@Mat - That solves 1/2 problems! It's also a good way to incorporate points - you can spend x amount of points to block tasks in skills you have 99 in (this will stop people from just insta-blocking all but a couple of skills straight away and getting really fast xp in the easiest buyable)
The other issue I have is the fact you're forced into training certain skills you might not want to. This will put people off (also as mentioned earlier, there should be more non-buyable skills up there, having to buy all these annoying supplies etc would be very off-putting too)
However, this could be another use for the points. You could spend y amount of points (+ a certain amount of gp if you want to make a money sink out of it) to temporarily block tasks relating to a certain skill. You could cancel and then re-block however many times you want but you'd have to pay for it each time.
If these two things could be implemented it'd be looking pretty good imo.
13-Jun-2014 15:03:53
- Last edited on
13-Jun-2014 15:05:02
by
Fatcav2