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Dev Blog: Artisan Skill Thread is locked

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shark 8777

shark 8777

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jagex we don't want new skill , just bring back summoning and dont ruin the game for us plz , we want to make the game close to pre eoc servers . remove the pvp worlds the wildy is dead !! sometimes you make really stupid updates .

13-Jun-2014 16:52:01

Procudo

Procudo

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Great job, Jagex! I really appreciate all you guys are doing for the community in creating this skill. It does seem fun and practical.

I want to make a suggestion about superior items. I believe they should NOT be tradeable. (I still think they have a place). Additionally, I believe there should be a chance to create them once your artisan level reaches the level in the skill to craft it. For example, to cook a superior shark, the player must have 80 cooking and 80 artisan. And, this superior shark is not tradeable, only the character who created it can appreciate the skill in cooking this shark and making it better. Only the character who created it can benefit from the 21 hp restoration.

I believe this change rewards the player who reached the level with a benefit only those who have reached that point and created the item themselves can have.

13-Jun-2014 16:52:14 - Last edited on 13-Jun-2014 16:55:07 by Procudo

Sabthz
Oct Member 2023

Sabthz

Posts: 7,021 Rune Posts by user Forum Profile RuneMetrics Profile
Mat,

Original message details are unavailable.
Scrap the current rewards, especially the combat related ones.

Artisan should work like Slayer. Training it needs proper incentives. Add things like:
-New woodcutting spots
-New fishing spots
-New mining spots

Each would need a certain level to access and would provide better xp/new items etc. Could even incorporate them like Dungeoneering and add resource dungeons that need a certain Artisan level to access.

Right now the rewards are overly complex and offer no real incentive. It also seems pretty counter-intuitive to offer combat related rewards for what is meant to be Slayer for skillers.

I think focusing Artisan on gathering skills would be the way to go.
Owner of the largest Acorn collection in all of RuneScape!
~ 7.8M Acorns and counting! ~

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13-Jun-2014 16:52:22

Folk169
Apr Member 2007

Folk169

Posts: 756 Gold Posts by user Forum Profile RuneMetrics Profile
I still like the idea of connecting more skillls to each other - in a not buyable way.

Since its a skiller skill, sounds extremly nice! - maybe make a requirement of def lvl 65+ to be able to vote, since all pk seem to be against it and they already got the wildy update no skiller wanted? ;)

But i'd need some more details:in case you add the ability to skip certain skills, the xp rate for artisan needs a big slow down for cooking, as it would be a huge disadvantage against rc for example.

13-Jun-2014 16:52:50 - Last edited on 13-Jun-2014 16:57:14 by Folk169

yesfreegp

yesfreegp

Posts: 358 Silver Posts by user Forum Profile RuneMetrics Profile
No new skill at all will hopefully be the best out come here. Than old school team can get back to actually developing stuff people want like bosses and possibly uber quest/ach diaries, adding to current skills and so on.

13-Jun-2014 16:54:38

Redd98
Aug Member 2021

Redd98

Posts: 781 Gold Posts by user Forum Profile RuneMetrics Profile
I like the original idea of artisan, however I think you went the wrong direction with it. Here is what I imagine happening. I get a task that is something like: smith 200 steel warhammers. I have a few options:

1. Buy steel bars and smith warhammers. This is expensive because everyone wants steel bars and no one wants steel warhammers.

2. Mine iron and coal ores, smelt steel bars, and then smith the warhammers. This is time consuming, and less than half of my total experience gained goes towards artisan. If I go this route, i would probably just sell the steel bars for a good profit, and end up not training artisan at all.

Neither of these options are appealing. At all.

The best part of slayer is that you can train combat while making a very good profit. I think you missed this completely with Artisan.

Instead, make the new skill focus on gathering skills, which will increase resources in the game, just like slayer does (herbs, seeds, bones, etc.). Also add incentives to get a high level, such as faster gathering rates, high level resource areas, and useful items for an all-around player, not just skillers and pures.

13-Jun-2014 16:54:45

Sabthz
Oct Member 2023

Sabthz

Posts: 7,021 Rune Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
since its a skiller skill, sounds extremly nice! - maybe make a requirement of def lvl 65+ to be able to vote, since all pk seem to be against it and they already got the wildy update no skiller wanted? ;)

I don't PK and I think this skill looks very disappointing. I don't want it.
Owner of the largest Acorn collection in all of RuneScape!
~ 7.8M Acorns and counting! ~

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13-Jun-2014 16:55:02

cozmy13
Nov Member 2019

cozmy13

Posts: 14 Bronze Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
coming from a person who is a big old schooler and doesnt support much new content to come into the game even i find a lot of people are taking the new skill to rash and just to say they'll vote no because they dont like it or dont think it adds to much extra things to the game is sick...... even coming from me for someone who doesnt exactly support lots of things finds lots of these reasons sick in the head as their not giving constructive feedback or to why they dont like the new skill. Theirs a lot of negativety to something that doesnt incredibly effect the game in a longshot. We have had a lot of farr worse updates then this so far and yet this is the update that ive seen so far the 2nd most negative responses to (1st being nmz obvioiusly..). Yet this update doesnt do much of anything harmful yet it has one of the most negative feedback i've seen so far of any other updates, and yet their have been far worse updates..

Even coming from someone like me who doesnt support lots of updates finds the things people are saying why they vote no on this forum thread very unnecessary, if you dont like the update just because your not into it then why bother post it? I didnt like a lot of things in polls do you see me freakin making a thread of what i all voted no to in every question?? NO............




"something that doesnt incredibly effect the game in a longshot" i beg to differ. they're doing to OSRS what they did do RS3.It is a useless skill and it unbalances the economy even more. how is adding items that are progressively powerful good to the oldschool experience?

also, you said "to say they'll vote no because they dont like it or dont think it adds to much extra things to the game is sick" well do you even get the concept of polls bro? first of all this "skill" adds too many items to the game, and as you've seen it's getting a bad response from the comunity, whether you like it or not

13-Jun-2014 16:56:35

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