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Dev Blog: Artisan Skill Thread is locked

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PokeMaster43
Feb Member 2013

PokeMaster43

Posts: 101 Iron Posts by user Forum Profile RuneMetrics Profile
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If this gets in the game, I quit.


I can tolerate most updates, but I agree. I didn't come back to play a continuation of Rs2, I came back for Old School RS. A new skill is really crossing the line into what is not "old school". What a waste of time.


One thing you do not understand is that we did not ask for an oldschool version of runescape. We asked for pre-eoc, thats all. The most recent backup file they had and could use to remake the game for us was from 2007 so this is what we got. It was not possible to remake another version from 2008, or 2009, or 2010 and so on without graphically updating and re introducing a lot of content that was not yet released on 07 which would take way too much work without knowing the game would be successful and still is today as we do not even expect a graphics update because they would have to basically rework and work over the entire game. Not that a graphics update is needed or wanted particularly but you get the point.

14-Jun-2014 19:14:09

Whale
Jan
fmod Member
2007

Whale

Forum Moderator Posts: 4,226 Adamant Posts by user Forum Profile RuneMetrics Profile
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@Mod Mat
It seems to me that a blank vote option is necessary to allow true feedback since it is impossible to have an opinion on every subject considering the amount of content in OSRS.

Why don’t the polls have a blank vote option?

Regards


Hey there Xpender,

I think that this thread is the main reason why. The existence of that thread makes extra options unnecessary. Of course, Jagex has the final word on what makes it into the poll based on what they think the best ideas are. The polls are clearly an assessment of the potential that the content could bring to the game and any poll result is ideally based on the players' overall judgment; this is presently done quantitatively (e.g., 75%+). Making the option to effectively add extra votes for additional feedback would definitely make things far too complicated, especially if they essentially added a new "poll option" where you can manually enter feedback as you are suggesting. It is far more effective and efficient for them to do it the current way in my opinion. Feedback can come later or along the way with dev blogs such as these; after all, that is one of their primary purposes IMO.

Anyway, these are just my thoughts. :P

Best,
Whale
Whale

Old School RuneScape Enthusiast

14-Jun-2014 19:24:56 - Last edited on 14-Jun-2014 19:26:28 by Whale

I pk4tw I
Nov Member 2018

I pk4tw I

Posts: 8 Bronze Posts by user Forum Profile RuneMetrics Profile
@Mod Mat K. I think that if you would like to promote skilling in runescape the best way to do so would be to give a boost to items which you create yourself instead of buying from somebody else. For example if you buy a swordfish it would heal 14 but if you put in the effort of training cooking and fishing to gather your own swordfish - it should heal 15 or whatever.
I think that the idea of creating a new skill which would allow the boosts, like the one with swordfish, is pointless because only a few skillers will train it (because they got nothing else to do but to skill) and as for the rest of the players I think it would be best for them to spend the time making money from bossing or pking and then simply buying the boosting items from the skillers.
So basically as for boosts and benefits - it has to be individual reward to every player for putting in the effort of training that certain skill because,for example, at the moment training skills like smithing isn't rewarding because players would simply rather to buy a rune platebody rather than getting 99 smithing... BUT if there was a boost to a rune platebody if the player created it for him/herself, then i think it would encourage players to skill. And therefore there is no need for Artisian to promote skilling, simply create a boosting system to self-created items!

14-Jun-2014 19:41:17

I pk4tw I
Nov Member 2018

I pk4tw I

Posts: 8 Bronze Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.

Existing skills should still be gives MINOR tweaks, such as adding a reward to the slayer point shop that allows player to see even more cool things like how the slayer helmet does now with the "monsters slayed" count.

Smithing
for example doesn't have any real benefits to players who train it, other than meeting certain quest requirements. Fletching being just the same, along with some other skills too.
These skills need small additions to them. Thing you can make at 70-99 levels. Things that
aren't tradeable
. Yet things that won't effect combat and other skills like overloads did back in the days. These things could even be 90% only cosmetic with little to no use at all anywhere. As long as it makes one feel, "it was worth getting that 85 smithing" or 90 fletching.
(


Yeah simmilar idea to mine, (you can have a look ^) It would be really cool if as an example players with say 80 smithing could create an untradeable weapon which would have same stats as for example dragon scimmy but maybe with a small boost or just a cooler design so it could be like a signature item for pkers. And as for skillers maybe they could create themselves stuff like golden pickaxe to show off their smithing level while training or maybe some cosmetic outfits.
Once again - no need for a new skill just tweak the existing skills to make them more rewarding to train. The reason slayer is very popular is because at high levels its very benefitial (whips, d bows, etc..) Make the rest of skills more benefitial and thats it :D

14-Jun-2014 19:56:22

Whale
Jan
fmod Member
2007

Whale

Forum Moderator Posts: 4,226 Adamant Posts by user Forum Profile RuneMetrics Profile
Doesn't it just seem like another slayer skill, but for skilling rather than combat? :(

Artisan masters... Provide assignments... To use your skills that you already have. Do I have this correct? I guess slayer gives perks to combat already. So along the same line of logic with giving perks with these new skilling opportunities, I would disagree vehemently with the effects [a.k.a. "benefits"] it could have on combat ( BOTH PvM and PvP). On the other hand, if it were to exclusively benefit skilling, then therein lies the future potential to wreck and imbalance the XP rates; I can firmly say that this is a huge fear of the OSRS community. They do not want their achievements devalued. However, I'm not going to be one to express quick judgment, as I know you are aware of this and have shown great consideration to us in most further additions to the game (e.g., carefully balancing XP rates in the rooftop agility courses). I'll be watching this.

I look forward to continuing to read others' feedback and thoughts, and seeing where this goes! Adding another skill to the Old School RuneScape experience is certainly no small feat. Obviously, a lot of hard work went into creating this content, so I don't want to be against the idea altogether; it could be quite good, or a total flop. My faith in the OSRS team is unbreakable, so I really want to see more of the content first. :)
Whale

Old School RuneScape Enthusiast

14-Jun-2014 20:02:31 - Last edited on 14-Jun-2014 20:12:17 by Whale

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