Forums

Dev Blog: Raids Rewards 3

Quick find code: 380-381-316-65823377

Drakozi
Feb Member 2013

Drakozi

Posts: 27 Bronze Posts by user Forum Profile RuneMetrics Profile
This update so far is very disappointing. It really seems like it'll be dead content with how the rewards have been so far. I don't see value in the prayers other than rigour and augury. The wand was perfect before, it at least had a use better than the STOD. However, removing the dragon platebody was a great idea, I think it could be used more for somewhere else with more potential. I personally don't like how the elder maul lost its effectiveness that the last thread proposed. We were told the elder maul would be like a godsword but more accurate hitting, and now they removed that very thing that would made the item like a chaotic maul variant. The dragon sword won't be used anywhere except pures, I guarantee it. I think all these ideas except rigour and augury need to be rethought for the update. If not, well, then the zeah raids won't be something worth pursuing and will be a huge disappointment.

18-Aug-2016 21:01:35 - Last edited on 06-Oct-2016 03:32:26 by Drakozi

Neuro

Neuro

Posts: 1,650 Mithril Posts by user Forum Profile RuneMetrics Profile
I'm still loling at these rewards... These raids are supposed to be the new high level pvm content (requiring atleast 5 people) but the rewards are truly disappointing. Are we going to end up splitting a (max) 50m-60m reward with 5 people? Where's the logic here? Might as well stay at corp and camp an ely.

These prayers are ridiculous. Just add curses as a reward already..

19-Aug-2016 03:11:25 - Last edited on 19-Aug-2016 03:13:09 by Neuro

Balerion
Jan Member 2019

Balerion

Posts: 1,890 Mithril Posts by user Forum Profile RuneMetrics Profile
Don't know if this came up already, but regarding the rewards presented on the livestream with Mod Ronan, instead of making the armour be repaired by coins, make it use older armour like Bandos, Armadyl and even Ahrims to create an item sink for those items. Would serve as an item sink for those items same like the Tentacle did for Abyssal whips. If its needed make the repairs require the older armour and gp as well.
Clan Leader Knights Of PvM

19-Aug-2016 11:28:50

pik11chu
Apr Member 2023

pik11chu

Posts: 413 Silver Posts by user Forum Profile RuneMetrics Profile
make the maul like the chaotic maul with 5 less offensive crush and 5 less strength bonus.
the wand should have +15% damage increase if it's not going to have any melee offensive bonuses. the dragonhai robes should have ATLEAST the same defences as mystic's.
Make all the gear untradeable.

PS- remove the karamja general store (pumps billions of gp into the economy daily)

19-Aug-2016 19:00:48

pik11chu
Apr Member 2023

pik11chu

Posts: 413 Silver Posts by user Forum Profile RuneMetrics Profile
make the maul like the chaotic maul with 5 less offensive crush and 5 less strength bonus.
the wand should have +15% damage increase if it's not going to have any melee offensive bonuses. the dragonhai robes should have ATLEAST the same defences as mystic's.
Make all the gear untradeable.

PS- remove the karamja general store (pumps billions of gp into the economy daily)

19-Aug-2016 19:01:09

only50fps F

only50fps F

Posts: 69 Iron Posts by user Forum Profile RuneMetrics Profile
(I typed this somewhere else and now that I pasted it, it looks huge o.o)

I'm very disappointed to see a lot people only complaining about the rewards instead of trying to make them better. If you don't like something, explain why and how to improve it.

Since most these rewards look like they are made for the highest levels, I feel obligated to review these new item's since I'm maxed combat. I'll share what place I think they have in PvM and PvP.

I will make a new content suggestion thread to share some ideas on revisions of these items or even new ones. From how big of an update raids seem like, it's really lacking rewards. Raids sound like they're SUPPOSED TO be the BIGGEST BATTLES with the BEST REWARDS in game. So that's what I will create.

TL :D R (Just gunna put this short version up here first)

Maul:
PvM: Useless since bludgeon has better dps.
PvP: Poor man's AGS. Yet even worse than a ZGS. ( Although I bet it will be just as much as an AGS )

Wand:
PvM: Makes training magic faster! (Wait, didn't we just do that with new MM2 monkeys?) PvP: Are you ready to pay 30m for +3 more accuracy just for teleblocking!?

Robes:
PvM: You will be hit non-stop. But hey, at least you're a little more accurate.
PvP: Same as PvM.

Drag pl8: lol jk -Jagex

drag throw axe:
PvM: no.
PvP: upgraded insta spec blowpipe pre pvp nerf V2

Drag sword: (whats all this mid lvl content doing in my top tier pvm?)
I felt we were forgetting something... Thanks for caring for my OCD.

Prayers:

Preserve: Neat, original, and useful A+.
(Unless the cost of prayer pots this demands costs as much as just repotting)

Poison absorb: nty.
You should have to pay the consequence for not bringing an antidote.

Rigour: A+

Divine Grace: at this rate firemaking will be more useful than agility...

Augury: A+

Venom Absorb: same as poison absorb.

To be continued...

20-Aug-2016 02:14:19

only50fps F

only50fps F

Posts: 69 Iron Posts by user Forum Profile RuneMetrics Profile
Page 2

Elder Maul:
Since it has less DPS than the bludgeon, It's way too situational PvM wise.
(or maybe not useful at all)

The best thing to compare it to for pvp would be the AGS for obvious reasons.

The AGS has a 132 atk bonus (slash). The Elder Maul has a 120 atkbonus (crush).

Lets test this on the average high lvl pk setups. (theres too many things to test)

setup 1: dh, fire cape, glory, d scim, d defender, b gloves, d boots: 318 slash def, 301 crush def.
= Maul is 5+ more accurate if you account for defence.

setup 2: same as one but replace dh with torags legs, torso, and neit helm: 264 slash def, 246 crush def.
= Maul is 6+ more accurate.

In the strength department, the maul wins by 15.
If we test this with setup 1, the maul's max hit is 58 while the AGS's is 55. (calculated with oldschool dot tools max hit calculator) (potted with piety ofc)

So the maul is around 5 points more accurate, and its max is about 3 dmg higher. (I don't think people understand how small this is)

HOWEVER, the AGS has a spec you can use at least twice in one fight which deals 37.5% more damage with double accuracy. (2 incomparably better hits vs the maul)

Conclusion: The 2 extremely better hits the AGS offers far outweigh the small advantages the maul has in normal hits. Infact, the ZGS seems better than the maul at this point. (2 extremely more accurate hits with a max about 2 dmg higher than maul)

Suggestion: There's NO need for another 75 attack 2h ko weapon, we have those already. Plus higher cb's have the dh axe. But I do think everyone would like more variety in pvp so good idea, but just some other kind of weapon.
(like d claws that hit in mage like the korasi)
^ joke

20-Aug-2016 02:22:56

only50fps F

only50fps F

Posts: 69 Iron Posts by user Forum Profile RuneMetrics Profile
Page 3

Elder Wand:
In PvM, the wand is only the best at training mage. Which is pretty much the last thing we need. We already buffed mage xp rates with MM2 monkeys. That is more than enough.
(a lot of people think it's too much)

In PvP, the only thing its best at is teleblocking because it has the best accuracy and mage def. Each by only 3. Other than that it has 10% less damage and can't be used as a melee weapon effectively. (compared to the tsotd)

Conclusion: Yo dawg, I heard you like mage xp, so I made a BIS wand for your MM2 monkeys so you can get OP mage xp while you get OP mage xp...
In PvP it is way too situational (literally best for only 1 thing) with near no improvement (+3?... really?!?). The only time this would ever be useful is if you're pking with a team and all you do is teleblock in which, you'll maybe be 1/100 successful hits more accurate.
No point in adding items if they are basically the same as the ones already in game.

Suggestion: We really don't need a new magic weapon. It's great the way it is.

Kodai Robes:
PvM: You will hit a little more. In return, you will be hit A LOT more.
(insert you played yourself meme here)
And since you don't take dmg from barraging monkeys, it's best for that aswell.
(insert another yo dawg meme here)

PvP: Same as PvM. Except, like the wand, they're best for landing teleblocks. (why is this tbing agenda being pushed so much?) Other than that, pointless dead content.

Suggestion: EVEN IF they did have the same def stats as ahrims, it wouldn't be used in pvp because of how much it will cost. And the only real use for it in pvm would be for killing zulrah but gods forbid we make profit snake more efficient.
I would hold back on adding new mage armor till we get a couple bosses where mage would be useful.

20-Aug-2016 02:27:32

only50fps F

only50fps F

Posts: 69 Iron Posts by user Forum Profile RuneMetrics Profile
Page 4

Dragon Platebody:
It was a good idea to remove this from raids as a reward. It just didn't make sense being a reward from raids. It would be like adding party hats as drops from bosses. I don't remember the stats but I'm guessing its between rune and barrows and is more for cosmetics rather than combat.
Just had an idea while writing this, possibly have one of the bosses minions be dragons that you can kill separately (a room full of only them) and have them drop the new dragon items. That would make more sense than having the to-be strongest bosses in the game drop mid level dragon gear. Adding the platebody to the KBD and lava dragons drop table doesnt sound too bad either.

Dragon Thrownaxe:
It's safe to say this will only be used in pvp as a spec weapon. At 99 range, potted, and with prayer, its max is around 24 (29 with void). with anguish, maybe add +1 to each of those. At 36 ranged attack, with a 25% accuracy increase, if used with d hide and what not, seems a bit too accurate for how high the dps can be. Especially against pures. This sounds a lot like the G maul, high potential, but very inconsistent. I hope this is added to the tourny world for testing as I am unsure how strong this weapon is.
I get a feeling the community is going to have mixed emotions about this weapon and thus, not pass the poll. If that happens I suggest making it near identical to the gmaul so everyone can get a sense of how good it is. As I know that a lot of people have wanted a ranged version of the gmaul for a long time.

Dragon Sword (AKA the quest lazy persons d scim):
Pretty much the one new item everyone wouldn't mind being dead content. I think the reasoning behind the stats make sense. As it follows the same path as all the other swords in the game. It looks like its spec hits a little harder than the d long. Thus the 40% cost versus 25%. Which doesnt really make sense but then again It will probably cost more and its not like its going to be used really

20-Aug-2016 02:31:35

Quick find code: 380-381-316-65823377 Back to Top