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Dev Blog: Artisan Skill Thread is locked

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Crowde
Apr Member 2023

Crowde

Posts: 1,017 Mithril Posts by user Forum Profile RuneMetrics Profile
What's the point of artisan hatchets? Just that u need 1 attack? How many people would benefit this?100?

You can use hatchet and pickaxe all in one item ,so what??

It's not like you will train two skills simulateous.

13-Jun-2014 15:35:31

Mod Mat K

Mod Mat K

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I don't like the idea of Artisan. All skilling methods within a production skill is pretty much the same. Unlike slayer, there is nsn't really anything to get better at.


I don't quite get what you mean, how does slayer make you get better at something?


From best place to kill something, what gear to use, inventory setup, and strategy for beating the monster. There aren't as complex slayer monster and bosses in OSRS like RS3 but its still more than productions skill have. Cooking most foods is just use raw food on fire/range, most of runecrafting is just bringing essence to altar and craft, etc.


I see, thanks for getting back to me.

13-Jun-2014 15:36:48

Mod Mat K

Mod Mat K

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What's the point of artisan hatchets? Just that u need 1 attack? How many people would benefit this?100?

You can use hatchet and pickaxe all in one item ,so what??

It's not like you will train two skills simulateous.


This is particularly useful for new accounts and all the skilling pures out there.

13-Jun-2014 15:37:43

NinjaSnPariS

NinjaSnPariS

Posts: 26 Bronze Posts by user Forum Profile RuneMetrics Profile
It seems pretty obvious from this thread that there is no way this skill passes

I would vote yes purely on the fact that this will help skillers out economically.
There is going to be a tremendous amount of raw materials needed to do level up this skill and thats going to help making skilling more profitable, which is great IMO

Unfortuntely I just don't see this skill passing.
To put it bluntly, it's not a new skill at ALL.
This just looks like a simple dailies you see in a lot of MMOs - Go collect x material, chop this tree 100 times, go fish 100 lobs, etc etc.
The only thing new we have are the rewards. The skill itself is nothing new at all period. I understand its probably too hard for the small dev team in OSRS to have the manpower to actually create an actual NEW SKILL, but if you can't do it, than I don't think we need this artisan.

While the rewards are nice and the economic impact is great, the actual skill itself is just ..... meh. Its no where nearly as good as slayer is imo. I really do want artisan though purely on the massive economic impact it will have. This skill definitely needs a GE though. Getting the raw mats would be a pain without it.

13-Jun-2014 15:38:20

Mod Mat K

Mod Mat K

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It seems pretty obvious from this thread that there is no way this skill passes

I would vote yes purely on the fact that this will help skillers out economically.
There is going to be a tremendous amount of raw materials needed to do level up this skill and thats going to help making skilling more profitable, which is great IMO

Unfortuntely I just don't see this skill passing.
To put it bluntly, it's not a new skill at ALL.
This just looks like a simple dailies you see in a lot of MMOs - Go collect x material, chop this tree 100 times, go fish 100 lobs, etc etc.
The only thing new we have are the rewards. The skill itself is nothing new at all period. I understand its probably too hard for the small dev team in OSRS to have the manpower to actually create an actual NEW SKILL, but if you can't do it, than I don't think we need this artisan.

While the rewards are nice and the economic impact is great, the actual skill itself is just ..... meh. Its no where nearly as good as slayer is imo. I really do want artisan though purely on the massive economic impact it will have. This skill definitely needs a GE though. Getting the raw mats would be a pain without it.


How can we make it as good as slayer?

13-Jun-2014 15:40:16

Henrynator
Jan Member 2019

Henrynator

Posts: 134 Iron Posts by user Forum Profile RuneMetrics Profile
I have a couple of problems with this skill, and, sadly enough, I'll have to vote no on this one.

The skill seems to overly complicate a lot of things. The new rewards like the superior items are going to mess up the market we currently have on ORS. There'll be less normal items, but still a lot of demand for them. There will also be a lot of demand for the superior items because they will simply the best items in the game, which will make these items very expensive - not something everyone will be able to afford, but something everyone will have to compete (@ gwd/wild for instance) against.

The tasks themselves feel dull to me. I myself, and I think many others, are not particularly interested in making 100 vials or getting 25 oysters just to be able to complete a task. What´s more, some items, like soda ash, particular herb seeds, certain herbs and buckets of sand, are not the easiest to come by. Yet, they will be needed to train the skill. There will be a huge competition between people to get these items. I know there´s the idea of this being great for skillers and making them be able to earn more money. There´s one problem though, it´s already pretty difficult to get/buy these items as it is, and it´ll become even more difficult. This will affect even the players who are not involved with this skill.

The rewards feel overpowered to me as well, and I think they're just unbalanced in general, especially if they stack up with other bonuses.

This is just what I could think of after a couple of minutes, but alas, I'm sure there'll be even more difficulties we'd have to overcome with this skill.

~Dearest

13-Jun-2014 15:41:11

Flaming Red

Flaming Red

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So far it's a no for me. I feel like this is going to add nothing but more tedious grinding to the game because you're probably going to get tasks that give slow XP. It's also going to be a pain to get all of the resources required to complete your tasks.

Not to mention that all of said resources will probably rise in price like crazy. Most supplies are already far too expensive as it is.


The thing about supplies rising in price is that there is good money to be made by supplying them.


That is true, of course, but some items will still be hard to come by. Herbs, for example, are rare enough as it is. Introduce this skill and it will become next to impossible to get a hold of these items, what with the competition and all.

13-Jun-2014 15:41:20 - Last edited on 13-Jun-2014 15:41:43 by Flaming Red

menacemenace

menacemenace

Posts: 20,291 Opal Posts by user Forum Profile RuneMetrics Profile
I understand you need to give us as much info. as you can on the new skill, so we can give feedback on it… on the other hand I don't want to know everything about it, and what is needed to make *every* items; people will effectively buy up many of these supplies before the update happens (if it passes the poll). It also doesn't really feel like a surprise, like the way a new skill used to come out, where you would have to find out all these things yourself. Please at least keep some things to yourself and decide on the team whether these things are appropriate (in secret).

Other than that, really enjoyed reading the dev blog, I will be voting yes for sure!

13-Jun-2014 15:44:01

Crowde
Apr Member 2023

Crowde

Posts: 1,017 Mithril Posts by user Forum Profile RuneMetrics Profile
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What's the point of artisan hatchets? Just that u need 1 attack? How many people would benefit this?100?

You can use hatchet and pickaxe all in one item ,so what??

It's not like you will train two skills simulateous.


This is particularly useful for new accounts and all the skilling pures out there.


The skilling pures can still use the hatchet,pickaxe if they carry it in the inventory.

How will they be useful for new players?? --Savant hatchet requires 65 smithing to make.

13-Jun-2014 15:44:27 - Last edited on 13-Jun-2014 15:44:41 by Crowde

Monsen

Monsen

Posts: 12 Bronze Posts by user Forum Profile RuneMetrics Profile
This skill will just make (almost) every aspect of the game somewhat easier, i cant see how its healthy to introduce a skill that can change the game so much. Dont see anything positive coming from this (except more things to do, obviously :P ) so im most likely gonna go with no.

13-Jun-2014 15:46:16

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