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Dev Blog: Artisan Skill Thread is locked

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Lewis Shoot
Oct Member 2005

Lewis Shoot

Posts: 3,825 Adamant Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
And to everyone submitting responses like "I will cancel membership" or "this is stupid"...please stop. This is a dev blog and they are looking for feedback, not hate! Give some constructive criticism. Shees*

But if you dont even want it why bother?

Its like if you're offering me ice cream, and I dont want ice cream, but you're insisting I choose the flavour just in case I change my mind
RIP Forums :(
Finally we have signatures in the surprise forum update. I'm Lewis, I play Old School & I've been playing since 2005.

13-Jun-2014 20:51:04

Supemagem

Supemagem

Posts: 4 Bronze Posts by user Forum Profile RuneMetrics Profile
I think the artisan skill is cool but I think a skill that adds more balance to the combat triangle or adds new depth to the current skills would be more needed. I do think that this skill is innovative though but not functionally relevant .

13-Jun-2014 21:00:05

Kernautist
Mar Member 2024

Kernautist

Posts: 4,908 Adamant Posts by user Forum Profile RuneMetrics Profile
As I said originally, I'd first read the detailed blog before voting, in an attempt to not be biased.

I've just finished reading the entire blog and I'm still gonna say that I really don't wish to see this in game. Therefore, my vote will be no. However, I do appreciate the effort and attempt to be original, but I'm really disliking the idea. Sorry!
Realists Clan - FC: Realists

13-Jun-2014 21:00:21

E Mc73

E Mc73

Posts: 382 Silver Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.

(not to mention the attempt to make shooting stars an skill, the dungeoneering forest and the mining/rc/mag training area), is the same mistake as in dungeoneering,


Did you actually read beyond the titles? I don't think there is anything that could be considered unique under those conditions.

13-Jun-2014 21:01:54

Pheonix I
Apr Member 2023

Pheonix I

Posts: 219 Silver Posts by user Forum Profile RuneMetrics Profile
Ehhh. We need something that is much more appealing and exciting to players. Artisan just forces us to train existing skills, not too original as we already have slayer. I'd love to see a new fun skilling experience such as what RS3 brings (dungeoneering, summoning)

Sorry but my vote is no.

13-Jun-2014 21:02:58 - Last edited on 13-Jun-2014 21:03:25 by Pheonix I

Donator Rat

Donator Rat

Posts: 84 Iron Posts by user Forum Profile RuneMetrics Profile
This wouldn't be that fun of a skill to train and honestly it's just slayer but for skilling. It's not very original and just for those reasons I would vote no.

What happened to HERDING? That idea sounded like it could seriously be turned into a skill.

13-Jun-2014 21:12:54 - Last edited on 13-Jun-2014 21:16:16 by Donator Rat

Kerberoz
Dec Member 2020

Kerberoz

Posts: 3 Bronze Posts by user Forum Profile RuneMetrics Profile
I think this is an amazing skill to be honest.... I really really like how it really adds to many more skills that aren't used as often and also gives that (s) stat on regular items making them unique, really like how they can also be tradable, I think over all it's a great idea, I can't wait for it to come out because I will be working on it to make it one of my first 99s.... The only thing that I wouldn't want the skill to change is the way the game looks and the graphic... I know there is some new clothing going to be added to the game but I would like for the clothing to not change the graphics of the game but other than that I think it's a great skill

13-Jun-2014 21:13:36

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