Looks alright, although for the part about charging the Zenyte jewelry, a 10% chance of healing 5% seems low, if you consistanly hit 20s, every 10 hits you deal will only heal on one (which is your 10% chance) and if you hit a 20, 5% of that is only 1hp, now I don't know if this will make it heal 1hp still if you hit less than 20, because if you hit 19, 5% of that is less than 1(I'm assuming here that it will still heal 1 for under 20) but I feel like 1hp every 10 hits is very low.
At a cost of 3m for a fury, you get 10,000 hits. this means that your paying about 3m/10k hits which equals 300! Your paying 300gp PER HP! When you think about that that is insane!
I think if charging it passes, it should definitely be buffed for when killing monsters.
For pvming it should be a 15% chance of healing 25% of damage( Example: this would heal about 5 hp every 7 hits if you consistently hit 20s, which still would be 60GP PER HP HEALED)
If pking I believe it should get a slight buff like 15% chance of healing 10%.(example: this would be about 2hp healed every 7 hits, if you consistently hit 20s, this is about 150GP PER HP HEALED)
THANK YOU FOR READING MY SUGGESTION!
PS. HOW IS ZENYTE PROPERLY SAID?
24-Feb-2016 07:46:20