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Dev Blog: Artisan Skill Thread is locked

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kel3bek

kel3bek

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Due to all the bot nukes items like yew logs, gold ores, red chinchompas, dragon bones, etc... went up in price like crazy. Imo there should be more non-buyable skill tasks. The way it is now would make the prices go even higher. Everyone will be buying items to level up their Artisan skill instead of gathering items. I thought the purpose of Artisan was to bring supplies into the game? Yet there's not even woodcutting, mining or hunter on the list.

13-Jun-2014 15:02:33

Mod Mat K

Mod Mat K

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*starts reading*

Edit: Well, that looks disappointing :(


If you could say why, that would be grand.


I just don't like the concept of this, that it requires other skills. Just looks like Slayer version for skills with some extra things.

I also don't like the items that increase damage output, seems way too overpowered if you ask me.

I have some questions on this matter anyway, will they work on bosses? Imagine if the demon one works on K'ril and you can already hit 92 on that with a ags ( on task ). If so, do they work together with slayer helm/black mask imbue boost?

The same thing is for fletching dragon arrows, if these get even more powerful, you would be able to instant kill anyone that isn't using saradomin brews and that's for people with 99 hitpoints, meaning it would be even more powerful for pures. Hitting that high is rare, but it shouldn't be possible.

I do like the health boost on food, however. A chance on double runes isn't bad either, it just depends on how often. The tools look nice too.


It is effectively slayer for other skills, so at least we are on the same page there. As for specific balancing issues, we will make sure nothing results which is over powered which will happen during the balancing phase of the project.

As for the idols, I see these as being very useful for boss hunting and in particular some of the large bosses you'll see in the future.

13-Jun-2014 15:03:22

Fatcav2
Jan Member 2015

Fatcav2

Posts: 5,271 Rune Posts by user Forum Profile RuneMetrics Profile
@Mat - That solves 1/2 problems! It's also a good way to incorporate points - you can spend x amount of points to block tasks in skills you have 99 in (this will stop people from just insta-blocking all but a couple of skills straight away and getting really fast xp in the easiest buyable)

The other issue I have is the fact you're forced into training certain skills you might not want to. This will put people off (also as mentioned earlier, there should be more non-buyable skills up there, having to buy all these annoying supplies etc would be very off-putting too)
However, this could be another use for the points. You could spend y amount of points (+ a certain amount of gp if you want to make a money sink out of it) to temporarily block tasks relating to a certain skill. You could cancel and then re-block however many times you want but you'd have to pay for it each time.

If these two things could be implemented it'd be looking pretty good imo.

13-Jun-2014 15:03:53 - Last edited on 13-Jun-2014 15:05:02 by Fatcav2

Mod Mat K

Mod Mat K

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@Mat - That solves 1/2 problems! It's also a good way to incorporate points - you can spend x amount of points to block tasks in skills you have 99 in (this will stop people from just insta-blocking all but a couple of skills)

The other issue I have is the fact you're forced into training certain skills you might not want to. This will put people off (also as mentioned earlier, there should be more non-buyable skills up there, having to buy all these annoying supplies etc would be very off-putting too)
However, this could be another use for the points. You could spend y amount of points (+ a certain amount of gp if you want to make a money sink out of it) to temporarily block tasks relating to a certain skill. You could cancel and then re-block however many times you want but you'd have to pay for it each time.

If these two things could be implemented it'd be looking pretty good imo.


I agree, we'll work on a points system to give players more control over what they are doing before we poll this.

13-Jun-2014 15:06:02

Heritage
Aug Member 2013

Heritage

Posts: 14,598 Opal Posts by user Forum Profile RuneMetrics Profile
Alright, that's great then.

Well, if there are stronger bosses coming, then it should be great. I just don't want that God Wars items reach a even lower price, some of them are already getting cheaper and cheaper without this.

Thanks a lot for your reply.

13-Jun-2014 15:06:42

Mod Mat K

Mod Mat K

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Like the idea apart from the idol part, also with the cost of skilling supplies rising like crazy this would only make it worse :/


The thing about the cost of supplies rising is that it gives the opportunity for players to make money off the collection skills. That's a win/win in my eyes.

13-Jun-2014 15:07:40

Memberr
Jan Member 2024

Memberr

Posts: 627 Steel Posts by user Forum Profile RuneMetrics Profile
I dislike this because it will be so annoying to train, if this would have been for gathering skills I wouldn't mind training as much, but for this I'll need to constantly be buying weird items. Zaros is evil: "Zaros plainly requested the use of twelve legions of demons. (..) Zaros offered the secrets of travel between the worlds, to allow the Chthonians to devour whole new races rather than be reduced to preying on each other." From Sliske's Memory

13-Jun-2014 15:08:07

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