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Not much info regarding the sorts of tasks you can expect and whether or not you can choose which way you train it (ie.. why would I want to train it with skills I'm already 99 in? I don't want to train farming can I train herblore instead? etc. Slayer offers this choice)
Looking like a no.
You mean like they way you use the slayer points?
Now that you mention it, yes that does also apply.
Albeit in a slightly different way.
What I meant primarily was that when you get assigned a slayer task you can pick how you want to complete it. Training att/str/def/range/magic, you can do whichever you want. Here it seems as though you're forced into training... say, Farming when in actuality I'm not interested in training Farming 'cause I'm already 99 or I just flat out hate the skill etc
I think if there was an element of choice it'd increase the appeal. Maybe make it xp based or so that there are multiple ways of completing a task?
13-Jun-2014 14:38:56
- Last edited on
13-Jun-2014 14:40:31
by
Fatcav2
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The food and arrows will be tradable, as for additional XP for Runecrafting what do you think?
Depends on the maximum chance of crafting double runes
What if you're already crafting multiple runes, e.g. 7 airs per essence? Will those be doubled to 14?
"If good things lasted forever, would we appreciate how precious they are?" - Bill Watterson
Original message details are unavailable.
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Not much info regarding the sorts of tasks you can expect and whether or not you can choose which way you train it (ie.. why would I want to train it with skills I'm already 99 in? I don't want to train farming can I train herblore instead? etc. Slayer offers this choice)
Looking like a no.
You mean like they way you use the slayer points?
Now that you mention it, yes that does also apply.
Albeit in a slightly different way.
What I meant primarily was that when you get assigned a slayer task you can pick how you want to complete it. Training att/str/def/range/magic, you can do whichever you want. Here it seems as though you're forced into training... say, Farming when in actuality I'm not interested in training Farming 'cause I'm already 99 or I just flat out hate the skill etc
I think if there was an element of choice it'd increase the appeal.
That makes sense to me, what does everyone else think?
I'd also swap the usage between linen and cotton, cotton appears to be much harder to produce (harder to obtain the raw material), so it'd make more sense if the higher-levelled material was also more difficult to produce. Or have linen require a raw material that is harder to obtain than cotton.
"If good things lasted forever, would we appreciate how precious they are?" - Bill Watterson
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That makes sense to me, what does everyone else think?
Perhaps if masters offered multiple Artisan tasks you could pick from at one time, or if they offered a few rerolls?
The Slayer Point system would be good too.
"If good things lasted forever, would we appreciate how precious they are?" - Bill Watterson
Original message details are unavailable.
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The food and arrows will be tradable, as for additional XP for Runecrafting what do you think?
Depends on the maximum chance of crafting double runes
What if you're already crafting multiple runes, e.g. 7 airs per essence? Will those be doubled to 14?
I see the chance of getting double runes applying to each rune you generate. So if you get 7 airs with one essence, you'll have a chance to double each one.
I am afraid I am going to vote no as well. It doesn't give me a feeling of "Wow! I can't wait to train this skill due to how it integrates with the game.". Forcing you to train useless skills to train another skill doesn't make it fun.
If you had to choose 5 more skills to ask us to choose from, what skill suggestions would they have been? It seems the 5 choices we were given involved assets which was already existing in the game or could easily be modified to suit the skill.
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13-Jun-2014 14:44:50
- Last edited on
13-Jun-2014 14:46:31
by
Davidd
I think what you should have done was to pick 5 and ask which one of them you'd like.
Also put an option none of the above, if none of the above had reached over 25% you'd pick other 5 and so on.