Once again, I must say I oppose the concept of LootShare coming to OldSchool. I see your motivations to inhibit or prevent scamming, and I find it noble. However, I believe the efforts will be in vain and the problem is not intense enough to merit this intrusive measure.
InstaShare poses a problem to me because of the instant convenience it offers. I understand some QoL updates are necessary, but there is a line where time-saving is overkill and the game becomes too easy, IMO. This game is supposed to take time and effort.
However, I will suggest an improvement: a lone Adventurer/Merchant NPC may act as an intermediary between your team's spoils and the Grand Exchange. Upon receipt of a drop, he will pick it up for you. No member of the team may access it, however each member may approve a sale price. This NPC would sell the item for you on the G/E for your agreed upon price and pay each of you an agreed upon "Split."
02-Feb-2016 22:44:00
- Last edited on
02-Feb-2016 22:53:06
by
Thinkery
While im happy about pooled damage i dont see how it would remotely touch scamming. Seems it will be an even higher chance of it with Ls for me what with highest damager still not getting stoofs.
But i digress....theres still hope for this Instantshare although it sounds a littlefaulty(What if there is no offer at all in ge or only troll/lowball offers?) and hopefully we can see shard share down the line
One of the biggest benefits If you are in a team of 5 and one of your team gets a 50 mil drop there is no guarantee that you will end up receiving a split. For those of you that don't have a group of people to take on bosses with this can be a real problem.
LootShare offers a way to avoid trust being a factor all together. Relying on LSP to distribute loot fairly over time rather than relying on your team to split each individual loot means that you no longer need to be concerned with whether or not your team are trustworthy.
If this is your sole reason to do this... Your logic is flawed.
Jagex really needs to stop holding our hand.
We've had far too many years of this.
If you can't be bothered to make the effort to find and join a clan, and then take the time to get to know and trust those you call clan-mates, then you do not deserve to be involved in group-related activities.
And if you do join a group activity with people you don't know and trust, then you should expect the worst. And besides, why would you do a group activity with people you don't know? The point of group activities is to do them with your friends, not strangers.
If you are going to force players to share, people are going to find ways to cheat the system just like they did before, resulting in a continuous battle of exploiters vs fixing the system over and over.
The loot system as it is now is perfectly fine.
Adding this crap just adds unnecessary complications to an already working as intended system.
We are fine without you holding our hand again and again.
Unlike the original LootShare system, LSP will not decay. Any potential you have earned will last until you have received enough loot to consume it entirely. The same applies to negative LSP (where you receive a large loot and it becomes unlikely for you to receive more) - you will have to miss enough loot to get yourself back to positive LSP.
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This part right here...
This is where exploiters will make the very most of ruining the content for everyone.
They will build up loot potential at some place with a small group of folks, then go to a bigger activity like god wars or corp beast masses and cheat the others that join them out of the drops because they already built up their potential super high, thereby automatically guaranteeing their small group always wins the loot over others that just joined their run.
One example of a system we could offer if LootShare were to be introduced is InstantShare. If you were to get a signature drop from a boss monster with InstantShare enabled the item would instantly be sold on the Grand Exchange to the highest existing offer. The coins from this trade is then split evenly between the team.
This system is similar to CoinShare but avoids the issue of generating coins. InstantShare would not generate any coins at all. The coins would be coming straight from the offer that another player has already made in the Grand Exchange. It would not create any issue with inflation or incomplete trades.
This is just a concept at this point in time and would not be introduced with LootShare. It is a much bigger job and requires LootShare to be a game feature in order to exist.
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I can already see the huge number of troll offers being posted constantly to cheat this system to the absolute maximum.
The vast majority of offers will be merchant players or clans posting buy offers of well below the actual item value in order to generate the highest profits imaginable while slowly but purposefully forcing item values to drop in price over time.
It wouldn't take long for this type of sabotage through buy-offer-exploiting to ruin the values of many extremely stable and high value items.
This system is easily the worst idea Jagex has ever thought up...
Voting no based on the LSP remaining a thing. Just do away with the whole LSP system and make it strictly RNG-based to ensure fairness and consistency with existing game mechanics.
However, I still think CoinShare would be best by splitted up in Coins(without GE) to also prevent too many of this specific item to get into this game.
This will make the Item more valuable and other items too, honestly, in the end it will not ruin anything either way.
I was a HUGE fan of CoinShare as it was always rewarding to go as a Team.
Also this was the feature that kept me in RuneScape, I did this non-stop and also made alot of friends
I have one simple request, make the green line look exactly like it did from the beginning... It was so satisfying to see in chat x)
I still remember it so well
You received 2701445 gold as of your split of this drop: Bandos Chestplate.
So satisfying x)
To be honest, I would like to stay in the old with all this... I loved this system and used 10 hours/day... I know its probably bad calculated but I still loved it...
I remember having highest LSP in a Corp team of 5, I almost received every single drop... After like 20+ kills, I got sniped by a player with low LSP... IDK how?! I was so upset... But its whatever, next time
...
About visable LSP? NOPE NOPE NOPE
What are you, a concerned beaver?
02-Feb-2016 23:32:19
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02-Feb-2016 23:37:32
by
Kim