"Charged zenyte jewellery would provide a passive healing effect. If you have a charged piece of zenyte jewellery equipped you will have a 10% chance of healing 5% of the damage you deal. This effect lasts for 10,000 successful hits. Once 10,000 hits have been dealt, the zenyte jewellery returns to its uncharged state and would require another onyx to become charged once more."
This effect lasts for 10,000 successful hits
This is not long enough. With an average attack speed weapon:
2.4ssec * 10000 hits = 24000 seconds of combat
24000 / 60 = 400 minutes of combat
400/60 = 6.6 hours of combat
Assuming the current price of an onyx, and this jewelry will SIGNIFICANTLY raise that price, the charged jewelry will cost:
3,085k / 6.6 hours =
463k per hour to use
singlehandedly.
This is excessive.
This kind of immense resource consumption for top-tier performance is exactly the reason I stopped playing RS3.
The only caveat I see being that these are exceptional for bossing, as zero hits are common and health regen is valuable.
Once 10,000 hits have been dealt, the zenyte jewellery returns to its uncharged state and would require another onyx to become charged once more
As far as my two cents go, I love the new best-in-slot jewelry
, but I think the effect needs to be weakened and the duration increased.
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Whereas the new ranged weapons are concerned? I would need to see stat numbers before making any decisions.
I would vote yes, but I want to see something done about the mass resource consumption of the enchantment.
"We seem to be annoyed with each other, and as fascinating as that is, it's irritating as hell." - John Lithgow