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Dev Blog: Artisan Skill Thread is locked

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Joaodg

Joaodg

Posts: 957 Gold Posts by user Forum Profile RuneMetrics Profile
I'm gonna vote no.
I might have voted yes if it would be a pking or astronomy skill instead.

Instead of spend time on this please focus on (by order of importance):
- Making f2p permanent to sustain the game on the long term
- Making the wilderness more active and rewarding for people who go there, making the npcs drop stuff that actually worth the time.
-And finally focus on getting cool content for the new land mass :D

13-Jun-2014 14:46:10 - Last edited on 13-Jun-2014 14:46:28 by Joaodg

MERCY 1337

MERCY 1337

Posts: 12 Bronze Posts by user Forum Profile RuneMetrics Profile
I think this is going to be very bad ... it's barely a new 'skill' you're just adding tasks to all the excisting skills just like divination and it totally does not fit into the rest of the skills we already have. this is just a task system to be honest.
I will still vote no for this.

13-Jun-2014 14:46:18

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13-Jun-2014 14:48:30

Fatcav2
Jan Member 2015

Fatcav2

Posts: 5,271 Rune Posts by user Forum Profile RuneMetrics Profile
You could change the 'task' system such that it requires xp gains.

Instead of 'Make 100 of x' it could be 'Gain 115482 experience in a production skill' or whatever. Give it the same xp rate as slayer (1/4 of xp gained is the amount of artisan xp you get)
It doesn't have to be 'production'/'gatherer' skill xp it could be done differently and encompass different skills. I've also no idea whether this would be more or less popular, it just appeals more to me personally and I wanted to illustrate a different way of looking at it.

13-Jun-2014 14:52:27 - Last edited on 13-Jun-2014 14:53:26 by Fatcav2

Seismos

Seismos

Posts: 243 Silver Posts by user Forum Profile RuneMetrics Profile
Am I the only one who wants this to be added? :/

As for not wanting to train certain skills, you could implement the system from the tasks in RS3 where if you have 99 in a skill, you can remove it from being given to you.
To prevent abuse, you'd want to set a limit on how many you can disable, so that people won't disable all but one or two. Only being able to disable 3 or 4 sounds good to me.

Having something like Slayer points would be good as well, with the ability to skip tasks and block individual tasks.

The only problem I see with the superior items is the arrows: You would want a lot of superior arrows, otherwise you'd have to use another inventory space to keep the normal arrows when you run out of superiors.

13-Jun-2014 14:56:16

kel3bek

kel3bek

Posts: 39 Bronze Posts by user Forum Profile RuneMetrics Profile
Due to all the bot nukes items like yew logs, gold ores, red chinchompas, dragon bones, etc... went up in price like crazy. Imo there should be more non-buyable skill tasks. The way it is now would make the prices go even higher. Everyone will be buying items to level up their Artisan skill instead of gathering items. I thought the purpose of Artisan was to bring supplies into the game? Yet there's not even woodcutting, mining or hunter on the list.

13-Jun-2014 14:57:10 - Last edited on 13-Jun-2014 15:02:05 by kel3bek

Heritage
Aug Member 2013

Heritage

Posts: 14,598 Opal Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Original message details are unavailable.
*starts reading*

Edit: Well, that looks disappointing :(


If you could say why, that would be grand.


I just don't like the concept of this, that it requires other skills. Just looks like Slayer version for skills with some extra things.

The extra damage seems way too overpowered if you ask me if it stacks with other bonuses.

I have some questions on this matter anyway, will they work on bosses? Imagine if the demon one works on K'ril and you can already hit 92 on that with a ags ( on task ). If so, do they work together with slayer helm/black mask imbue boost?

The same thing is for fletching dragon arrows, if these get even more powerful, you would be able to instant kill anyone that isn't using saradomin brews and that's for people with 99 hitpoints, meaning it would be even more powerful for pures. Hitting that high is rare, but it shouldn't be possible.

I do like the health boost on food, however. A chance on double runes isn't bad either, it just depends on how often. The tools look nice too.

13-Jun-2014 14:58:05 - Last edited on 13-Jun-2014 14:58:55 by Heritage

Mod Mat K

Mod Mat K

Jagex Moderator Forum Profile Posts by user
Original message details are unavailable.
Am I the only one who wants this to be added? :/

As for not wanting to train certain skills, you could implement the system from the tasks in RS3 where if you have 99 in a skill, you can remove it from being given to you.
To prevent abuse, you'd want to set a limit on how many you can disable, so that people won't disable all but one or two. Only being able to disable 3 or 4 sounds good to me.

Having something like Slayer points would be good as well, with the ability to skip tasks and block individual tasks.

The only problem I see with the superior items is the arrows: You would want a lot of superior arrows, otherwise you'd have to use another inventory space to keep the normal arrows when you run out of superiors.


How does that work Fatcav? Disabling skills you have 99 in?

As for the arrows, I see them as being particularly useful for PKers, I think they would be a good money maker.

13-Jun-2014 14:58:32

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