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Dev Blog: Lootshare 2

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Anger Alt
Mar Member 2023

Anger Alt

Posts: 16,548 Opal Posts by user Forum Profile RuneMetrics Profile
Kim said :
I was a HUGE fan of CoinShare as it was always rewarding to go as a Team.
Also this was the feature that kept me in RuneScape, I did this non-stop.

Coinshare brought a vast amount of coins into the game consistently which is terrible for the economy.

I'm glad that Jagex realised the effect it had and that they haven't been keen to offer Coinshare due to that reason.

02-Feb-2016 23:37:50

Adampewpew

Adampewpew

Posts: 24 Bronze Posts by user Forum Profile RuneMetrics Profile
Lmao "Removing the issue of trust" yes because i feel so much safer knowing that if someone in my clan decides to run off with a bandos chest or an ele, good to know when the next massive RNG swing comes around in the next ice age, one of us will have the great honor of then scamming the next guy.....

Sarcasm aside Loot share is terrible, Coinshare without the generated coins helps EVERYBODY, loot share is just a better way to say "Sorry its my loot drop so its mine, i have not scammed you because runescape tells me it is mine, fair and square, you will just have to wait for the next 1 in 5,000 :]"

03-Feb-2016 00:03:32 - Last edited on 03-Feb-2016 00:04:58 by Adampewpew

GiveMeLuckZ
Jul Member 2017

GiveMeLuckZ

Posts: 24 Bronze Posts by user Forum Profile RuneMetrics Profile
Zansus said :
This version of lootshare is a good compromise of what supporters wanted, however
there are still huge routes to abuse this system
if implemented.

Scammers could save up LSP from boss masses where the kills/drops come faster but they are less likely to receive one individually. Then they could take the LSP to a small group or a PvM clan where the kills would be slower, but if they got that big drop it would almost certainly be theirs.
Second
, there is also the issue of designated LS worlds messing up the bossing of people not interested in this exact system.
Third
, How could bossers protect against crashers/snipers? If LSP determines drops rather than damage, could a sniper with high accuracy, risking nearly nothing with "very high" LSP do 1 hit and get a high value drop outright? If this is the case I predict many people simply hopping from world to world and doing small amounts of damage while having high LSP.

This does not solve the issue of needing trust in your teammates as there will still be ways to abuse teammates.

In my opinion this proposed version of lootshare feels rushed.
The need for an underlying system to implement other options is understandable.
I suggest you leave the system as it is, while building a drop/loot infrastructure for a future update that will not leave room for abuse.


Peasant PvM


Zansus buddy.... You have no clue how LS works. The third thing you said about people hopping worlds to deal 1 damage, is impossible. You wanna know why? Because you need to be in the teams cc and be added already by the cc owner, for you to receive anything. Please go read about LS... Also, if you go into a LS team, be prepared to miss drops, but you will gain LSP. Also, if you wanna split drops, go without LS, go to a non-LS world and do it like it is now.

03-Feb-2016 00:12:10

Raros

Raros

Posts: 4,547 Adamant Posts by user Forum Profile RuneMetrics Profile
Zansus said :
This version of lootshare is a good compromise of what supporters wanted, however
there are still huge routes to abuse this system
if implemented.

Scammers could save up LSP from boss masses where the kills/drops come faster but they are less likely to receive one individually. Then they could take the LSP to a small group or a PvM clan where the kills would be slower, but if they got that big drop it would almost certainly be theirs.
Second
, there is also the issue of designated LS worlds messing up the bossing of people not interested in this exact system.
Third
, How could bossers protect against crashers/snipers? If LSP determines drops rather than damage, could a sniper with high accuracy, risking nearly nothing with "very high" LSP do 1 hit and get a high value drop outright? If this is the case I predict many people simply hopping from world to world and doing small amounts of damage while having high LSP.

This does not solve the issue of needing trust in your teammates as there will still be ways to abuse teammates.

In my opinion this proposed version of lootshare feels rushed.
The need for an underlying system to implement other options is understandable.
I suggest you leave the system as it is, while building a drop/loot infrastructure for a future update that will not leave room for abuse.


Peasant PvM

thank god no one takes you seriously.

03-Feb-2016 00:14:33

Texas Ghost

Texas Ghost

Posts: 26 Bronze Posts by user Forum Profile RuneMetrics Profile
The best thing to do is record how much damage a player gets and save that number ... then when the NPC dies look at all the players who did damage to that NPC. Once it's determined who has the most damage on the NPC we deduct that player the amount of points he needed to be in 1st place and keep everyone else's number for next time when the NPC re-spawns. The 2nd time we add up their damage this kill to their score and however much this new player needed to get 1st place, we deduct that amount of points from him and give him that drop... we keep everyone else's score.

The more simplistic way this should be done is simply by weighting someone's odds of receiving the drop based on the percentage of the damage they contributed for that kill. If you were to do that then there wouldn't be a need for 'lootshare' honestly I don't know why it's even called that since you're not sharing loot.. you're just doing away with the flawed system of whoever gets the highest percentage of damage done that kill gets 100% of the drops instead of whoever gets 60% of the damage gets a 60% chance of the drops etc.

This is the BEST solution to lootshare. Any form of this new coinshare or the proposed methods here have potential for abuse or adverse effects.

This new 'coinshare' isn't as bad as the original since it does not add currency but it does not sell the item at a fair price since it's automatically determined instead of by a human (not good for supply and demand representing the true price)

This new 'lootshare' has potential for abuse since people can go crash Corp FFA and other clans that are getting significantly faster kills per hour with their new 'LSP' advantage.

Anyways I'll hope you'll consider my proposal.

03-Feb-2016 00:21:16 - Last edited on 03-Feb-2016 00:25:49 by Texas Ghost

GiveMeLuckZ
Jul Member 2017

GiveMeLuckZ

Posts: 24 Bronze Posts by user Forum Profile RuneMetrics Profile
JAGEX PLEASE READ.

I feel like there are many people in this thread that has no clue how LS works, they think they will get scammed even with LS, which is impossible to do. Someone even thought that people with high LSP can just jump worlds and do 1 damage and get drops, which is also impossible, because of the fact that they gotta be in the cc that the team is in, and added as friend aswell..

You need to explain these people how it works 100% and that they will still be able to do it the old way, like it is now, even if LS is in the game.

03-Feb-2016 00:23:09

Mauriceke13
Feb Member 2023

Mauriceke13

Posts: 1,376 Mithril Posts by user Forum Profile RuneMetrics Profile
I don't like the idea of lootshare or instantshare. The main reason to add it is because of the issue of trust. This is not relevant in my opinion, because trusting people is just a part of the game. You either go alone or with a trustworthy team. If you don't trust people, you don't invest time in them. That's also how it works in normal life. You can make things like these in RS as easy as they can be, but making the game so straight forward eventually removes the experience. The experience of getting a satisfying drop because of your insane damage on a boss (even though your teammates are strong as well), selling it for a higher price than you thought which makes you even more happy, and after that splitting it with your mates. Will game for food!

03-Feb-2016 00:41:01 - Last edited on 03-Feb-2016 00:42:38 by Mauriceke13

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