It's quite obvious that this isn't going to pass, and the only reason that this one was the "best" out of the five was that the other ones weren't so great. I think it would be cool to incorporate some sort of new way to train combat. For example, there's slayer to train your tasks how about something that incorporates what each part of the combat triangle has to offer. Something like absorption that connects to the hitpoints skill. Like the higher your hitpoints are the more damage you could soak up, which is similar to strength in that the higher your level is the more you hit. Possibly something linked to magic; for say, black magic (Yeah creative I know), but lets say ice barrage normally would freeze someone it could maybe hit more instead of freezing. For attack the only use in training it would be to wield new weapons. Maybe to make it more appealing we could incorporate weapon effects the higher the level you are. What I mean is, you've gotten to 75 attack, and after that it's completely useless to train it, well to balance melee with black magic it could be when you hit 85 attack the godsword you wield will have an additional effect, what? I don't know not anything to overpowered though. This would make for a bigger increase of people actually training the attack skill instead of just training strength. Next, ranged already isn't widely used other than maybe using void on people. Well, just like ancient magiks there could be a possible new quest that would have a ranged "spellbook" (not really) that could stun people for * seconds.
10 ranged-2 seconds
20 ranged 3-4 seconds
Etc...
And finally prayer, well I like piety and all, but what do I do after 70 prayer? There's nothing at all to make it worthwhile. This could be the "evolution of prayer" taking it one step to the next level. Nothing really in mind because prayer is too delicate to mess with like with the bones market.
...And Done
14-Jun-2014 20:53:35