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Wolf Teeth

Wolf Teeth

Posts: 116 Iron Posts by user Forum Profile RuneMetrics Profile
I will be tracking the development and evolution of this skill closely... I really feel, as an RSC vet and player who has seen the full spectrum of ideas, that the main focus should always be trying to break it down to its simpliest components and manipulating the genetics for better functionality and of course appeal. I do not expect this skill to be passed in phase 1 or 2... but 3 or 4 Yes. This is what they are trying to do, get the absolute maximum value out of their initial concept, so it is our job as the community to actually present real and practical ideas and models to then talk with mods and other players to form a majority concensus on how we can get other peoples to get involed because a 75% is VERY STEEP so that means the concept has to match that number or higher.... what i suggest is more information on the locations of these new areas and how maybe we can bring life into some areas around runescape that have been dead... ALSO how about a NEW Quest to go along with this skill for a positive demonstration of modding power!!

20-Jun-2014 16:52:00

CarlosM
Oct Member 2022

CarlosM

Posts: 53 Iron Posts by user Forum Profile RuneMetrics Profile
Also, when are more quests coming out, I think we need more quests. You guys are always avoiding the quests questions, we need more quests, i get bored easily since i got all quests done, it will be nice to make new quests soon.

20-Jun-2014 16:52:13

Wolf Teeth

Wolf Teeth

Posts: 116 Iron Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Also, when are more quests coming out, I think we need more quests. You guys are always avoiding the quests questions, we need more quests, i get bored easily since i got all quests done, it will be nice to make new quests soon.


This guy knows

20-Jun-2014 16:53:27

P E A C E
Jun Member 2022

P E A C E

Posts: 3,720 Adamant Posts by user Forum Profile RuneMetrics Profile
For slow burners, use charcoal instead of coal. It makes more sense and it makes a useless item more useful. If you are going to add new content, try to use it as an opportunity to give bad items more usefulness.

Construction shortcut - Use one to fix the bridge at the observatory. Include agility as a requirement. No for having to repair them though.

Totems - Make them last a healthy amount of time. Minimum of 30 mins to be worth burning.

I'm very glad you guys scrapped the motes of inspiration (those were one of the main things I didn't like), creature idols, inspired, and superior items (all kinda lame as well).

I really did not like the previous blog but this one looks really fun! Also I thought the clothing you guys offered last time were extremely underpowered and useless.

What I like:
- New resources that can be used for other skills such as construction (I want a moat and a pirate ship around my house, maybe a few crocodiles hehe)
- Elemental runes - Awesome idea! Be careful you don't devalue combination runes though.. These runes should be more difficult to craft.
- Combining runes (Doom rune) - Freaking love it
If you guys can add really creative stuff that benefits/revives other skills (maybe even minigames) then you will get a definite yes vote from me!
- Kyatts are cool but no one likes hunting them. Because they are bad xp.
- Construction shortcuts - Include agility as a requirement. Maybe after a certain agility level you don't have to repair it

What I'm hesitant about:
- Introducing "junk" items. One thing I hate about RS3 is there are so many items it just gets confusing. I'd rather have a few really good items than so many items they all run together.
- Mining pure essence at a high level.. It is terrible xp so there should be a boost if you are 55+ mining.

Ideas & Tips:
- Buff existing skills (Like firemaking)
- New ways to train existing skills and new uses for them
- New content for skills (More construction content would be awesome)

20-Jun-2014 16:57:21

P E A C E
Jun Member 2022

P E A C E

Posts: 3,720 Adamant Posts by user Forum Profile RuneMetrics Profile
Also make some less useful parts of the wilderness better with this skill. Don't devalue the abyss so make it so doom runes and high level runes must be crafted in like level 10+ wilderness (in an area without npcs to pj us).

Currently you can get 2x more coal/hr if you mine it at the motherlode mine. I will always block mining tasks if this remains the case.

Do something about that muddy chest.

Hidey-Holes for crossbow shortcuts.

Quality of Life updates are my favorite. Anyways, this skill looks promising.

20-Jun-2014 17:00:48

milkman jr1

milkman jr1

Posts: 89 Iron Posts by user Forum Profile RuneMetrics Profile
Would love to see a Farming-Herblore combo within Artisan.

Personally I think these skills that have been overlooked for additional content and it be would nice alternative for training while also providing a greater incentive to level. Since both skills fall under the gathering and ‘crafting’ categories, I believe this could be achieved.

Ideas:

Due to farming being timely, artisan tasks could be limited to herb patches (75mins) or flower patches (18mins). Possibly even ‘special patches’ within the master’s workshop that grow at accelerated rates (utilized only during tasks).

Normal flowers/herbs (seeds possibly supplied by the artisan master or player supplied)– create existing potions.

New flower/herb varieties (these seeds could possibly be given only when assigned the task)– create new potions or used as catalyst to alter existing potions.

- Altered potions (cannot be taken into wilderness): super magic/range/prayer, prayer renewal, extreme potions, overloads (if too OP, limit to super potion combinations. ie super combat potions, super range/def potions or super magic/def)

-Skilling potions (new potions), similar to the totems/bracelets effects, giving a chance of increased production for a given time. (Particularly a farming potion that offers the chance of increased produce)

By having the new flower/herb varieties being dished out on specific tasks, there is no need to add to the drop table and it limits mass production.

New item/reward:

Following the proposed idea for the Adapted pickaxes/hatchets, a reward could be a combination gadget that includes multiple farming tools (reducing inventory space) and/or an infinite watering can.

20-Jun-2014 17:03:58

milkman jr1

milkman jr1

Posts: 89 Iron Posts by user Forum Profile RuneMetrics Profile
Also would be good to include a type of production aid, similar to that of the totem/bracelet concept, which gives you a chance to save recourses while skilling. Could include, but not limited to; chance of saving herblore ingredients while making potions, leathers while crafting, logs while fletching and bars while smithing.

Thoughts, opinions and additions?

20-Jun-2014 17:04:38

Arc Capsid

Arc Capsid

Posts: 214 Silver Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Instead of wasting the Dev's time on creating a new skill no one wants why dont you implement things people actually want.

Dragon defender
possible dragon claws
some of the quests we had in pre EOC
you guys got alot of positive feedback from new clue scrolls and addition of lava dragons etc thats the kind of stuff we want and is awesome.

Runescape 07 doesnt need a new skill that EOC doesnt have. If we werent happy with the skills in 2007 we would go play EOC.

I personally would like to see 2007 slowly turn into PRE EOC runescape over the next 2-5 years.

Numbers dont lie. Whenever i would log in PRE EOC i would see 120-150k people online and every world had 1200+ people in every world. Now there is like world 1 full with 2k and 100-200 people in every world. How can you guys not see that and not get sad about losing all those players and try things to fix it ?????? It doesnt make sense to me can you please explain your logic in this?


First off, they are doing exactly what we want. They had a poll to see what our priority was for updates, and guess what, a new skill the next thing on that list that WE voted for.

Dragon Claws would never pass, nobody wants that, and I doubt the Defender would either. There are a few like you who want this to be Pre-EOC, but that's just not going to happen. That is exactly the OPPOSITE of what the majority wants.

And you're right. Numbers never lie. That era you're talking about in Pre-EOC with 150k players? That's cool. But guess what. 2007 Runescape, a.k.a. the "Golden-Age" of the Runescape, had 250-350k at peak times. Runescape has never been as popular as it was in 2006-2007. That's the way it should be, and that's the way these updates are going. They are updates to add and/or change content, but in ways that fit the landscape of 2006-2007 Runescape. Not Pre-EOC.

Sorry man.

20-Jun-2014 17:10:18 - Last edited on 20-Jun-2014 17:11:36 by Arc Capsid

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