I'm really, really sorry old school team, but i've gotta say, that even you missed the point of your own contest, this was meant to be an skill, and you said yourselves that it should be original instad of trying to implement something from rs3, well, sadly, this "artisan" thingy IS an idea from rs3 (not to mention the attempt to make shooting stars an skill, the dungeoneering forest and the mining/rc/mag training area), is the same mistake as in dungeoneering, it's an skill based on training another bunch of skills without any idea of how it is an "unique" thing, in fact, tough i like slayer as an activity, even that one was like that, it's never fully explained how killing something over and over makes you capable of somehow hurting something you didn't hurt before, it's more like you are just amassing points that are traded in order to access something different, where i'm going, is that artisan is not an skill, in fact, i gotta admit that the idea of making a new skill is hard, there is absolutely NO skill that could be brough up that isn't either a minigame involving OTHER skills (rather than overlap with others, like agility + thieving) or just a branch of an skill made into a new one (summoning), the only one i can think of, is the gazillion different ideas related to "tame" creatures from the game, and that one would have to be made in a way that isn't just an animal version of farming. Of course, when this thing is polled, players will vote yes, because of the same reason players voted for it in the first place: it's quick exp in all other skills, and that's what matters right?
13-Jun-2014 20:48:39