After reading about this new skill, and reading everyone else's comments, I would have to vote no to this update.
One issue is the damage increases. Bosses are already easy enough to defeat without a 10% of 15% damage increase. Further, the damage increases would likely not be welcomed by the pking community. Abyssal tentacles are already capable of dealing 49 damage with strength boosting gear, armadyl godswords can deal 80, Dark bows can deal 96, and Dragon bolts(e) with crossbows can deal in the range of 65. The idols, and superior items like Dragon arrows (s), would make the amount of damage capable of being dealt very high.
Another issue is the games economy. Many resources and supplies have raised in value since the removal of the bots. This skill will cause many of these items to raise further, as they will be needed to train the skill. This is good for players who enjoy gathering and creating items, but also bad for players who enjoy PVM and PVP over skilling. The prices of supplies are high enough that skillers are making good money already, while activities like PKing and even PVMing can be not profitable if a rare drop isnt received. The new skill would make this worse.
The last issue is the rewards. Outside of the boosts in combat, I don't think the rewards for training this skill are good enough that players would see value in training it. Perhaps items that boost exp in other skills like woodcutting and fishing would make for suitable rewards? Or even items that just make training other skills easier similar to what was envisioned in the tools for 1 attack players.
This skill would probably be voted in with some tweaking, but maybe it would be a better idea to slow down on the updates or turn them in a different direction. I would prefer new mini-games like Clanwars or new challenges like bosses and dungeons to overcome rather than updates that change the economy or introduce stronger combat mechanics.
13-Jun-2014 17:16:34