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1. Why do you think they sound overpowered?
2. The shortcuts will be like agility shortcuts and nothing like lodestones - for example, building a bridge over the River Lum that you can cross.
3. The biggest part of the skill is creating which is why you can make unique items using the artisan skill. Think of it as a skill in two parts: you gather the materials, then make something with them.
4. Is that because of the first three points you made or are there other reasons?
I think what you guys should STRONGLY focus on is making this skill at X level you can learn how to make these new abilities. I.e. the runecrafting one could be 70 Artisan to make.
1. Yeah the new runes do not seem all that over powered and talismans are in high demand so they are very costly to obtain. My only thought is there should be no double runes for any combinations of mind, chaos, or death.
2. This one is iffy and I am not sure how I feel about it. Maybe if it was time consuming to produce these slabs and they only had single usage. Just like the rope in Underground Pass? Once again may require level 50 Artisan to learn how to do this.
I like this idea, but it still needs more work in my opinion. I think you guys should focus more on reviving old content instead of trying out a bunch of new ideas.
I think a more advanced version of Barbarian Training is what this skill should have incorporated.
20-Jun-2014 14:59:59