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Dev Blog: Artisan Skill Thread is locked

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Inactive Acc
Feb Member 2014

Inactive Acc

Posts: 96 Iron Posts by user Forum Profile RuneMetrics Profile
the reason why i voted yes on artisan is because it also included skills like fishing , woodcutting , hunter , mining

ofcourse if you have a task like cut 150 mage log the xp in artisan could be changed because this is slow.



but now its only buyable skills and all the skills that you told us about on the skill poll are almost all gone..


its the reason why i voted yes on artisan , but now its like that you lied to us :(


i will vote no for artisan this time. this will not help the game.

14-Jun-2014 09:47:27

On The Pip
May Member 2022

On The Pip

Posts: 49 Bronze Posts by user Forum Profile RuneMetrics Profile
Tip for Artisian (If it does pass) for this new skill.. i think .. the xp rates should be considerably low to an extent of course, because Jagex, i know you know that there are a lot of no lifers on the OSRS that always grind best an efficient ways for exp. This is why i believe the xp rates should be lowered but if you are training Artisian in an efficient manor, you can gain the best xp possible for your level... because people now days just get 99s so quickly, and its like they dont even mean anything.. HELL in RS3 i got 99 RC in 1 week at runespan on a level 3... Like seriously Jagex RC is meant to be one of the more difficult skills, like Artisian should be so when you see someone with 99 Artisian, other players could be like "Oh wow! thats crazy! man well done" as there should be a seance of accomplishment to a 99, there are not many 99s that give that feel of achieving max level anymore, for example 99 cooking takes 1-2 weeks depending how much you play.. sure if you are a new RS player that would be amazing but its so AFK.. and has a REALLY INSANE! XP rate ... it just feels like well theres another 99 to cross off the list..

so hear me out jagex and think about the xp rate carefully for Artisian and make it a skill that you need to work hard and efficiently for, so that seance of accomplishment can be achieved once reaching max level.


Regards
Mugzy


*****EDIT*****

I also think... though.. if you complete the skill faster..or task so to speak.. you get like higher xp .. or something like that because you are training it efficiently.
but i dont like how people will just buy their way to 99 artisian

14-Jun-2014 10:03:04 - Last edited on 14-Jun-2014 10:06:38 by On The Pip

On The Pip
May Member 2022

On The Pip

Posts: 49 Bronze Posts by user Forum Profile RuneMetrics Profile
i agree this is quite silly (stupid) ... of this happening.. as i thought we could and only train!! for Artisian, now we could just buy stuff and level it up faster therefore a waste of time

14-Jun-2014 10:04:46 - Last edited on 14-Jun-2014 10:05:15 by On The Pip

cVesper

cVesper

Posts: 813 Gold Posts by user Forum Profile RuneMetrics Profile
I love this idea. Every single part about it. The fact that it is what people call the "buy able" skills will add heavy competition to the game and help pull gold out of the economy. Also if it was all just gathering skills then it would be nothing but an absolutely over powered money maker. And to people saying they don't see the point of having a high artisan level; to them I say this. Ill be having twice the fun doing my regular favorite skills which are every one on this list (aside from cooking) while I'm gathering nodes in the process with my new Node outfits. Then I can turn around and sell the combat idols, new clothing, etc. from the mass amount of nodes ill be collecting with a higher and higher artisan level. And the beauty of it all is it's not combat oriented or gathering oriented but it's rewards still augment those two parts of the game as well. The only disagreement I have that someone earlier stated us farmed cotton sounds much harder to gather than flax bots pick that you can spin 1,000 of per hour being the highest teir materials.

14-Jun-2014 11:38:07 - Last edited on 14-Jun-2014 11:40:43 by cVesper

cVesper

cVesper

Posts: 813 Gold Posts by user Forum Profile RuneMetrics Profile
And as for people not wanting to train this skill or vote yes for it simply because their main focus on OSRS is PVM builds or PVP builds then know that it's just a non combat skill that you don't HAVE to train. Yes it could effect your account because people have a 15% boost or whatever but don't be so close minded. If no one did slayer for some similar distaste of the skill then we would all be running around holding dragon scimitars and climbing boots! You don't have to train slayer either to be a good PVP account, but having its rewards, such as weapons and armor, will effect you. The same goes for idols and superior arrows. Those that slay reap the rewards of tridents, whips, dark bows, and metal boots just like the artisans would with idols, superior gear, and new clothing to make for pures.

14-Jun-2014 11:49:55

More Larss

More Larss

Posts: 351 Silver Posts by user Forum Profile RuneMetrics Profile
The concept is brilliant, and has potential to be as popular as Slayer is. Here are my humble opinions on how and why.

Make it rewarding - like slayer. You have slayer only monsters like abyssal demons and cave krakens that you can't harm unless you've spent a lot of time grinding slayer. And the rewards have impact the game majorly. Like the legendary Whip, and the staff of the dead. For Artisan, make items that only a real craftsman can make use of. Perhaps a new tree, fish, rune, farm patch or something totally new but in the spirit of what I mentioned above.

In regards to the above post. Maybe new resources that require potentially very high Artisan and the existing artisan-like skills that can be used to make very rewarding items.

Make it useful - like slayer. Don't make rewards tradable. If I could pay 100k for access to abyssal demons I wouldn't train slayer. Also, the whip would drop in price. Of course, the whip is tradable, but the art of getting it isn't. Something similar should be brought to the Artisan skill.

Make it slow - like slayer. It sounds to me as you have this in mind, but I just want to point out the importance of this. Making the skill slow will make it prestigious and a lot of players will enjoy it more - ironically some might say. It will also fit well with the great rewards this skill should bring to the player.

My point here is to design it much like slayer - and we all know how important slayer is to the game. I'm sure you'll pull it off. Artisan has the potential to become a favorite.

14-Jun-2014 12:36:17

Mole Mom
Jan Member 2024

Mole Mom

Posts: 200 Silver Posts by user Forum Profile RuneMetrics Profile
This sounds great! It's like slayer (only reason i play osrs) but with skills rather than combat. I can see this encouraging me, as well as many others, to be more active in the game. Those who don't like it, will this skill really hurt you in any way? It's rewarding to train, especially when you have high cooking, due to the crazy new food buff. As for the runecrafting, those who have mastered runecrafting can make a HUGE amount of money from crafting nature runes, or law runes. I am loving every part of this, however the clothing things seem pointless.
Also, as for those statuette things that give damage buffs, don't you think 15% is a little... overpowered? i would limit it to 10%, as 15% seems way to high. also, does it only give you a buff when killing that mob, or can you kill others? I.E. use the goblin one to kill wolfs more efficiently. I only ask this as i don't see people making high level goblin ones, getting 15% damage buffs to kill... goblins -.-

I encourage all to vote YES on this skill, as even if you don't like it, it isn't like dungeoneering, where you HAD to train it or else you will get overpowered in pvp; this skill gives little benefit to people, unless you have true dedication for it. Besides, it sounds as though the oldschool team have worked hard on this, and i would hate to see all that hard work go down the drain because a few individuals would rather have sailing, or they want the game to stay the same...

Finally, may i remind you that godwars was hated by a lot of the community at one point, but once it was released, more people came back than quit. It's innovative skills like this that make the game grow; do you really think that making better food or a little silk cape is going to ruin the game? HELL NO! it will give people something else to do, when they are bored or just don't have anything else to train. It gives people a reason to train skills that they are already 99 in.

I vote
YES

14-Jun-2014 12:54:07

Mole Mom
Jan Member 2024

Mole Mom

Posts: 200 Silver Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
The concept is brilliant, and has potential to be as popular as Slayer is. Here are my humble opinions on how and why.

Make it rewarding - like slayer. You have slayer only monsters like abyssal demons and cave krakens that you can't harm unless you've spent a lot of time grinding slayer. And the rewards have impact the game majorly. Like the legendary Whip, and the staff of the dead. For Artisan, make items that only a real craftsman can make use of. Perhaps a new tree, fish, rune, farm patch or something totally new but in the spirit of what I mentioned above.

In regards to the above post. Maybe new resources that require potentially very high Artisan and the existing artisan-like skills that can be used to make very rewarding items.

Make it useful - like slayer. Don't make rewards tradable. If I could pay 100k for access to abyssal demons I wouldn't train slayer. Also, the whip would drop in price. Of course, the whip is tradable, but the art of getting it isn't. Something similar should be brought to the Artisan skill.

Make it slow - like slayer. It sounds to me as you have this in mind, but I just want to point out the importance of this. Making the skill slow will make it prestigious and a lot of players will enjoy it more - ironically some might say. It will also fit well with the great rewards this skill should bring to the player.

My point here is to design it much like slayer - and we all know how important slayer is to the game. I'm sure you'll pull it off. Artisan has the potential to become a favorite.

Well said, well said.

14-Jun-2014 12:56:20

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