I don't think I could vote for any version of this skill. It will take up much more bank space to store items needed for assignments and the superior versions of food/arrows. The rewards don't seem worth the work/bank space.
Assignments: Clearly some assignments will give much better xp than others; who wouldn't prefer a cooking task to an rc task? A construction task could be very expensive compared to some of the other tasks. There will be guides stating what skills you should and should not level to certain points to get the best Artisan assignments. If a point system is used, I see a lot of opportunity for gaming the tasks to obtain the best assignments.
Rewards seem uninspiring overall.
Idols: How long does their effect last? 5 minutes? 1 kill? 100 kills? How will we keep track of the time/kills left? Will they stack in your inv so you can carry lots of them? In the ingredients list, where it says, for example, 15 motes, wolf bones, oak logs, is that 15 of each or 15 motes plus one each wolf bones and oak logs? Wolves, goblins, even to some extent giants and ogres: these aren't all that hard to kill, and might not be worth bothering with idols to kill them if the cost/inconvenience is too high. I might use dragon idols, probably not the others.
Artisan Tools: No benefit to most players, and a 1 inventory space savings for the rest while they are mining/wcing.
Superior food items/fletching: Looks like it will double the amount of bank space I devote to food/arrows, since now I will have 2 variations of each type to store. The increase in hp healed by the food isn't very impressive.
Superior runecrafting: Runecrafting is hard work but maybe the most profitable skill in the game. Adding more runes via more multiples will reduce prices, but also reduce the rewards for training this very slow-to-level skill.
Clothing: Looks like mainly items for pures, for getting more motes, and for creating superior items. Overall, yawn.
15-Jun-2014 16:44:38