Motes
*Very annoying to have an inventory space wasted carrying motes while completing a task.
Idols
*Sounds like a bad idea to make production skills affect combat (remember overloads?)
*How long do the motes even last?
Artisan Tools
*Good addition for skiller pures.
*Needs a dragon equivalent.
Inspired Carvings
*What is the percent chance of receiving double ores?
*It most likely isn't worth making a runite carving considering you may only mine 4 extra runite ores. I can see this as maybe being dead content except for iron.
Superior Cooking
*Higher healing, okay... as long as it is tradeable.
*Higher boosts, no.
Superior Fletching
*This will disturb PVP by making skilling directly affect combat.
Superior Runecrafting
*No... this will upset the rune/essence market too much.
Clothing
*Artisan clothing is a good idea.
*Pure armor.
Suggestions
1) Idols should be changed to totems. Totems are an item that is carried in the inventory and when lit increases the collection rate of a certain skill. Totems are permanent and go out (need to be relit) after a set amount of time. Lower tier totems can be upgraded to higher tier totems. There would be four types of totems, one for Mining, Fishing, Woodcutting, and Hunter. (Maybe they can have charges and be recharged with Motes.)
Wood Totem
Metal Totem
Camouflage Totem
Aquatic/Water Totem
2) Include a Master Artisan's Axe/Pickaxe for dragon equivalent. Costs 20 steel bars, Magic logs, 750 Motes of Inspiration, 80 Smithing + 75 Artisan.
3) Lower the ore cost of the inspired carvings down to one ore. The cost from the motes is more than enough. Otherwise the inspired carvings become less beneficial the higher tier carvings you make. That ore increase the number of ores mined.