I think the rewards system in the blog should be scrapped. Make it more like Slayer rewards.
For example, if you have a higher artisan level, make it so you can fish for a new kind of fish which requires an Artisan level of 50, or you get a new farming patch with a new type of vegetable when you are higher than 60 Artisan. Stuff like that.
It should not have any combat related rewards whatsoever. And I will vote NO on the whole skill if this is not true. There's a reason why overloads were removed from pking in Runsescape. You shouldn't need to train herblore to an ungodly level in order to have a fighting chance in PVP.
My thoughts:
Creature Idols - No. They help combat, and they are way too complex. If you want idols, make them buyable with artisan points and make them help with skilling stuff. Maybe like urns in Rs3.
Artisan tools - Yes. Much like slayer rewards. Earned through skilling and they help you when skilling.
Inspired carvings - Possibly. This is the right idea, but again too complex. How about instead you can buy a necklace or gloves that gives you extra ore while mining and it crumbles to dust after it gives you X amount of ores?
Superior Items - No. For fletching and cooking, this is just lame. Who wants to have extra items which are barely more powerful than regular ones? For runecrafting, it's OP. Always having a chance to make more runes? Instead, how about an item that helps you with runecrafting, but degrades (like runecrafting gloves or altar tabs or other things from the GOP rewards shop in regular RS).
Clothing - Probably not. Again, way too complex. If there is a clothing reward, let them just buy it with the motes. If you want to make them tradeable, that's OK too, but if they are tradeable, then I think they should have an artisan level requirement to wear them. But none of the clothing rewards should give combat bonuses. Artisan is about skilling, not combat.
15-Jun-2014 17:39:50
- Last edited on
15-Jun-2014 17:47:29
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27cass