i like the idea of a new skill, but i don't like that you can't choose what you do. that's why i liked the other skills more. if i don't want to do farming in forestry, the forest wouldn't be 100%, but that's not a main problem. if i get a farming task, i can't do anything.
a NO, unless the skill changes quite a lot
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I'm sorry but I think that the concept of this skill has been completely ruined. This skill greatly depends on other skills and loses its independence. Yes we have skills like Fletching where you can make bows to use for ranging however making that bow depends on your fletching lvl not your ranged lvl. Using the bow depends on your ranged lvl which is how it should be. Fletching is independent but uses other skills to help create items and this is how Artisan should be.
The concept here has turned Artisan into a Slayer meets Dungeoneering skill which in a word 'Sucks". You should not be forced to use those other skills just to raise Artisan.
15-Jun-2014 10:17:04
- Last edited on
15-Jun-2014 10:26:14
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Es vloaminge