better but still flawed and this is the reason why
When a player receives a drop the value of that drop is taken away from their LSP. That value is then spread among the rest of the team and added to their potential.
answer:for one type of system this is good but take in account of higher levels they will not want to participate if lower levels are being carried therefore keep this system but also add another system and make half of the lootshare worlds where if the more damage you do per kill the more lsp it adds to you this will offer a bonus to those higher levels and keep them coming back because it makes them happy and lower levels will come back too because they still have a chance.higher levels will still come because lower levels still help do damage this is fair.
LootShare is only usable on LootShare worlds. If voted into Old School, around 60% of worlds would be LootShare worlds. This ensures that there are still plenty of available worlds for solo players and non-LootShare teams
answer:sounds like jagex is trying to hard to fast, normally alot of worlds are taken anyways maybe lower the number of worlds that would be taken atleast at first so people can get an idea of how this will work before polling to increase the percentage.
One example of a system we could offer if LootShare were to be introduced is InstantShare. If you were to get a signature drop from a boss monster with InstantShare enabled the item would instantly be sold on the Grand Exchange to the highest existing offer. The coins from this trade is then split evenly between the team
answer:this could be bad if trades are slow and the highest offer at the time is 70% under ge price therefore make it where it will only sell if its within 30% of the ge guide price but it will sell even if its over 30% and to the highest bidder at the time.
obviously lootshare is a big discussed topic please wait to poll this, dont poll this thursday wait till next week or longer.
03-Feb-2016 01:31:27