I really like the concept of this skill, but i have a couple of problems with it.
First up. The skills used to train Artisan should be primarily ressource skills, because it would be impossible to get some of the already scarce ressources, should everybody want to level Artisan AND the skill which the ressource was originally used to level.
Secondly: The exp. You level up Artisan by completing different tasks. The exp equals a part of the exp aquired by doing the task, and following that logic; who would want to complete a Runecrafting task? The exp would be extremly bad comparing it to something like maybe Herblore or Construction, heck even Woodcutting will be far superior.
I dont know quite how to solve this problem, but i'm thinking some sort of reward exp aquired after the completion of the task, reflecting the amount of work needed to complete the task.
The rewards don't quite match what i had in mind. I know it was a skill to help skillers make some cash, but i believe that we should get some areas only accessible with a high Artisan lvl or possible some new materials. The superior food isn't a bad idea, but the arrows would absolutely destroy pking.
Well.. that was just about what i had to contribute to the discussion with. I do support the idea of a skillers Slayer, but i find it very poorly implemented, so i hope Jagex will listen to its players, so we can make the best possible out of this intruiging skill.
Zantou
13-Jun-2014 17:38:50