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Dev Blog: Monkey Madness II

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Shady712

Shady712

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Let me just start by saying i am a very active forum reader, who never takes the time to reply to anything, much less voice my opinion. But this is by far the most progressive update the old school team could have ever implemented. Its time to continue the legacy of oldschool while keeping the core gameplay alive. please keep the quests and quest reward system flowing and people will flock back with a heightened view of the "New" experience the nostalgic game has to offer. thank you keep up the good work




veteran member from 2004

27-Feb-2016 16:24:03

Gubzs

Gubzs

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"Charged zenyte jewellery would provide a passive healing effect. If you have a charged piece of zenyte jewellery equipped you will have a 10% chance of healing 5% of the damage you deal. This effect lasts for 10,000 successful hits. Once 10,000 hits have been dealt, the zenyte jewellery returns to its uncharged state and would require another onyx to become charged once more."

This effect lasts for 10,000 successful hits

This is not long enough. With an average attack speed weapon:
2.4ssec * 10000 hits = 24000 seconds of combat
24000 / 60 = 400 minutes of combat
400/60 = 6.6 hours of combat

Assuming the current price of an onyx, and this jewelry will SIGNIFICANTLY raise that price, the charged jewelry will cost:
3,085k / 6.6 hours =
463k per hour to use
singlehandedly.

This is excessive. This kind of immense resource consumption for top-tier performance is exactly the reason I stopped playing RS3.

The only caveat I see being that these are exceptional for bossing, as zero hits are common and health regen is valuable.

Once 10,000 hits have been dealt, the zenyte jewellery returns to its uncharged state and would require another onyx to become charged once more


As far as my two cents go, I love the new best-in-slot jewelry
, but I think the effect needs to be weakened and the duration increased.
----------------------------

Whereas the new ranged weapons are concerned? I would need to see stat numbers before making any decisions.

I would vote yes, but I want to see something done about the mass resource consumption of the enchantment.
"We seem to be annoyed with each other, and as fascinating as that is, it's irritating as hell." - John Lithgow

28-Feb-2016 00:21:40 - Last edited on 28-Feb-2016 21:37:39 by Gubzs

Mr-Wildstar

Mr-Wildstar

Posts: 753 Gold Posts by user Forum Profile RuneMetrics Profile
Hmm Most of this jewelry Minus the ring of suffering is something that is really made for pures. (Of course anyone can use it regardless.) The ring looks great for tanks and maxed players along with 30 defense semi-pures with that proselytes prayer armor. (for that extra prayer boost to keep it going.)

I do like the new ranged weapon that will make the once useless javelins useful for once. While I think they will likely to be slow as hell. Similar to the 2h swords. I do think they will have a nice amount of usage for both pking and some monster hunting.

This grand-master quest will be something that everyone will have a bad time on when doing the quest. Especially on pures as no defense would mean constant hits and damage.

I do look forward to the up-coming goodies to the OSRS.

28-Feb-2016 02:52:32

Louffe

Louffe

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This Quest is looking very promising. The game has needed a New Quest for the longest time.

2 timelines currently co-exist since Old School and RS3 are essentially alternate universes. Guthix hasn't died in Old School yet, which further supports this.
The games having different lore and events with newer updates would keep things interesting.

Having looked at the development blog quite in-depth and it's looking like a very good update already. "Handheld" ballistae are 2-handed as carrying them with 1-hand is unrealistic. Source:
Gastraphetes from Age of Mythology.
I am expecting Billastae to be either a 6-tick or 7-tick on rapid if they are designed to be "Accurate, Hard Hitting" weapons.

The Zenyte jewelery is personally a step in the correct direction, making Best in Slot jewelery, but I feel the numbers are personally a jump too big.
Compared to the Occult necklace being +12 Magic Offence and the Zenyte Amulet/Necklace mentioned being +15 in their respective Offences makes them better compared to the Occult necklace.
Having the new ones introduced reduced to +12 would make the styles equal.

Perhaps giving all 3 some Defence bonuses versus the same style. Larger Defence bonuses versus the style they are good against and negative Defence bonuses versus the style they are weak against would make these a more specialised piece of equipment and wouldn't hit the Fury as hard as it is the most relevant piece of gear.
The Ring is unique and I feel should have slightly better stats.

Zenyte passives are personally a big no from me or for the Ring only to off-set Offence for Defence respectively.

I am personally sad to see that Pures won't be able to do Monkey Madness 2.
Maybe allowing access to Ape Atoll through Fairy Ring (after Monkey Madness) could bypass the Defence XP?
This still disallows 1 Defence to do it however which is what peoples' issue with doing this. It also allows Crystal Halberd at 1 Def.

28-Feb-2016 16:52:40

Ashy Ketchum
May Member 2008

Ashy Ketchum

Posts: 94 Iron Posts by user Forum Profile RuneMetrics Profile
The concepts of an all defensive ring and a best-in-slot ranging amulet are good, since these do not yet exist and do not overpower any pre-existing item for said-slots. I wish you could re-poll it for just these two items and not all the Zenyte jewellery. I'm glad that Javelins will be put to use as well. I don't understand why you need to make Zenyte shards to use on an Onyx though. Just create a Zenyte gem in its entirety and leave it be with a new enchantment spell. The passive effect I don't agree with. I'm not fond of the magic bracelet and melee amulet. The magic bracelet defeats the purpose of Barrows Gloves. This new melee amulet, unlike the Berserker Necklace, which has a synergistic effect with Tzhaar weapons only, would be overpowering the Amulet of Fury for all instances of melee combat, thus damaging the Amulet of Fury. After giving it much thought, even though pures do consciously limit themselves, I do believe that this shouldn't be a final determinate in not allowing them access to the quest and its rewards. Pures are as much a part of this game as mains are.

- Ashy
Clan Wars World 129 Veteran
^_^

28-Feb-2016 17:52:46 - Last edited on 28-Feb-2016 17:55:30 by Ashy Ketchum

Ghosttalon
Oct Member 2020

Ghosttalon

Posts: 6,596 Rune Posts by user Forum Profile RuneMetrics Profile
A new old-school quest. Huh. Ok. *reserves judgment* I don't really care if pures have access or not. I'm no longer going to get into arguments about certain types of accounts limiting themselves by their own decisions. I knew, as a pure, exactly what I was getting into when I made choices for gameplay back in the day. Part of the fun was playing *with* those limitations. But pures now aren't pures then.

I like the ballistas, but then I was always an old school ranged junkie and felt that Ranged in RS2 consistently got slighted. So, I'm going to be interested in almost any ranged addition, "best-in-slot" or not.

Zenyte? = RS3 Hydrix. Not something new. Not a fan.

28-Feb-2016 18:55:57

Ghosttalon
Oct Member 2020

Ghosttalon

Posts: 6,596 Rune Posts by user Forum Profile RuneMetrics Profile
Rashford said :
HoorayForJay said :
Any chance of being able to wear the jewellery below 75hp? Even if it could give no stats to anyone below 75hp? Gotta play that fashionscape.


Opening soon in Old School: Solomon's General Store! For all your keepsaking needs!


LOL, I thought exactly the same thing on seeing that post.

28-Feb-2016 19:13:33

Gubzs

Gubzs

Posts: 1,509 Mithril Posts by user Forum Profile RuneMetrics Profile
Louffe said :
Compared to the Occult necklace being +12 Magic Offence and the Zenyte Amulet/Necklace mentioned being +15 in their respective Offences makes them better compared to the Occult necklace.


Occult provides significant magic attack bonuses whereas these amulets/necklaces do not provide any at all. ;)

It also provides a 10% damage increase, averaging 2-3 max hit.
The ranged neck is +5 str which translates to +1 max hit... sometimes.
The melee neck provides +10, whereas the fury provides +8. +2 str is about 1/2 of a max hit.

Pimienta said :
honestly rather than offering these garbage jewelrys that noone wants, just give us a new monster that is unlockable after MM2 that drops * claws. ill settle for that tbfh

Generalizing your opinion onto the entire population... sorry mate but you're wrong.
People do want this, myself included.
"We seem to be annoyed with each other, and as fascinating as that is, it's irritating as hell." - John Lithgow

28-Feb-2016 21:34:50 - Last edited on 28-Feb-2016 21:44:22 by Gubzs

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