Okay, first of all, to the players:
1. Please stop saying this is "forced on the community." You don't have to train any of the skills if you don't want to.
2. You don't HAVE to buy an item. Your character can run and collect. Go do it.
3. It is a "new" skill, in the sense that they are working to make it what we want. So give them some help here, instead of ragging their first draft.
To Jagex, some further considerations:
1. I think everyone else mentioned it, but it was the first thing that come to my mind too.
Please put gathering skills in.
I am a player who likes to find the best places to gather an item or get experience. However, I regularly switch it up for variety, and I think the skill offers this.
2. I think this does create "best in slot" items for one defense pures (clothing), which don't seem that hard to obtain. Same goes for the idols (new best way to train), superior arrows, and food. I think a better way to handle this would be higher
chance to get two of whatever item
is your task (based on artisan level) without using up the resources. If you got the increased experience too, it would make training slightly more viable and more interesting than no-lifeing it. Do away with the stuff that is trying to pull in combat.
3. Something else I thought of was the tools and in wilderness. If these can effectively replace up to rune, there is little risk taking to mine runite ores, chop ents, etc. Instead maybe put artisan specific resources with best spots to train in the wilderness. This would encourage people to spend more time there, rather than risk less. Obviously, this is tricky after you have already put so much in, but maybe it could be a artisan workshop, or resource cavern, or something?
4. The rewards system should be like slayer with tasks that you hate being blocked for points, increasing tasks you like, and "best" ways to skill, or items being unlocked after a good amount of work.
5.Unique unlockables at high levels.
14-Jun-2014 15:20:54