Mod Mat K... I love that you have tried to make something in a Old School feel, but this is not really nailing it at all. Sad to say that, yes, I voted this, but will vote no on June 18th. Seeing this now completely thought out, it really doesn't look like fun at all, just more or less a grind of other skills in order to get another skill. In my opinion, I think a new skill that requires the player to get everything they need to do the skill on their own makes a skill very difficult, yet very rewarding. Back when Herblore had Extreme's and Overloads, yeah they messed with the combat, but it made getting a high level actually worth the time, not just for a fancy cape and bragging rights. Now I still think that half of the fun of getting a 99 is to just being able to say that you fought through the long hours, but now with buyables it down to "Hey look I spend a few Mil and I get 99 Cooking in a week!", what is the fun in this? I think in order to create a new fun, and inviting skill is to make everything with the skill hard to find, or completely untradeable. Yes this would create a very long skill to get a 99 in, but for instance, look at Agility. When you see a person who has an Agility cape you go "Wow... I respect that guy because he put all that time in a very boring skill." Now I'm not saying make a boring skill by any means, but I AM saying make a skill that involves a lot of time, so that seeing that 99 skillcape, and achieving that 99 skillcape, is more worth it in the long run, make the rewards in the upper levels 85-99 REALLY worth getting.
Regards, x Waiting x
14-Jun-2014 22:27:43
- Last edited on
14-Jun-2014 22:30:25
by
Zahnder