school runescape vs. EOC etc.

Now, to address this Artisan skill… and the quality of life updates etc…

Hmmm where to start… ok I’ve only read to pg. 13 or so so forgive any repeats.

1) Have this new skill make catching implings by hand … This saves invo./bank space and allows you to react right away to those (floating by) rather than running back to bank an then wondering where did it go 0-0

2) Improvements to (run) would be nice… Something tells me this may have been brought up with Agility/Herblore somewhere… but you get the idea… I hope.

3) Temporary vs. Permanent bridges/zip lines etc… (short-cuts)…
I see many ways to use this new skill here and maybe even one or more quests in the long term. Try looking at a mineralogy book for (gems/crystals) ideas* as well as Quartz.
When you mentioned Quartz I immediately thought of (Prifddinas).
These (short-cuts) should/could work in many places… to the pain in the … Chaos alter for Runecrafting… for short-cuts over rivers to all points on the compass. Not to mention entering Prifddinas. How may upgrades till a perm. bridge etc. is up for thought.

Quality of life again… a grinding /chopping item that can be upgraded … start with a grind/chop all chocolate bars/pineapples etc. Again, How may upgrades till a perm. Grinder/chopper etc. is up for thought.

/s/
The1Windsock

Continued...

21-Jun-2014 05:11:27 - Last edited on 21-Jun-2014 05:22:32 by The1Windsock

The1Windsock

The1Windsock

Posts: 200 Silver Posts by user Forum Profile RuneMetrics Profile
Howdie again,



Construction… O M Gosh* this skill has been a money pit for sooo long! Even in the eoc the poh still has no graphic updates (at least) to date. I takes sooo much money/time to get a useable poh not to mention what you can do there as well…

Ok, I can*t be brief… my bad… lol I still need to create a doc. To give more input =)

/s/
The1Windsock

21-Jun-2014 05:12:49

v main
Mar Member 2024

v main

Posts: 545 Steel Posts by user Forum Profile RuneMetrics Profile
i am going to vote no because i am unhappy with the idea of creating a skill that is based on the other skills. everything artisan has to offer can be implemented without actually adding a new skill.. a simple npc offering tasks in exchange for rewards. the upddates of new items can be implemented to revamp current skills.

i also dislike the concept of the "placeable agility shortcuts" no-one wants to train agility as it is and the only reason i do is for shortcuts.. i dont want to be forced to train artisan just to get the shortcut that it offers. shortcuts are for agility.

i also dislike the idea of combination "agressive" runes ie:- the chaos death. it means more invent space for mages and 1 extra slot can make a world of difference. also i feel like it would devvalue current runes.

if the "bonuses fighting some creatures" is implemented it should be created in such a way it cant be op. for examle a bonus when fighting demons combined with a greater task in slayer would be op at zammy.

just some input. cheers <3

21-Jun-2014 05:25:56

Emotie

Emotie

Posts: 72 Iron Posts by user Forum Profile RuneMetrics Profile
Gotta say I think you guys have done brilliantly. The initial concept was poor. This sounds so much better and it's obvious that you've taken all the feedback on board. People dismissing this are being a little closed minded imo.

21-Jun-2014 05:31:33

CloudsOverRS
Aug Member 2023

CloudsOverRS

Posts: 88 Iron Posts by user Forum Profile RuneMetrics Profile
Seems ok, but making things tradeable sounds like a bad idea. This game needs upgrades that are only acquired by leveling and creating them yourself. The overloads were a great idea and really breathed life in herblore which was otherwise a pointless waste of money and time to level.

21-Jun-2014 05:31:55

v main
Mar Member 2024

v main

Posts: 545 Steel Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Seems ok, but making things tradeable sounds like a bad idea. This game needs upgrades that are only acquired by leveling and creating them yourself. The overloads were a great idea and really breathed life in herblore which was otherwise a pointless waste of money and time to level.

this is the ticket.

21-Jun-2014 05:37:26

Quick find code: 380-381-33-65435511 Back to Top