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Dev Blog: Artisan Skill Thread is locked

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Melanciaa
Nov Member 2023

Melanciaa

Posts: 4,920 Adamant Posts by user Forum Profile RuneMetrics Profile
I'm sorry but I think that the concept of this skill has been completely ruined. This skill greatly depends on other skills and loses its independence. Yes we have skills like Fletching where you can make bows to use for ranging however making that bow depends on your fletching lvl not your ranged lvl. Using the bow depends on your ranged lvl which is how it should be. Fletching is independent but uses other skills to help create items and this is how Artisan should be.

The concept here has turned Artisan into a Slayer meets Dungeoneering skill which in a word 'Sucks". You should not be forced to use those other skills just to raise Artisan.

15-Jun-2014 00:25:12 - Last edited on 15-Jun-2014 00:53:18 by Melanciaa

Moist Elax
Aug Member 2022

Moist Elax

Posts: 1,962 Mithril Posts by user Forum Profile RuneMetrics Profile
If this post is on another page *refer to page 52 for my FULLY detailed idea of HOW the artisian skill is supposed to work and give me feedback

Going on with how the skill can aid others I will grab runecrafting. The double rune idea is ok but only if you are wearing a piece of created artisian armour/rings/necklaces that i explained in earlier post. I think i've seen alot of people want a bit more exp in the skill which won't make the skill easier but a tad be less tedious. Rather than 8 exp per rune an increase with a ring/cloak or glove that will make it 12 or 16 will make it ok. If people complain about it killing the skill and making it easier...again poll it....but we can have the ring effect last for 1k runes or something....like the rings of forging. The same goes with the superior rings for cooking idea I had where they only last for 200 pieces etc......I think in the current state of the skill....it's not really being a master craftsman but more like doing things in other skills just to get exp which isn't how i imagine an artisian to become a better craftsman.

Other games that make use of blacksmiths such as dark souls.....in which you find these rare embers which can help improve already existing armours. Maybe we can use the scrap metal to make different embers at certain levels. These embers replaces motes of inspiration and can be used in creating the tools i explained earlier.

I think everything made should give exp. Like cooking superior sharks can give 2 exp so that people can't just buy the skill.....in my eyes.....the skill seem to be buyable as with vials...I just buy the raw materials without gathering......if we use my scrap metal idea....this skill won't be buyable at all and will be very profittable to skillers because it will aid in current skills and give pvm/pvp people helpful items in which they will sawrm to buy while also making non useful items useful...I say my idea is a win win.

15-Jun-2014 00:34:15

Ezo Red Fox
Jun Member 2023

Ezo Red Fox

Posts: 2,269 Mithril Posts by user Forum Profile RuneMetrics Profile
This probably won't pass just because people who preferred the other skills from the previous poll will vote no, because they don't want a skill other than the one they voted for. I get moody during that time of the month. You know, with the full moon and all.

15-Jun-2014 00:56:45

Thinkery

Thinkery

Posts: 981 Gold Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.

-At level 90 smithing you can make a level 70 one-handed crush weapon if you find all the required things for it, materials, creation plans, creation tools.


I read most of this thread, and have seen a few hints at ideas like this. These few people have it right. We don't need new items that bring even more boosts into the game, we need small tweaks to existing skills and small perks that act as attachments and bonuses.

I'm going to give you a few of my ideas, which are really trains of thought - not solidified plans.

My idea of a reward shop for Artisan would be tool capabilities. For instance, Artisan points could be spent to imbue tools to perhaps be immune to skilling randoms such as the whirpool, ent, or smoking rock. Another idea would be imbuing tools to have a special attack which would increase their potential in that skill. Here are a couple other ideas:
-A needle that requires no thread.
-Pouches such as the gem bag which attach to your tool of choice and could store related resources (ex: Dragon axe pouch, stores up to 6 logs at once)

Original message details are unavailable.
-tweak the ring of wealth to shine when it effects what loot you get.
-With high fletching level you could tweak a bow so it shows how many arrows it has fired. Higher count painting the dark bow even darker.


I like this idea too. Perhaps a Ring of Wealth idea would be more in-depth knowledge about the RDT, and perhaps even make sacrifices to earn favor toward certain RDT items. Let's say I want a Ruby instead of a Sapphire. (just a thought, to open up the concept)

Apart from these ideas, I want to see new areas that are tuned to Artisan. Perhaps an Artisan guild containing a bank and relevant resources, becoming even more useful as your Artisan level increases (perhaps a tiered tower)*

** ;DR... The idea is to revive the old skills by implementing tiny skill tweaks, not more items.

15-Jun-2014 01:29:30 - Last edited on 15-Jun-2014 01:33:10 by Thinkery

Fumbsy

Fumbsy

Posts: 3 Bronze Posts by user Forum Profile RuneMetrics Profile
Sorry, this one's not for me.

Especially after reading the Idols area. I know you say that the increased damage % will help in future bosses, which is great! But.. What about the current bosses e.g.GWD. Won't this make them easier. Prices will drop dramatically.

I'm afraid all these 'new' updates are putting me off old school. I came back for the nostalgia. But it just feels to me like the game is slowly going to follow RS3 and become less and less like Runescape. And more like other certain MMOR**'s that i will let you guess at.

15-Jun-2014 02:31:20

Oyuu

Oyuu

Posts: 1,496 Mithril Posts by user Forum Profile RuneMetrics Profile
Right, I have some proper feedback now:

1) This skill would never pass. Ever. The concept is horrible. It should honestly just be thrown away. It's Slayer/Daily Tasks for skills. Eww.

2) Rewards are either awful or too overpowered, some just don't make sense and are a shoddy attempt at trying to bring the PvM/Pkers in on it.

3) Most of the community does NOT want a new skill. At all. You'd be better off pitching Divination or Summoning, honestly.

4) All of the shortlisted ideas suck for skill ideas. They would all be much better off as minigames, and even then, eww.

I can't tell you how to fix it, the concept is flawed. You all are honestly better off adding new regions or fixing existing content right now. This is trash, throw it away. Sorry for the creator of the skill, you should be proud out of all of the entries yours won, it just isn't for us.

-Oyuu, the World Map Guy

15-Jun-2014 03:10:22

zKnightNight

zKnightNight

Posts: 4 Bronze Posts by user Forum Profile RuneMetrics Profile
Hello Whale,

I too support the idea that the feedback system should remain as simple as possible. I still don’t understand why we have to answer every question in a voting poll in order to submit it. For example, in this week’s poll, I voted yes for the bank space increase (question 13) but had no opinion if we should block walk on the permanent fires within the Rogues Den bank (question 19), I don’t even know what the Rogue’s Den is! Of course I randomly voted yes for question 19 so that Jagex could hear my opinion for question 13. As you said, Jagex is using the polls as an “assessment of the potential” of an idea but people like me who vote randomly on certain questions might make some worthy concepts not pass or unworthy concepts to pass! To keep the polls valid, Jagex should keep the same system but calculate the 75% pass mark by using only the nonblank votes.

I think the Artisan skill has a lot of potential and I believe that the community needs to have a blank vote option in their polls in order for Jagex to have a real “assessment of the potential” of the new skill and its sub content.

Anyways, this is only my opinion and maybe shared by others.

Better,
Xpender

15-Jun-2014 04:22:10 - Last edited on 15-Jun-2014 17:02:56 by zKnightNight

Comedy
Nov Member 2013

Comedy

Posts: 377 Silver Posts by user Forum Profile RuneMetrics Profile
"A whopping 49%"

Yeah, because it was the only one that made sense with no option to vote no. This skill is stupid, as were the others. All that clutter, the mass change of the way the games work over one new skill which hardly any want anyway. No vote incoming.

15-Jun-2014 05:54:49 - Last edited on 15-Jun-2014 05:55:23 by Comedy

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