Honestly half the kids who come on the forums - get on just to complain lm***. It's ridiculous. If you're going to just talk trash about the dev blog and not give any useful advice then seriously, loft off.
Anyways I'm all for new content in OSRS, because without it the game will become stagnant - it's just how MMOs work. The overall concept of Artisans is sound - although 'Artisans' branches into the various skills we already have, it can easily be expanded on and give our current skills more
depth
. Look at the buff that fire-making is receiving already, the thought process makes sense.
I think it's really nice how the OSRS team and the OD (original designer) tries to hit the entire playerbase by giving each niche population
something
i.e. pure skillers some new gear, idols for offensive PvM % damage, new food/ammo for pkers, etc. Although I think the skill needs a
bit more
...
Few tidbits:
1. Now, I'm sure the OSRS team thought of this already because they've already added the "superior fletching" & "superior cooking" (which both I really like). What about something like a mixture of
superior crafting and smithing
?
I know we're treading on dangerous waters here, but here it is anyways:
My suggestion is to add some sort of "reinforcing" system - which is essentially "+'ing" or "plus-sing" armors/weapons. Now before you dismiss this thought; I really think this is something to consider. I've played various MMOs (WoW, Tera, FF****, MS. etc) for a very long time (RS in particular for about 11 years). So I've seen it all really. The end goal for many people is to obtain awesome armours/weapons to look
badass
.
13-Jun-2014 20:05:05