This is not a skill, this is a task & reward system. in fact isn't there a task system extremely similar to this on eoc? where your assigned to do some tasks involving various skills and you get exp for doing them? This is that but with experience of its own, a level, and some new items.
everything that you want to do with this skill belongs as part of the current skills or in a "TASK SYSTEM"
Its a cool concept but it just doesn't fit the mold of a "SKILL". heck this wouldn't even qualify to be a mini-game or D&D imo. not to mention this would wreck the economy and make skilling even more of a pain than it can already be.
just add in a summoning replacement or improve existing skills. there is no reason to compel players to do things in the game that they don't enjoy just to train up some new skill that has 1 or 2 rewards they actually want.
all in all i give this a definite no (as a skill) due to the fact that it gives us alot more to do without adding hardly anything to the game. the rewards and system are cool but not something we need a new skill to implement.
HOWEVER:
this would be a fantastic addition if it weren't a skill but a task system with a point based rewards system where you could either unlock or buy bonuses in various skills with points earned by doing tasks in various category's of skills.
for example: you divide the skills into 4 or so category's of "combat, resource, production, & utility" and have tasks of each type give you points in that category.
when you've earned enough points in a category you can use them to unlock a bonus in one or all of the skills in it.
ex: 50k production points could unlock the " elemental rune bonus" that allows you the chance at producing bonus elemental runes and a chance at a slight exp boost when that bonus kicks in 5% or so nothing major.
100k resource points could allow you to unlock a passive bonus for: (wc mining hunter fishing etc.) that gives a chance at getting more than 1 resource at a time.
13-Jun-2014 19:29:44