Original message details are unavailable.
Original message details are unavailable.
Like the idea apart from the idol part, also with the cost of skilling supplies rising like crazy this would only make it worse :/
The thing about the cost of supplies rising is that it gives the opportunity for players to make money off the collection skills.
That's a win/win in my eyes.
With all due respect, open your eyes to the real runescape, the
majority
of players will train artisan the
quick
way while,
if any
will fish sharks, cut magics, or even craft 100 vials...
I honestly think this skill needs to be started from scratch and taken more time to come up with a better presentation because what I read from the Dev. blog was a big disappointment. I know you can do better so please revise the entire skill and present it in a more appealing manner.
A few ideas I would like to bring up are that if Artisan is a new skill, It will be a new skill that instructs us on how to play the game. For example, a player who has the goal of getting maximum total level, must be instructed on how to train skills which reliefs one of their freedom. Why not make Artisan a minigame or something different for players who would like an extra reward from doing such exotic (dead content) methods. For example calling it a labor skill, where your boss instructs you to fish * amount of sharks, and by doing so, he rewards you with a degradable harpoon which catches 2 sharks per catch for 50 sharks, with no additional exp. Which does not overpower, but it does give a player incentive to fish sharks and introduce more supplies to the market.
3/10 for current Artisan Dev Blog.
P.S.
Remember you brought us back Old School and we love you for that, but don't ruin it again with incompetent updates.
13-Jun-2014 23:31:34
- Last edited on
13-Jun-2014 23:33:03
by
FixedCost