I have read the entire post and I havent seen anything which is worth spending the time/effort into this new, artisan, skill. (at least combat related, which a lot of people like about osrs) Let me give an example : the robes, dhide can just be replaced bij ahrims/black *hide. So why would you spend hours and hours to get these items without getting any form of advantage? They may be good for 1def pures but the majority of accounts are like 40+def at least. So this would be completely pointless. I remember the day dungeoneering came out ,the skill itself was rather a minigame in my opinion, but If you looked at the rewards there were actually some things which made the skill worth spending hours and hours on. Thinking about the chaotic maul/rapier/xbow/mage necklace/bone crusher/new prayers etz etz. I do like the idea behind this artisan skill, but unfortunately the rewards aren't good enough to participate. If there would be some good, combat related, rewards (like new gear/weapons with higher bonusses than bandos/tentacle even +1 or +2 str bonus would make the difference) I would support this, even though I would've liked to see an other skill pass the poll. But with these rewards it would be definitely a NO for me. They basically only give an advantage for low level players/skillers. Imagine what would happen if you would bring out an untradeable weapon which would have a max hit of 26 without gear on (while tentacle/whip has 25). This item wouldnt be overpowered at all but it would mean that at least any staker would be forced to participate in this skill, otherwise he would lose massive odds. That's what i'm talking about, it doesnt need to be overpowered to give a slight advantage over someone else, who doesn't have that particular item. Something worth participating in the skill
13-Jun-2014 18:04:44
- Last edited on
13-Jun-2014 18:29:19
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Y A N I