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Dev Blog: Lootshare 2

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Max Payne

Max Payne

Posts: 157 Iron Posts by user Forum Profile RuneMetrics Profile
Toa Mentor said :
We do NOT want lootshare/coinshare/shard share whatever leave osrs drops as it is, instead and new bosses like nex or something, thanks.
voting no, i dont want no low lvl scrub with bad gear having = chance.


why do you even invite low lvl into your lootshare channel?

you too..... go learn how lootshare works 1st...

03-Feb-2016 23:40:30

Max Payne

Max Payne

Posts: 157 Iron Posts by user Forum Profile RuneMetrics Profile
E-eeps wildy said :
would it be possible to have the lsp drop stick the to the group that was in the room first to solve the crashing that you are iffy about? how about a lootshare instance portal? what happens if your team leader turns lootshare off in middle of pvm? Good Luck.


it will take 2min to turn on/off lootshare. when its active or deactive everyone in the cc will get message. so nothing is hidden from other players.

by the way there is no reason to turn off LS in middle, there is no benefit from it. because when LS is inactive , person who did most damage will get the drop like normal.

03-Feb-2016 23:48:19

Max Payne

Max Payne

Posts: 157 Iron Posts by user Forum Profile RuneMetrics Profile
Ownage Omg said :
No support I really hope it fails and never comes back.

Note that RNG is player based not world/npc based so if I kill Zilyana and get a hilt, it doesn't mean someone else would have got it if they killed it.
This is why it's stupid and we don't need it. Otherwise enjoy getting 0 drops cus person with highest LSP isn't very lucky.

sigh use your brain man. If you dont want to pvm with lootshare team then you dont have to. you can join normal team and have fun getting scammed from your split.

03-Feb-2016 23:51:43

epiclegacy77

epiclegacy77

Posts: 532 Steel Posts by user Forum Profile RuneMetrics Profile
Clifton 7 said :
I think LSP should still decay, but maybe at a rate slower than in the original lootshare system.
I also like the idea of a 'coinshare' system that doesn't impact the economy.


lsp should not decay or return to normal over time because people could just join in with a high lsp just to get big drops then wait until its raise back to positive just to snag easy drops its unfair to people that grind alot for stuff.

04-Feb-2016 02:05:13

epiclegacy77

epiclegacy77

Posts: 532 Steel Posts by user Forum Profile RuneMetrics Profile
instead of making it where it just splits the coins evenly make it where you need to come to the grand exchange to collect your split this is good because maybe you dont have room for the coins at the time or you didn* want to have massive gold stacks split out and take up more room at the time.

i said this in a earlier post but make this not work in the wilderness and places like that of course because it will be unfair.

04-Feb-2016 02:09:11

epiclegacy77

epiclegacy77

Posts: 532 Steel Posts by user Forum Profile RuneMetrics Profile
whenever you created the final sailing blog you said if sailing doesnt pass you may release a separate poll for individual content, why hasnt this been done unless you plan on revising sailing again and if jagex is why leave the fanbase completely in the dark.

04-Feb-2016 02:20:22

Also Rheon

Also Rheon

Posts: 83 Iron Posts by user Forum Profile RuneMetrics Profile
I've seen with the old system players continually receive drops while one player continues to go without. The shard system circumvented this issue by splitting the reward evenly.

What is to prevent a player always participates in boss activities always receiving loot over players who don't do it as frequently.
Theoretically; The player who bosses more than another but hasn't received a unique drop would continue receiving loot because their LSP is higher. Leaving the players who don't boss often with absolutely no rewards at all.

Perhaps multiple variations of the lootshare system should be implemented as well as an ability to view the teams LSP so players can choose which would best suit them and their team.

04-Feb-2016 04:53:36

Jesica

Jesica

Posts: 272 Silver Posts by user Forum Profile RuneMetrics Profile
Also Rheon said :
I've seen with the old system players continually receive drops while one player continues to go without. The shard system circumvented this issue by splitting the reward evenly.

What is to prevent a player always participates in boss activities always receiving loot over players who don't do it as frequently.
Theoretically; The player who bosses more than another but hasn't received a unique drop would continue receiving loot because their LSP is higher. Leaving the players who don't boss often with absolutely no rewards at all.

Perhaps multiple variations of the lootshare system should be implemented as well as an ability to view the teams LSP so players can choose which would best suit them and their team.
and did u see them complaining for not getting drops? No becos they are gaining lsp to snipe that big drop. This is the point of lootshare. If u dont like it u dont have to join ls team. They r not getting drop bcos they got something big and their lsp went low or negative. Now they gaining lsp back to get big drop.

04-Feb-2016 09:01:15

Jesica

Jesica

Posts: 272 Silver Posts by user Forum Profile RuneMetrics Profile
epiclegacy77 said :
Clifton 7 said :
I think LSP should still decay, but maybe at a rate slower than in the original lootshare system.
I also like the idea of a 'coinshare' system that doesn't impact the economy.


lsp should not decay or return to normal over time because people could just join in with a high lsp just to get big drops then wait until its raise back to positive just to snag easy drops its unfair to people that grind alot for stuff.
negative lsp should decay otherwise.... see below

04-Feb-2016 09:03:17

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