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Dev Blog: Artisan Skill Thread is locked

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MomHsSkillz

MomHsSkillz

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IMO no skill "needs" a GE. In fact, I wish there were no trade methods at all in the game. If you need something go get it. Make it, farm it, kill stuff until it drops etc. This Artisian skill has the potential to get players involved is aspects of the game they probably have never seen before or done. I am sure the original thought process in creating RS was not "lets make a game where people will buy tons of materials and stand in a bank until they get 99". If that were the case why not just make a giant ge with bankers in it and delete the rest of the game world, as alot of the players have never seen it anyway much less interacted with it.

13-Jun-2014 15:47:21

Mod Mat K

Mod Mat K

Jagex Moderator Forum Profile Posts by user
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What's the point of artisan hatchets? Just that u need 1 attack? How many people would benefit this?100?

You can use hatchet and pickaxe all in one item ,so what??

It's not like you will train two skills simulateous.


This is particularly useful for new accounts and all the skilling pures out there.


The skilling pures can still use the hatchet,pickaxe if they carry it in the inventory.

How will they be useful for new players?? --Savant hatchet requires 65 smithing.


They will have one more inventory space when training as will new players who haven't the attack levels to equip them.

13-Jun-2014 15:47:36

Crowde
Apr Member 2023

Crowde

Posts: 1,017 Mithril Posts by user Forum Profile RuneMetrics Profile
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It seems pretty obvious from this thread that there is no way this skill passes

I would vote yes purely on the fact that this will help skillers out economically.
There is going to be a tremendous amount of raw materials needed to do level up this skill and thats going to help making skilling more profitable, which is great IMO

Unfortuntely I just don't see this skill passing.
To put it bluntly, it's not a new skill at ALL.
This just looks like a simple dailies you see in a lot of MMOs - Go collect x material, chop this tree 100 times, go fish 100 lobs, etc etc.
The only thing new we have are the rewards. The skill itself is nothing new at all period. I understand its probably too hard for the small dev team in OSRS to have the manpower to actually create an actual NEW SKILL, but if you can't do it, than I don't think we need this artisan.

While the rewards are nice and the economic impact is great, the actual skill itself is just ..... meh. Its no where nearly as good as slayer is imo. I really do want artisan though purely on the massive economic impact it will have. This skill definitely needs a GE though. Getting the raw mats would be a pain without it.


How can we make it as good as slayer?


There was another player that suggested a similar skill,well he named it differently.
He had some better ideas of rewards for it,his thread was in Old School Feedback * suggestion forum.

I could search for it if you'd like.

Anyway one idea that came through my mind is this:

At a high artisan level you could make the ring of wealth shine like it does on RS3.

Maybe it's a good idea or a bad one,not sure what an impact would that have in the game.

Maybe some dungeons requiring a high artisan level to enter ,there you can train the other skills.

13-Jun-2014 15:48:26 - Last edited on 13-Jun-2014 15:53:04 by Crowde

whyruhiding

whyruhiding

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As my 07 account is relatively low skilling stats i can see this as a great idea, however the problem i see with this skill is that:

. for new players it could be too expensive to train
. buying the raw materials needed is going to hurt
. some players are maxed and training past 99 offers no benefits

this skill is in dire need of the new trading post system, and to me, seems a warped clone of the Inventor skill Mod Mark is trying to force upon us in RS3.. However this is a far better idea than the Inventor skill and it should, perhaps, be polled on the main game as a replacement for that..

out of curiosity, what were the skill idea's this was polled against? cant we just finally have sailing?


theres one flaw in your post is that new players wouldnt rly try to train to 99 in the skill so to say it would be expensive is kind of absurd to how you said that........

13-Jun-2014 15:51:02

Mixradono

Mixradono

Posts: 17 Bronze Posts by user Forum Profile RuneMetrics Profile
To make it as good as slayer i would start with

1 - Remove all idols

2 - Remove superior items

3 - Remove artisan tools (as a current level 3 skiller i personally dont see the improvement you think they bring)

4 - Add gathering skills (As many have mentioned this synergizes well with them)

5 - Make the tasks non-buyable (This may be hard to program because you'll have to custom add alot of gathering spots for some thing or waypoint/direct)

6 - Add new gathering spots specific to artisan (Mining in particular could use this quite a bit for skillers at least)

7 - Add variable chances to get efficiency bonuses basically like "Superior items" but without messing with balance

I think thats a really good start to getting it where it should be if anyone has any ideas i should add let me know

13-Jun-2014 15:51:10 - Last edited on 13-Jun-2014 15:56:26 by Mixradono

Forlunato
Mar Member 2024

Forlunato

Posts: 235 Silver Posts by user Forum Profile RuneMetrics Profile
I definitely think that would make it better, you could have tasks such as "Make X of *crafting item* OR Make Y of *herblore item*" That would help add some flexibility to skills you can train. The more options added, the more people can choose how to train their artisan skill.

Edit:

Guess the reply button didn't work.
The fact that there are many new best-in-slot items being added really turns me off about this skill. I think that if these items are to remain in the game, their use should be forbidden from PVP settings (dueling/wilderness at least). I don't want a bunch of people having to buy superior sharks and superior rune arrows and superior everything else just to stay competitive in these arenas.

13-Jun-2014 15:52:00 - Last edited on 13-Jun-2014 15:59:50 by Forlunato

Stinkowing
Jun Member 2006

Stinkowing

Posts: 1,199 Mithril Posts by user Forum Profile RuneMetrics Profile
I have to be honest: I'm on the fence about this skill. On one hand, it's something new for OSRS, it's more fun than Slayer ever was, IMO, and it's a freaking new skill overall! As a skiller, I should be ready to tackle Artisan!

On the other hand, I share a lot of people's thoughts that have pointed out negative aspects. Other MMOs have done this before, it's not terribly innovative, not sure if the game could differentiate beteween bought items and gathered items, some rewards are UP or OP, ect.

I'm currently leaning towards "yes", since I do feel it has potential. It definitely needs serious tweaking, though...
Oh, I almost forgot.
Oh, I already forgot.

13-Jun-2014 15:52:39

Mikester

Mikester

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Sadly, it's a no from me.

As mentioned previously this isn't really a new skill as such, instead it just makes use of others to boost the incentive to train them. One problem I have is that people with very high noncombat skills are going to have a much better start to this skill and progress quickly compared to others, whereas I feel if you were to implement a new skill everyone should start at phase one, equally, and work their way up from there. A valid argument against this is that we non-skillers should have levelled up these skills in the first place, but to that I say, how should we have known a skill like this was in the horizon?

I really feel that this would be a weak attempt at boosting incentive to try new things in runescape and people will just want to purchase supplies for tasks rather than obtaining them themselves, which is just going to raise their prices. This is a good thing for people with the stats already, yes, but this only worsens the idea that people who are already well-off with skills are going to be making the most money, first. It's just another case of the rich get richer, really.

It's a nice idea but it's too flawed and doesn't tick every box. I'd like something more unique and new rather than just making use of other skills. Sorry.

13-Jun-2014 15:56:14

NinjaSnPariS

NinjaSnPariS

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How can we make it as good as slayer?

Slayer is great because of its diversity and the access to unique monsters as well as decent money doing each task
Ppl do slayer because its an absolutely amazing alternative to just camping at ankous or w/e monster and grinding away combat xp.
Slayer has the black mask which makes training combat skills much faster (+% increase in damage/accuracy) - Give artisan something similar to this. If it can help me fish sharks faster, that would be lovely! Slayer masters point system is also incredible imo which should be translated over to artisan if it so passes.

Unique monsters in slayer - Ppl continue to slay even after they reach 99 in combat skills because slayer's endgame gives you access to amazing creatures with great loot. There is no unique resource artisan gives access. What goal is there for me besides just crafting some idols or +1 hp lobsters? that's not really a deal breaker for me.

13-Jun-2014 15:56:58 - Last edited on 13-Jun-2014 15:57:46 by NinjaSnPariS

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