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Dev Blog: Artisan Skill Thread is locked

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Yamie Lynn

Yamie Lynn

Posts: 61 Iron Posts by user Forum Profile RuneMetrics Profile
Add things to current skills why must we need another skill..I feel like this is deja vu from years past. I think a lot of OS players are playing because they were not happy how the game took form of a new game now it is just happening all over again.

13-Jun-2014 16:18:52

Hopoffmy D
Mar Member 2024

Hopoffmy D

Posts: 62 Iron Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
How can we make it as good as slayer?

Slayer is great because of its diversity and the access to unique monsters as well as decent money doing each task
Ppl do slayer because its an absolutely amazing alternative to just camping at ankous or w/e monster and grinding away combat xp.
Slayer has the black mask which makes training combat skills much faster (+% increase in damage/accuracy) - Give artisan something similar to this. If it can help me fish sharks faster, that would be lovely! Slayer masters point system is also incredible imo which should be translated over to artisan if it so passes.

Unique monsters in slayer - Ppl continue to slay even after they reach 99 in combat skills because slayer's endgame gives you access to amazing creatures with great loot. There is no unique resource artisan gives access. What goal is there for me besides just crafting some idols or +1 hp lobsters? that's not really a deal breaker for me.


this. when i was first reading i was excited for the skill, ive been wanting to train my other skills up for a while now but i just couldnt drag myself away from combat for anything except rcing a bit. this skill would give me more incentive to go train these skills, i love that! however now that i think about it the rewards arent all that useful to me, as i dont want the idols to be in the game/ they wont pass anyways.

also i have a few other ideas ive been reading that i support; adding resource dungeons with artisian requirements, preferably with a bank close or inside so it makes it a viable spot for gathering. Id like to see some of the tasks be buyable but also some of them not, it makes sense this way and also makes some skilling more profitable. also i really love the idea of adding more skills (even all) to the task array and giving a choice between two different tasks so im not forced to train a skill i dont want to train to complete my task. also remove superior items/idols

13-Jun-2014 16:20:48 - Last edited on 13-Jun-2014 16:29:04 by Hopoffmy D

Haywood
Mar Member 2012

Haywood

Posts: 23 Bronze Posts by user Forum Profile RuneMetrics Profile
I was initially excited for this skill when i was reading the original concept, but now it seems boring and not fun to train. It was more interesting when gathering skills were added into the bunch and removing them wasn't in my best interest at least. If you add the gathering skills (Mining,Woodcutting,Fishing,Hunter) i will vote yes, but for now, it's a No from me.

13-Jun-2014 16:24:09

Runite

Runite

Posts: 4,140 Adamant Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
oh dear god. please stop.


^

A new skill is pretty much one of the most fundamentally "un-old school" updates you could do. No thanks.

13-Jun-2014 16:24:41 - Last edited on 13-Jun-2014 16:25:32 by Runite

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